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Speculative Fire and levels of terrain

Discussion in '[Archived]: N3 Rules' started by Rift, Oct 10, 2019.

  1. Rift

    Rift Member

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    Morning peeps,

    just want to get some clarity...

    A model hides under a bridge, an enemy model fires a grenade launcher at him using spec fire (they don't have lof).

    The model under the bridge is too deep in to place the point of impact over him, however he can still be clipped by the area of effect. As the diagram used for spec fire use a parabolic path does this mean the grenade explodes on bridge level and thus leaves the model underneath safe? Or is a matter of the point of impact gets determined and then the explosion radiates out from that point (in this case ground level with the model under the bridge)

    (assume that the -6 mod was taken into account and a success was rolled)

    thanks for the help (again)
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    Two things to keep in mind.
    1. The template doesn't need to fit physically, it is just an aid to help you measure the sphere that is the blast template.
    2. Grenades in 3rd edition doesn't have a trajectory. Parabolic trajectory of the illustration is only for visualization. As long as there is any non-blocked way tto the main target, regardless of how complicated, the grenade can be speculatively fired.
     
  3. Mahtamori

    Mahtamori Well-Known Member

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  4. theradrussian

    theradrussian Well-Known Member

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    (NAVIGATED TABS WRONG)
     
    #4 theradrussian, Oct 10, 2019
    Last edited: Oct 10, 2019
  5. Rift

    Rift Member

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    I think the comment is meant for another thread.
     
  6. Rift

    Rift Member

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    Thank you Mahtamori,


    Was me just not sure if its a question of top levels always being hit if any part of the template would touch it and then not affect the lower levels.

    we did end up playing that the guy under the bridge got clipped and could dodge with a -3 mod ....my poor Malignos (guy under the bridge) vs..Emily Handelman in a link with an em grenade launcher.....brutal (say goodbye to that -6 mod for spec fire)
     
  7. theradrussian

    theradrussian Well-Known Member

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    It very much is, my bad!
     
  8. Mahtamori

    Mahtamori Well-Known Member

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    Emily is VERY brutal and impossible to hide from without Marker state. Luckily the -6 MOD never goes away, but she can still reduce it with a full Fireteam and gets to ignore most of the range penalties she gets. Hitting on 11 at fairly long range is still very, very strong.
     
  9. Rift

    Rift Member

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    Ah a follow up, forgot about it but will add it now.


    if a model has Chain of command, and it gets isolated before the lieutenant gets killed....does COC still trigger and work as normal?
     
  10. Armihaul

    Armihaul Well-Known Member

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    Emily can get rid of the -6 if the objective is marked before, and even if the template is not centered on him (and if it is not centered on, she will not suffer visual mods as TO, or ODD), but needs to be a valid objective for the attack
     
  11. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Chain of Command would still work, but you'd now have an Isolated LT instead of a dead LT at the start of your next player turn, so would still be in Loss of Lieutenant.
     
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  12. Rift

    Rift Member

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    oh? ok we messed that up...so youd still be in loss of LT....

    thank you
     
    ijw likes this.
  13. Arkhos94

    Arkhos94 Well-Known Member

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  14. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

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    It helps if you think of indirect fire as less of a parabola and more like fancy bouncing stuff off walls
     
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  15. Section9

    Section9 Well-Known Member

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    Or the old Space:Above and Beyond 'smart grenade' that flew down a hallway to a stopping point, then blew up as soon as a bad guy stuck his head around the corner.

     
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  16. Demotron

    Demotron Active Member

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    Oh my, that's quite old school stuff you are referencing. xD
     
  17. Section9

    Section9 Well-Known Member

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    oldie but a goodie, though the CG has not aged well at all.
     
  18. Demotron

    Demotron Active Member

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    Heh!
    I've only seen a few clips from here and there, but mostly I can remember for having read the first comic issue of it. xD
     
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