Morning peeps, just want to get some clarity... A model hides under a bridge, an enemy model fires a grenade launcher at him using spec fire (they don't have lof). The model under the bridge is too deep in to place the point of impact over him, however he can still be clipped by the area of effect. As the diagram used for spec fire use a parabolic path does this mean the grenade explodes on bridge level and thus leaves the model underneath safe? Or is a matter of the point of impact gets determined and then the explosion radiates out from that point (in this case ground level with the model under the bridge) (assume that the -6 mod was taken into account and a success was rolled) thanks for the help (again)
Two things to keep in mind. 1. The template doesn't need to fit physically, it is just an aid to help you measure the sphere that is the blast template. 2. Grenades in 3rd edition doesn't have a trajectory. Parabolic trajectory of the illustration is only for visualization. As long as there is any non-blocked way tto the main target, regardless of how complicated, the grenade can be speculatively fired.
Here is a different type of blast marker: https://www.customeeple.com/product/infinity-explosion-template/?v=f003c44deab6 Here's another Designed for Infinity partner marker that can help measure tight spaces: https://shop.microartstudio.com/en/designed-for-infinity/1032-infinity-smoke-grenade-marker.html
Thank you Mahtamori, Was me just not sure if its a question of top levels always being hit if any part of the template would touch it and then not affect the lower levels. we did end up playing that the guy under the bridge got clipped and could dodge with a -3 mod ....my poor Malignos (guy under the bridge) vs..Emily Handelman in a link with an em grenade launcher.....brutal (say goodbye to that -6 mod for spec fire)
Emily is VERY brutal and impossible to hide from without Marker state. Luckily the -6 MOD never goes away, but she can still reduce it with a full Fireteam and gets to ignore most of the range penalties she gets. Hitting on 11 at fairly long range is still very, very strong.
Ah a follow up, forgot about it but will add it now. if a model has Chain of command, and it gets isolated before the lieutenant gets killed....does COC still trigger and work as normal?
Emily can get rid of the -6 if the objective is marked before, and even if the template is not centered on him (and if it is not centered on, she will not suffer visual mods as TO, or ODD), but needs to be a valid objective for the attack
Chain of Command would still work, but you'd now have an Isolated LT instead of a dead LT at the start of your next player turn, so would still be in Loss of Lieutenant.
It's written in the isolated state "Additionally, if an army's Lieutenant is Isolated, then at the beginning of its next Active Turn the army enters a Loss of Lieutenant situation unless the state is cancelled first." (http://infinitythewiki.com/en/Isolated)
It helps if you think of indirect fire as less of a parabola and more like fancy bouncing stuff off walls
Or the old Space:Above and Beyond 'smart grenade' that flew down a hallway to a stopping point, then blew up as soon as a bad guy stuck his head around the corner.
Heh! I've only seen a few clips from here and there, but mostly I can remember for having read the first comic issue of it. xD