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Deactivator

Discussion in '[Archived]: N3 Rules' started by DustGod, Apr 19, 2019.

  1. DustGod

    DustGod Well-Known Member

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    DEACTIVATOR SHORT SKILL
    BS Attack, Non-Lootable.
    REQUIREMENTS
    • The user of this piece of Equipment must have LoFto the target.
    • Deactivator may be used only against enemy weapons deployed on the game table, and never against Camouflage Markers.
    EFFECTS
    Is there any situation where within the + 6 Range Band of 0-8 you don't set off the mine?

    Rarely do I complain about rules in this game very rarely... so rarely in fact this might be the first time I've complained about anything.

    but in this situation unless somebody tells me that if you beat the WIP role needed the mine doesn't go off... I'm going to have to call bullshit...
    If 0-8 will always trigger the Mine or whatever deployable then what is the use of having a + 6 0-8 Range man...
    Can anybody clarify this for me
     
    #1 DustGod, Apr 19, 2019
    Last edited: Apr 19, 2019
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  2. Hecaton

    Hecaton EI Anger Translator

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    If you have something like a Cybermine that only goes off on hackable targets a non-hackable engineer can use that on one of those within 8".
     
  3. toadchild

    toadchild Premeasure

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    The deactivator can also be used on d-charges.
     
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  4. toadchild

    toadchild Premeasure

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    But yeah, I don’t find the deactivator rules very inspiring.
     
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  5. Mcgreag

    Mcgreag Well-Known Member

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    If you use a synced civilian to stop the mine from going off maybe?
     
  6. DustGod

    DustGod Well-Known Member

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    At this point me either... At 9" +3 fine but it's pretty much useless on anything that drops a Small template at 0-8 that make that one part of the gears profile kinda goofy... Thanks for the input guys...
    +6 vs never mind it went off anyway :face_with_rolling_eyes:
     
  7. Hecaton

    Hecaton EI Anger Translator

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    I think that for a bs 11 shooter they're slightly better than just using your combi for targets within 8-16".
     
  8. solkan

    solkan Well-Known Member

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    I haven’t checked, but does anything actually have Deactivator by itself, rather than as a result of being an Engineer? Because I’m assuming that being a secondary ability of Engineers is what excuses a lot of weirdness. :)

    That, and I’m going to guess that the range bands were set to match up with Minesweeper (although I don’t know the development timeline).
     
  9. Hecaton

    Hecaton EI Anger Translator

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    FO bots have it.
     
  10. Belgrim

    Belgrim Well-Known Member

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    So I guess the same happens with madtraps and crazy koalas.
    If i move into their ZoC and they declare boost, I cannot declare deactivator attack even if I have LoF to then and they will explode on me.

    So the only option is dodge...

    Στάλθηκε από το Mi A2 Lite μου χρησιμοποιώντας Tapatalk
     
  11. Mahtamori

    Mahtamori Well-Known Member

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    Also a small reminder that Deactivator can sometimes be used in custom scenarios and it's probably only a matter of time before we get deployable autonomous non-REM turrets.
    You can declare Deactivator, technically, but it won't prevent the Boost from taking full effect.
     
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  12. Ayadan

    Ayadan Knight of the TAG Order

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    You can use them against IA beacons too.
     
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  13. Mahtamori

    Mahtamori Well-Known Member

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    You're thinking of Minesweeper. Deactivator only works on D-Charges and Deployable Weapons, and AI Beacons are not Deployable Weapons
     
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  14. theradrussian

    theradrussian Well-Known Member

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    something else for N4 to fix
     
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  15. Ayaxs

    Ayaxs Crane agent, Yuandun division.
    Warcor

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    You need to play mines as intended and not as they are wrongly played, the activation area is a 2D plane parallel to the surface the mine is on, not a DTW, which makes deactivating a mine in the short range posible as long as you are higher than it, or behind partial cover that blocks the activation area.



    upload_2019-9-4_14-50-0.png
     
  16. Hecaton

    Hecaton EI Anger Translator

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    We play it how the rules say.

     
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  17. Ayaxs

    Ayaxs Crane agent, Yuandun division.
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    Yeah, an area is a 2D surface, you are suppossed to extend the template parallel to the surface the mine is on, that's why this graphic doesn't care about the height of the intervining terrain.

    [​IMG]

    PS: again i confused activation area with trigger area .
     
  18. Hecaton

    Hecaton EI Anger Translator

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    No, the graphic is limited by being a 2d representation of 3d space.

    The activation area is the range of the template.
     
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  19. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    The Trigger Area is intended to be a 3D volume that volume the Mine’s template can affect, and is correctly played that way by the vast majority of players. If it were 2D, it would be impossible for a Mine to ever hit a trooper who wasn’t on the same level as the Mine. Also, by definition, Partial Cover does not block the Trigger Area - only Total Cover blocks it.
     
  20. Ayaxs

    Ayaxs Crane agent, Yuandun division.
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    So, the tweet is wrong? bummer.
     
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