1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

What is O-12's "playstyle" in a nutshell?

Discussion in 'O-12' started by Challenger, Sep 3, 2019.

  1. Challenger

    Challenger Well-Known Member

    Joined:
    Feb 12, 2019
    Messages:
    47
    Likes Received:
    45
    While generally factions can do a lot of things and have access to a lot of tricks, usually they have some defining points, like Yu Jing's HI, or Haqqislam's Ghazi.


    What is the playstyle of O-12? reading their stats alone hasn't given me a very good image of them except ive noted they have a lot of high tech stuff, having a plasma carbine in the hands of the lynx unit for example!
     
    Luisjoey likes this.
  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    I think you hit the nail on the head! O-12 has some really great tech! good enough tech that we even can stand toe-tote with CA in that aspect. We have access to possibly the cheapest Hacking device in the game, and also a HD+, smoke, msv 2, and a wide number of negative modifiers all in the same army.

    Much like the Ghazi to Haqq or HI to YJ, Some units that really help define O-12 are the Varangian Guards, and the Omega. Particularly the Omega – taking that vanilla HI that everyone has access to and putting a really great piece of tech on him (ODD). The delta and the delta character also help define the flavor of O-12 – they're flexible and technologically a cut above other human faction AD troops.

    And of course, GLUE! O-12 sports Madtraps, a number of "Riotstoppers" – both light and heavy, ADHLs, and Akrylat-Kanones. IMM-2 is a really dangerous state O-12 can easily leverage on the enemy.

    As for play style – expect some high-tech, high investment HI and MI supported by cheaper, flexible LI. You have a number of durable hammer pieces that want to pummel the enemy into submission protected by remotes, skirmishers and war band. While the army has only 2 sensors and limited sniffers, expect to be spraying camo tokens and enemy troopers alike with a number of direct templates. There's a lot to set O-12 apart! A lot of it lies in the subtleties though, our shooters are decent, our specialists are decent, our hackers are decent, TAG, HI, LI, all decent, O-12 is very well rounded all things considered.
     
    #2 MikeTheScrivener, Sep 3, 2019
    Last edited: Sep 4, 2019
  3. Luisjoey

    Luisjoey High Marshall of Wotan
    Warcor

    Joined:
    Mar 3, 2017
    Messages:
    536
    Likes Received:
    439
    Lots of super glue! :D thats the trick of the faction.
     
  4. itsuncertainwho

    itsuncertainwho Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    207
    Likes Received:
    357
    Without having played a game yet...

    My initial feeling is aggressive board control. They have units that can hunker down in cover and be very difficult to pry out, glue templates, Mad Traps and other deployables, and repeaters with a substantial number of hacking devices(HD. HD+, KHD) all with good WIP makes for a dangerous board.
     
  5. xammy

    xammy Keeper of Random Facts and Strong Opinions

    Joined:
    Nov 28, 2017
    Messages:
    258
    Likes Received:
    654
    Having played only a few games with them, I would say the playstyle that comes out more often than not is control. They have good board control during their active turn and during reactive. To that end the are an army that is greater than the sum of its parts. Which is also their weakness. Each part is designed to harmonize with the rest of the army but not always tool boxy to stand alone. When troops start to die, then they start to loose effectiveness as a whole.
     
    Golem2God and WarHound like this.
  6. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    To paraphrase a local tournament winner, the playstyle was slow down the enemy with gangbuster and sirius, and abuse smoke+msv2 (epsilon and varagian).

    Now, i think yujing playstyle was also smoke+msv2 ?
     
    Hecaton likes this.
  7. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    They say that, but considering how Yu Jing players need to move to provide smoke support for Rui Shi and how unlikely they are to use Bao together with how much of a game changer using a Hsien is, that's a lot closer to Haqq and their Djanbazan.
     
    xagroth and Robock like this.
  8. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

    Joined:
    Dec 19, 2017
    Messages:
    956
    Likes Received:
    1,465
    Definitely midfield skirmishes and a heavy focus on control rather than outright lethality through liberal application of weapons-grade adhesives

    There is also a good deal of flexibility to make lists with different focuses.
    -Remote and hacking heavy (AVA2 TR bots, cheap dakini HMGs, wip14 engineers...)
    -Visual mod play (smoke, msv, white noise with good repeater coverage)
    -Heavy AD (bit of a reach, but a delta plus cuervo is viable thanks to them being amazing and well supported by strategos)
     
    Golem2God and MikeTheScrivener like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation