Let's talk about Gamma

Tema en 'O-12' iniciado por Guiz, 12 Ago 2019.

  1. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    No, it is doubly redundant. You can both not place the Zone in base contact and not the model. ITS rules only removes the Zone, so the rules for model placement still apply.

    http://infinitythewiki.com/en/Airborne_Deployment_(AD)
    This is found under "Airborne Deployment", not "Airborne Deployment Level 4: Combat Jump".

    • Troopers using Airborne Deployment cannot deploy Prone or in base to base contact with another model, Marker, mission objective or piece of scenery.
     
    A A Mão Esquerda le gusta esto.
  2. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    A ZvZ or LvZ is not inherently a piece of scenery.
     
  3. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    http://infinitythewiki.com/en/Zero_Visibility_Zone

    Visibility Conditions and AD: Combat Jump
    You cannot use AD: Combat Jump nor place the Landing Zone Template inside of, or in contact with, an area with Low, Poor, or Zero Visibility Conditions.
     
    A WarHound y A Mão Esquerda les gusta esto.
  4. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Aight, so MSV troopers can jump into smoke clouds since it isn't a visibility zone for them?
     
  5. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    From what I can tell, a previously deployed smoke template, for example, is still a Zero Visibility Zone for Ko Dali - MSV 2 lets her draw LOF through it and reduces its MODs to 0, but it says nothing about ignoring it or treating it as a clear zone.
     
    A A Mão Esquerda y WarHound les gusta esto.
  6. LeeroyVinland

    LeeroyVinland O-12 Agent

    Registrado:
    25 Sep 2018
    Mensajes:
    266
    Me Gusta recibidos:
    477
    So my experiences with the Gamma:
    I really like the Feuerbach profile. It's a great ARO piece against 2W enemies and a even better offensive heavy hitter.

    It will nearly be an autoinclude in most my upcoming games!

    Sure I'm gonna try out the Omega HMG too but to this date I'm absolutly satisfied with the "Mini-Tag" Gamma.
     
    #46 LeeroyVinland, 7 Oct 2019
    Última edición: 7 Oct 2019
  7. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Registrado:
    5 Mar 2018
    Mensajes:
    2.556
    Me Gusta recibidos:
    3.509
    every time I peek mine out he always gets roasted :(
    I can see him being a better ARO fighter later in the game.
     
    A A Mão Esquerda le gusta esto.
  8. Lady Numiria

    Lady Numiria Cyberius TaskForce

    Registrado:
    12 Sep 2019
    Mensajes:
    513
    Me Gusta recibidos:
    1.124
    Agree with you, played mine for the first time last sunday and I was surprised to land up with a mini-tag (6 ARM/BTS, W3 virtually), that's quite resilient, even if it still dies very easily if too much ARO piece gets their hands on him. I cannot wait to put him on SF mode and try him as an ARO piece (mine made all the game in prone state juste to hand up shot in active turn without making any significant kills).
     
    A Plex le gusta esto.
  9. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

    Registrado:
    19 Dic 2017
    Mensajes:
    956
    Me Gusta recibidos:
    1.465
    After a great many games I lost the Gamma for the first time ever during a learning game to 3 combi crits :cry:

    He died like he lived, in a badass way
     
    csjarrat, xammy, Goonhammer y 2 otros les gusta esto.
  10. Andre82

    Andre82 Well-Known Member

    Registrado:
    27 Dic 2017
    Mensajes:
    494
    Me Gusta recibidos:
    559
    I really really like the Gamma, I kind of wish the Beta did not exist so I could convince myself to use the Gamma more.
     
    A MikeTheScrivener y LeeroyVinland les gusta esto.
  11. OrpheusNXCI

    OrpheusNXCI O-12 Task Force Commander

    Registrado:
    21 Ago 2019
    Mensajes:
    38
    Me Gusta recibidos:
    124
    I'm still pretty new to the game but I definitely enjoy how beefy the Gamma is. Maybe I've just been rolling really well with him, but he always feels like the heart of my force. I started out liking the Epsilon unit due to design and role, but I am coming to really appreciate the Gamma.
     
  12. Xirion

    Xirion Member

    Registrado:
    20 Jun 2018
    Mensajes:
    8
    Me Gusta recibidos:
    11
    During the french tournament last week-end, it took 3 orders to a Szalamandra to take down my gamma Feuerbach.
    And it took the same for a Maghariba to take him down too.

    I love this boy!
     
  13. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

    Registrado:
    23 Nov 2017
    Mensajes:
    1.554
    Me Gusta recibidos:
    3.641
    Usually it is a good idea to go prone once you're in NWI, you know? :D

    Seriously, though, it is a good idea. Usually your enemy already spent a couple orders and if you go prone instead of continuing the fight you can then stand up next turn and start mulching stuff.

    The gama is reasonably sturdy, but I wouldn't trade one for just three orders when I can use it to pancake that same TAG my next active turn.
     
    A Xirion y ZlaKhon les gusta esto.
  14. Xirion

    Xirion Member

    Registrado:
    20 Jun 2018
    Mensajes:
    8
    Me Gusta recibidos:
    11
    You're right, but it was my first tournament ever and I'm a new player... I keep it in mind thank's :)
     
    A E-Warden, DaRedOne y MikeTheScrivener les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation