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Isolating Ghost : Servant/Synchronized units

Discussion in '[Archived]: N3 Rules' started by Kreslack, Oct 13, 2019.

  1. Kreslack

    Kreslack Unknown Ranger lead the way!

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    If the synchronized unit like a palbot, yudbot, or the Sirusbot or DevilDog's Antipode. Get's hit by a jammer and get isolated what happens?

    Are they unable to act on their controllers orders anymore? But they don't receive/generate orders directly in the first place. In the case of the Sirius bot it's repeater [comms equipment] would be shut down. But do they go disconnected? [I could only find mention of the bots going disconnected if the controller becomes isolated] or just continue to operate as normal with their controller on his orders?
     
  2. Sabin76

    Sabin76 Well-Known Member

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    I believe the consensus from the last time this was asked was that, although awkward to explain, isolating a servant/sync'd unit is a waste of an isolation (though, as you said, isolating the controller disconnects them).
     
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  3. Kreslack

    Kreslack Unknown Ranger lead the way!

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    I was trying to find where this was discussed before, but couldn't turn up anything in my searches.
     
  4. solkan

    solkan Well-Known Member

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  5. Arkhos94

    Arkhos94 Well-Known Member

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    Section9 likes this.
  6. Urobros

    Urobros Well-Known Member

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    I think the problem comes when the text for G:Sync was changed, loosing the tag "comms device", what allow to isolate the G:Sync. Without that tag the antipodes, k9, etc. can move at free will around jammers. And the g:sync with the REM tag can only be Immovilized, but not isolated from "hackers devices".

    So, you are right, for the moment, a G:Serv can't be isolated. So, "fear not jammers" ;)
     
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