Hello everyone, while playing QK a lot at the moment and loving Druze too, I am asking myself, how they can perform well in QK. Of course, they have their own NA2, but they are lacking some options and QK would allow the combination of Druze, Yuan Yuans and Hawwa-Infiltrators. Has anyone tested list-designs around Druze or has any cool ideas how to do it? My experience at the moment is, that they are slow but sturdy. I have run a duo of the Shockmarksmanrifle and a KHD in a LI-list with Jannisair-Core and Scarface, where they were okay, but not more. Besides this duo, I am thinking about a full core-link for boardcontrol with three panzerfausts, a HMG and the GL together with Yuan Yuans and a Djanbazan-haris. But if that is worth the investment and the difficulty to get them well placed in the advanced part of my half of the table? I don't know. Best regards Capo
Druze are not widely used in QK, because the Kaplan offer something different (and an OP Core in Hunting Party, thanks to their engineer and Doctor profiles with ADHL letting them fire with B3 in active and B2 in reactive...), and the wildcards in QK can't link with Druze nor Kaplan (odalisques, Hafzas...). Also, the Janissaries and the Djanbazan offer great Fireteams with said wildcards (to either make more flexible or cheap).
Druze are one of the few Duo options tho, and their hackers come with pitchers, so they make nice utility combinations, rather than heavy lifters. Although the HMG is nice with Fatality L1.
Just a fair (hopefully) warning: +1 DAM doesn't do anything (+1,5% to wound against ARM 3 model), especially considering we're talking about barebones HMG that we aren't even going to link (probably?). Well, I mean, perhaps you have some considerations that make Druze interesting to run for you, but +1 DAM is probably not worth placing among them. Heck, even +3 DAM wouldn't be enough. Armor / Damage system in Infinity is like that.
In my eyes, the primary piece of equipment that makes Druze interesting in QK is the EM GL, preferably backed by a full Fireteam. With high-tech opponents, ti allows some very interesting stratagems.
Yeah, I also think, that the Druze HMG is not a good option in QK. Fat 1 is nice, but as it was said, it doesn't hange anything significant. While thinking more about it, I changed my plan from a core-link to two duos. They are more flexible in the deployment and then can use all of their toolbox in the midfield. So I came up with something like that: Qapu Khalqi ────────────────────────────────────────────────── GROUP 1 9 1 1 GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM (NCO) Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27) DRUZE Hacker (Assault Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0.5 | 28) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) GROUP 2 4 2 1 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 299 Points Open in Infinity Army The E/M-GL-dude shouldn't do a lot, so his duo is in group two. That allowed more potential for the Hawwa, the Djanbazan and the SMR-link. Hacking against this list will be hell and due to several heavy and tricky weapons and two YuanYuans, a lot of interesting paths through enemy defense should be able. But this are only mindgames by now.
I say if you have Druze, go ahead and try them in QK. The great thing about Druze is that you can play QK with just a few tweeks. Hawwa instead of Huntz, Djans instead of Brawlers, etc. I love being able to play Druze, QK, or Ikari with just a few changes. Sure, QK has some other great troops but if you don’t have them, you don’t have them. Why let that stop you?
I've used them a few times in QK, and this was prior to Leila being able to join them (which is kinda nice, as she's cheaper than the KHD and higher WIP). Typically run them for the LGL (of course), Leila, and then a AHD/KHD, but as QK relies on links for most (if not all) of the muscle, the HMGs sorta fall in as 'default' options to fill out the core because you need the link to punch things. They don't do anything particularly fancy, but the HMGs kinda help you move up the LGL more into the midfield by helping you at long range, and then of course they can still defend the link up close with chain colts/viral pistols as needed. If you think you'll need to MOV/MOV, laying down a pitcher from the Hacker is often a good option for the second skill, partc if you have other hackers like a Hawwa around to punish hard targets. Really the challenge is cost, and as I said QK doesn't really swim in powerful solo gunfighters, so they have to do much of the heavy lifting on their own and run the rest of the list as support. You'll then run things like YYs and Bashis to go harrass the enemy in their DZ, as while Druze have some decent abilities, mobility isn't exactly one of them. These elements can kill off cheap support (e.g. engineers) and deplete orders while the LGL hammers a powerful Rambo.
I have played Druze core fireteam in QK a couple of times, and they are interesting, with their viral pistols, Fatality and Veteran skills they are dangerous harrasing and controling at midfield, but dont expect them to go deep into the enemy territory with that speed, and they are not specially resiliant (I miss very much not having a druze doctor ) What i play more usually is a duo with the KHD and the LGL, those two give the list a lot of tools for a cheap prize. The KHD with the pitcher does wonders combined with AHD Al,hawwa against heavy hackeable armies. And the LGL has visor-x, which means you are shooting speculatives at 6 at least, and EM munition no less...
This is my “Alternate Ikari” for missions that don’t need a lot of specialists. Nice thing about QK opposd to Ikari is that I can have a full 5-man Druze team. Ikari it’s 4+Tanko and if the link breaks without the exact number of guys, it can’t reform. Azrail for Al Faseed Odalisqe, Ghulam, Hafsa, Ghulam Doc for Brawlers. Not sure if the Odalisque Haris + djan + Hafza is legal but no big if not. Qapu Khalqi ────────────────────────────────────────────────── GROUP 1 10 DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29) DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) DRUZE (X Visor) Combi Rifle, Chain-colt, Panzerfaust / Viral Pistol, Knife. (0 | 25) DRUZE (X Visor) Combi Rifle, Chain-colt, Panzerfaust / Viral Pistol, Knife. (0 | 25) ODALISQUE (Fireteam: Haris) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0.5 | 25) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) AZRA'IL AP HMG / Pistol, Knife. (2 | 41) NASMAT Electric Pulse. (0 | 3) NASMAT Electric Pulse. (0 | 3) GROUP 2 4 3 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army
As per the latest FAQ I believe this would be an Odalisque Haris which the Djanbazan can't join. I think you'd need to find the points for this: Qapu Khalqi──────────────────────────────────────────────────3 DJANBAZAN (Fireteam: Haris) Shock Marksman Rifle / Pistol, Knife. (0.5 | 30) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17) 2 SWC | 82 PointsOpen in Infinity Army
Wan't that for Core teams only though? But yes it can be switch to Djan Haris and take out a Nasmat. Now I want to try something with Wild Bill! QK is the only way for to play him.
http://infinitythewiki.com/en/Fireteam:_Haris IMPORTANT! When creating a Fireteam: Haris or Duo, the Fireteam belongs to the unit of the trooper with the Fireteam: Haris or Duo Special Skill. For example, in OperationS, A Deva Haris + two Yadu would be a Deva Fireteam, and a Yadu Haris + Yadu + Deva would be a Yadu Fireteam.
Had two games with my list posted above against Morats and was quite satisfied with the performance. In the first game, Quadrant Control, the two Duos did all the work, while the Djanbazan HMG got their back. Having 60 points in the midfield is very nice and the mix of weapons is gold. In the second game, Acquisition, one Pitcher could scare away the Raicho and in addition to this, everywhere was a guy who could do the job needed in that situation. You have to place the links a little bit carefully, but in a net of layered defense, they are durable and scary. I definitly will bring this list to the next tournament and look, how it performs under bigger pressure.
Druze are really fearsome in midfield, especially in active, with those viral pistols. I really love Viral munitions, is such a pain... Enviado desde mi G3121 mediante Tapatalk
I've had a little success in using the nimbus grenades to cover yuan yuans, they seem to survive a lot longer when people are -3 BS and 1 less burst just not sure if the life of my space pirates are worth the extra order to cover them as they round that last corner toward an enemy fire team
That does also impose a -3 to attempts to dodge a chainrifle, so it's worth doing. Especially against Dakini links...
Strange that there is the mod, while dodging shots through smoke ignores the -6... I am not sure, if this option is often worth the invest in points and orders, but with the E/M-Launcher included, that is a very nice addition here, which makes that guy even more interesting. Yesterday I played a tournament with the list shown before and eventhough I lost the games where I picked that list, it was more an issue of bad dice than the Druze taking away other options of QK. The Duo of KHD and grenadelauncher will be included more frequently in the future, but I see an issue in their fragility, if they act exposed in the midfield. They are to expensive to be gunned down easily. For the other team, I am not sure if it is needed. The AHD and the SMR were very nice to have and usefull, but I can have both on other units with better equipment/skills. That needs to be tested during Asteroid Blues.