Yes, but different problem. Using a MBT is pretty binary right now. I vastly prefer Tik/Seraph TAGs for a variety of reasons, them being less "all eggs in one basket is one of them. FAT1 also gets better without a Multi HMG as you get diminishing returns vs soft targets for AP ammo +increased DAM. A DAM 16 HMG on the Tik is all you need in terms of punch, everything that hits even harder is nice to have but I'd rather have the Tik's kit with HFT, Mines, Mimetism and Mobility skills to enhance a sufficient base profile. I don't like MBTs because they're 1/3 of your list and still have loads of weaknesses outside of simply getting blown to pieces to old fashioned way. 3 STR ARM6/BTS6 is the sweet spot for durability and cost.
How about this list for OperationS? Baby's First Marut List ────────────────────────────────────────────────── 11 MARUT MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 116) KARKATA Flash Pulse / Knife. (0 | 0) SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17) PROBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) YUDBOT Electric Pulse. (0 | 3) YUDBOT Electric Pulse. (0 | 3) NETROD . (0 | 4) NETROD . (0 | 4) 5 SWC | 300 Points Open in Infinity Army
1. It's only 2 pts cheaper, but you have no CoC, and shukra can be easily killed by several things (AD, long range spec fire, advanced infiltrators or impersonators ...) 2. wrong. Marut has strategos L3, which includes strategos L1. So you're losing the 2 advanced levels of strategos and a coc to save 2 pts. EDIT: i would have some other comments to do, like replacing the sophotech by Mk.1 engineer + Mk.5 FO since you don't really need the doctor part in this list, but it's not really the purpose of this topic. I suggest you post it in the Aleph subforum instead.
I would love to see the images originally uploaded to this guide, they seem to be broken now. As a new player (who thinks TAGs aren't good because of my local meta), I think the pictures would be critical to learning how to use them in a local vacuum. Sorry for the necro OP :(
Don't know about you guys, but this seems to be a major incentive to play Vanilla. Several PanO TAGs were already good, the Problem has always been the table layout screwing them, Oneshot mechanics screwing them and lack of support making them easy targets. TAGs can use the TA Order even while Isolated. Makes a Jammer much less of a threat - can't stress how much safety it adds to risk a Mutt/Oblivion/Zulu Cobra if you can still enter SF or Move 10" away after. Also makes them much more useful in following turns. 2 Orders on a TAG allows much more than simply twice the flexibility compared to 1. Vanilla easily solves a bunch of classic problems a TAG can have in the <15 Point bracket. Krakots, Regular Minelayers and Auxilia to provide screening and CC bailout. Helots, Fugazi, Warcor, Techbee to slow down potential assaults. Secondary Assault and utility pieces in all variations (thanks for the bump Varuna). And let's not forget that TAGs will be much more common now. TAGs are pretty good at taking out hard targets too large to hide from and can chew through Link teams and ARO pieces efficiently. With all the accumulated benefits over the last year this looks like good (and competetive) times for Vanilla.
Well, I don't think that VIRD has added much to Vanilla. Much of its troops are AVA1 or were already there in Vanilla. The only one I see having a really interesting impact is the EB because of what he brings. Yes, Helots but it's only one Helot. Same for ZC. They are nice but I don't think you really need them that much. On the other hand, the Bolt CoC really opens opportunities, just like the new Santiago and NCO Teuton (yes, he is rather good in Vanilla). The arrival of the Monstrucker helps also the support thing. Tac Awareness makes TAGs easier to play for new players and more flexible for the seasoned ones. My cheesy list with a Cutter and a Jotum is now capable of things it couldn't before because I was always falling one order short because of little lack of order effectiveness in my decision making. I agree with you though that, as Vanilla is the best place for a dual TAGs, people should looking at the opportunity to play more the generalist army. It has been always great, but people just tend to find the huge number of troops available overwhelming.
VIRD bring the fear of every camo marker to be a potential KHD/jammer/redfuryneurocinetic etc .. even without having any VIRD unit in your list so VIRD have help a lot PanO Vanilla imo and in Vanilla we use a lot the two regular minelayer dudes all this bring a more defensive base for our TAG so what do you think about this: 10 TIK JOAN SGML ────────────────────────────────────────────────── 6 4 TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. () SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CCW. (2 | 69) HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32) JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13) PALBOT Electric Pulse. (0 | 3) PALBOT Electric Pulse. (0 | 3) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) 7 SWC | 300 Points Open in Infinity Army
One Helot, one EB and one ZC make for a massively improved toolkit. These 3 choices open up: Camo shell game with Helots, Jammers, KHD. EBs provide AD templates, 4-4 AD troops, a non Hacker Specialist and the looming threat of a Wildparrot. The ZC Hacker is a much better combatant than a Hexa, provides an Order while sitting around pretending to be a Jammer and uncrowds your DZ a bit. The ZC Sensor providing one of the most secure Lt choices PanO has ever seen on top of being a 0SWC Combat trooper. The Kamau HMG is an overlooked Assault option if you wan't an unhackble alternative to a Bulleteer, prefer the speed of an LI over a MI or just don't quite have the SWC or points for a Nisse. Merely having the option that Camo Markers are likely to be something different than Mines, potentially having LRLs and Jammers puts a strain on your opponent. Varuna troops also have nice synergy with Vanilla's allstar - the humble Krakot. PanO doesn't really get Chainrifles, Grenades, Regular Impetuous, Berserk or Veterans. They work very well with Triangulated Fire, provide easy support for AD troops Oh yeah... and dual (MB)TAGs are meme.
Also the NCA update did give you CoC on a relatively cheap platform, meaning you can safely take TAG LT profiles.
Hello all, and thanks for all this suggestions. I'm starting to like the Style of using TAGs but i need to improve a lot. First of all with my friends we are playng at 200 pts, that is making an hard time to include TAG in my list. I tried a first match and this is the report with my list https://forum.corvusbelli.com/threads/report-of-my-first-serious-match.35553/ Now i would like to try some other TAG (despite Seraph worked like a charm), any suggestion on how to put in a List and effectively Support it? In 200 pti i have to squeeze too much thing to rely on jeand his Inspiring Leadrship so i think i have to stick onl on regular troop! I have no restriction on Vanilla or a specific sectorial btw
So, with the cheapinging of tags brought about by N4, I reckon it's about time to necro this thread! I came up with this list, centered around a Jotum and a Tikbalang, with a Croc Man FO, a Zulu-Cobra KHD, and a Peacemaker with heavy shotgun deploying forward to help get some early board control, and a Karhu Engineer who will theoretically push forward with the Tikbalang to keep it alive, score objectives, and help deal with any camo markers it might run into.
One KHD wont be enough to cut it, it will get sniped out by an opponents hacker and they will just move on and steal your toys . 2 and a standard HD (to remove the TC) will be a good spot.