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Varuna Competitive Lists?

Discussion in 'PanOceania' started by Luisjoey, Aug 24, 2019.

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  1. Luisjoey

    Luisjoey High Marshall of Wotan
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    I do have Varuna, but i dont find a competitive way of playing it

    there is @sathuali interplanetary list, i expect with lots of helots,

    but wonder about the competitive lists for this army since i painted most of them yesterday.

    68703033_1104869316372052_4978002125540818944_n.jpg 68823995_1104867596372224_5733023737993756672_n.jpg
     
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  2. barakiel

    barakiel Echo Bravo Master Sergeant

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    ...Which missions?

    I'd search for @daboarder posts. He won a massive event (CanCon) with VIRD and wrote about it.

    I went undefeated in 140 person event this year (Rumble) and wrote it up.

    @Foxbringer has had some strong ITS finishes and battle reports too.
     
    #2 barakiel, Aug 24, 2019
    Last edited: Aug 24, 2019
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  3. Luisjoey

    Luisjoey High Marshall of Wotan
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    I want some ideas, for example for missions like Shoot out or supply

    Still hard to make list without the hellots, that have no miniature.
     
  4. barakiel

    barakiel Echo Bravo Master Sergeant

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    Helots rarely live long after being revealed, so often you can use just one mini to represent many Helots. If you have a Liberto, kaurii or a Chaksa, they can proxy until the official Helot release later this year.

    For me, my lists rarely have more than two Helots. They're excellent, but regular orders are important too.

    For list building, many of my lists start with the following and then add on or modify. Hacker is a Fusilier or ZC KHD based on need. Fusiliers can receive heavy weapons, particularly the grenade launcher or missile. Kamau HMG can be upgraded to ORC if I need a durable Datatracker, or I can add Patsy and another Kamau for Haris. Echo Bravos, Crocs or more REMs are common too. You can basically just swap out your Snake Eaters based on need.

    Varuna Immediate Reaction Division
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]1
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    KAMAU HMG / Pistol, Knife. (1 | 28)
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)

    3.5 SWC | 209 Points

    Open in Infinity Army

    For Supplies, I'd add ZC KHD, Croc, and either more REMs to group 2 (double baggage bot is helpful in large events for tie breaker) or an Echo Bravo or Bulleteer to hunt enemy box runners. You could also run a Patsy Haris to either run multiple boxes, or go attack the enemy DZ.

    For Firefight... Add gunfighters. All the Snake Eaters are useful in combat in different ways.
     
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  5. Luisjoey

    Luisjoey High Marshall of Wotan
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    Thanks for your wisdom, i really like the base to play the missions, i usually play with 10 to 12 miniatures but i see that i shall use lots of miniature now, let try how it develops with the upcoming campaing.
     
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  6. Saitan247

    Saitan247 Well-Known Member

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    This is what I played around in army builder:


    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    PATSY GARNETT Submachine Gun, Nimbus Plus Grenades, D-Charges / Pistol, Knife. (0 | 37)
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    KAMAU HMG / Pistol, Knife. (1 | 28)
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    ZULU-COBRA Hacker (Killer Hacking Device) Breaker Combi Rifle / Pistol, Knife. (0 | 28)
    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]3
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    5.5 SWC | 299 Points
    Open in Infinity Army

    Haris with Patsy and the famous core, took some ideas from @barakiel thx your post are always great
     
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  7. Luisjoey

    Luisjoey High Marshall of Wotan
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    @Saitan247 that seem like a solid list i could make, i haven seen the use of the zulu that its not a real infiltrator with the assault pistol. i guess the hellots will do too messing with lot of camo tokens.
     
  8. Ayadan

    Ayadan Knight of the TAG Order

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    Combined with triangulated fire (given by Sensor) and the Camo marker state, the Assault pistol can be transformed into a very deadly attack weapon up to 24".
     
  9. Saitan247

    Saitan247 Well-Known Member

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    Exactly and with Nimbus from Patsy even more deadly

    Done this in my last tournament and it was devastating for my opponents who didn’t even thought about so many modifiers
     
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  10. barakiel

    barakiel Echo Bravo Master Sergeant

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    Triangulated + Nimbus is great, but it's very, very order intensive. Often, you're going to be happier just shooting a target.

    I think that list has plenty of good tools. I've run very similar setups too.

    One option is downgrading a Kamau Sniper to a Heavy Rocket Launcher, because that will give you a non-Visor unit that's either good in the Core (decent ARO or sweeper) and also good in the Haris (maneuvering aggressively with a Burst 3 HRL is a great way to score template hits.) If you also drop one Helot, that will give you enough points to buy 2 Fugazi, which can make your second Combat Group much more robust in terms of Orders and function. Defensive flash pulses are helpful too.

    The other option is to move away from using Haris, and focus more on using Camo; I'd be careful using the Haris with two big heavy weapons in it though. Haris teams are very easy to counter-attack and wipe out, so you don't want to mess around in the midfield with your Haris and get it wiped out by a guy with a Chain Rifle.

    If you want your force to be a bit less eggs-in-one-basket, you can drop the Patsy, a Helot and the second Kamau Sniper, and use those points to buy another Zulu Cobra (always good!) and then either a Kamau HRL, Echo Bravo, or even a Croc (if you want another Specialist + mines.) Youc an use the remaining points to buy a REM or two for your Second Combat Group, making it a bit more robust.

    That way, you're making more use of solo midfield pieces, rather than leaning heavily on an expensive Haris.
     
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  11. Saitan247

    Saitan247 Well-Known Member

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    Thx @barakiel

    Something like this?:


    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    KAMAU HMG / Pistol, Knife. (1 | 28)
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    ZULU-COBRA Hacker (Killer Hacking Device) Breaker Combi Rifle / Pistol, Knife. (0 | 28)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    CROC MAN (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 31)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2
    ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    ECHO-BRAVO Boarding Shotgun, Light Rocket Launcher / Pistol, Knife. (0.5 | 25)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    5 SWC | 299 Points
     
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  12. barakiel

    barakiel Echo Bravo Master Sergeant

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    @Saitan247
    Yes, I think that's a good list. I often use a list like yours (full of solo Snake Eaters) for button pushing missions or area control missions. I like the Patsy Haris a lot, but I use it for scenarios where you have to deliver a tougher Heavy Infantry or Specialist somewhere. The Patsy Haris may mean you just start too far from your objectives, and while VIRD can normally fight to reach anywhere they want to go, this often costs a lot of Orders. Investing more in solo Snake Eaters with Camo or Airborne Deployment means you can go where you want to go, without having to rely on Brute Force any time you want to maneuver.

    One thing I like about a list like yours is that you can make very small changes, but they'll let you play different missions very effectively. For example, you can drop a Helot down to a Mulebot, and that gives you the points to change the Croc to a Forward Observer, and upgrade a Fusilier to a Forward Observer. By just shifting a few points around, you can make your list very good for intense button pushing missions by gaining two Specialists.

    By building your list around familiar tools like that, it helps establish "rhythm" with your listbuilding and with your games. If you heavily change your list every game, it can be difficult to keep track of Deployment and game plan. It means you have to re-learn your list every game, which is difficult unless you're very, very practiced and fluent with your army. But if you can make small changes to your list, it's a very good way to deploy quickly and efficiently, and become very skilled with your available tools. It's a good way to become a strong ITS competitor.
     
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  13. Saitan247

    Saitan247 Well-Known Member

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    Thanks for this, actually I really like your approach. Makes totally sense. It´s more of a finesse approach than doing the mission with brute force. I think that may shift my game to another level. Will definetly give a try to this.

    Did you ever thought about not using the MSV 2 Kamau? Everyone I play is in fear of him and always waiting where he is going to be deployed to totally not come across him. Since everyone expects him, I thought maybe just sometimes leave him at home.
     
  14. Goorie

    Goorie Well-Known Member

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    @barakiel @Saitan247

    Hey guys I have a question. Wouldn't it be better to move that croc down to group two? You are giving away that cammo marker in the moment your opponent gets to know that it belongs to group one but you only have 9 orders in the pool for that group.

    Am I wrong? Fairly new to the game, sorry if I just got it wrong.
     
  15. barakiel

    barakiel Echo Bravo Master Sergeant

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    Your logic applies, but it depends a bit on what you want to do.

    If you really want to keep your opponent guessing, the best thing to do is muddle up the deployment areas of your different units. Mines belong to the Combat Group of the unit that deployed them. So if you deploy the mine in the FD L1 area, or even in your DZ, your opponent will be kept guessing as to whether or not the mine is a Zulu Cobra, a Helot, or a mine.

    Sometimes it's not a bad thing for the opponent to know there's a mine out there, because they still don't know which specific threat each Camo token is hiding. They'll see 4 camo tokens, they'll know one's a helot, but they won't know what else is in there. They may see an order missing, and assume that one's a Croc, but the missing Order could also be an Echo Bravo, or just a Combat Group that's smaller than 10.

    If you put the Croc in Group 2, your opponent will still suspect something... Once you generate Orders, they'll see 4 Camo Tokens and two Irregular Orders (obviously two Helots.) Then they'll have to compare Group 1 to Group 2, figure out the AVA of Zulu Cobra, and see if they can guess which is a Zulu, which is a Helot, and what's a mine based on the zones they're deployed in.

    Whether the Croc is in Group 1 or Group 2, if you muddle the deployment by deliberately placing units in different zones, it can throw these calculations off. Holding a Zulu Cobra back in your DZ, or placing a mine in the FD L1 zone, can force your opponent into making an incorrect assumption.
     
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  16. Goorie

    Goorie Well-Known Member

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    Got it! Thanks for the further explanation :slightly_smiling_face:
     
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