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Final Boss Swim Move

Discussion in 'Legendary Bahadurs' started by mauriciorjbr, Sep 17, 2019.

  1. mauriciorjbr

    mauriciorjbr Well-Known Member
    Warcor

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    Hey all

    I just got the Legendary Bahadurs box, and when going over Final Boss' skills, got confused by Swim Move.

    Does he have to use 2 energy to generate the move tokens, to THEN use one one movement point to go near the opponent? Or can he use the movement points without spending energy?
     
  2. Taffer

    Taffer New Member

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    Swim move doesn't cost energy. Think of how Gata free run works.
     
  3. mauriciorjbr

    mauriciorjbr Well-Known Member
    Warcor

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    but doesnt generating movement points cost 2 energy? thats the point, I think - you have to spend 2 energy to have the movement points, to then use one to power up swim move (https://www.aristeiathegame.com/wiki/article/72-movement-points)
     
  4. Croepoek

    Croepoek Well-Known Member

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    You are right, you have to use 2 energy first to generate movement points. Which makes the swim move very situational as you have to spend half of your energy on it.
     
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  5. csjarrat

    csjarrat Well-Known Member

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    Remember you can attack at whatever point in your action, you can move a bit, punch someone up and then move with swim move through them into a scoring zone with remainder of the movement allocation
     
    mauriciorjbr and Croepoek like this.
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