With the ITS 11 mission Looting and Sabotaging, you can only damage the AC2 with a CC Attack. D-Charges can be used as a CC weapon, but they also have specific rules for scenery and for when used against enemy models. When you use the D-Charges against the AC2 do you use the Deployable Mode, CC mode or your choice of either rules?
The problem with that is that one of the requirements for D-Charges as a CC weapon are: To be able to use a D-Charge in CC Mode, the user must be in or enter base to base contact with an enemy trooper. It also states: CC Mode. When engaged in CC, D-Charges function as a CC Weapon with limited uses. Engaged itself also states: This state activates when the trooper is in base contact with an enemy trooper. By the wording of demolition charges, you can't use the CC method unlees it is an enemy trooper that you are in base to base with.
From the FAQ for CC and Scenery Structures (now added to the D-Charges page on the wiki): Q: How does Close Combat work against a Scenery Item? A: In those scenarios in which it is allowed or required to destroy Scenery Items in Close Combat, they count as enemy troops for the purposes of declaring CC Attack, using CC Special Skills and gaining bonuses for multiple combatants (for example, Fireteams or Coordinated Orders). Note that at the end of the Order, the Scenery Item will not cause any trooper to be in the Engaged state.
Edit: ninja'd above You can also use CC Special Skills against an AC2 as per the ITS FAQ, so you can increase your hit/crit chance with MA3, or use two D-Charges at once with MA4 (you can't increase the damage though as CC Special Skills only affect weapons with damage based on PH)
Yes, this is a big problem, and whoever wrote this mission really should be pulled off the project. Technically, you have to make the CC Attack at -3 to hit the AC2 in this mission; but it's such a negation of what D-Charges are supposed to do that it just comes off as absolutely poor scenario writing.