You're really nitpicking ... If you read my first sentencen you'll see that i said "the Marut does not really pay" ... I am well aware there is a cost, just that the cost is so low for the benefit given you'll always take it.
Yeah, but that's the thing. Just because it is a superior profile, doesn't mean Marut doesn't pay for the privilege of having it. Again, we can compare to Nisse. Does it mean Nisse doesn't pay for the HMG given you will always take it over the Combi Rifle?
You can't really compare a nisse and a marut, given when you pick a marut, you build the whole list around it since it's more than a third of the total point and half the SWC you have ... And since a single IMM, overlord or isolation would ruin the whole game, you absolutely need every advantage you can take to protect your marut, up to the strategical advantage Strategos 3 gives.
I mean, if this is a wish list? I'd like to see a rework of the Enomatarchos fire-team. It used to be that its big advantage was that I could take any number of them, which meant two to three four man groups and the flexibility and order efficiency they provided. But with the introduction of mixed fire-teams, other factions now have the flexibility of the Enomotarchos without the cost. It means I'm routinely going up against BS 16-17 elites backed by inexpensive specialists and order monkeys. Steel Phalanx models ain't cheap and the loss of a core hurts a lot. What does the sectorial get in return? Sixth sense on an extra four models? Please. That'd be enough but I also need to take a 40 point hero unit just to create the link. And if he goes down then the Enomatarchos is gone. I can't reform. That's a very clear chink in the armor for which the sectorial isn't compensated. To be clear, I'm not looking for a core fireteam in Steel Phalanx. I love the unique and thematic feel of the Enomatarchos. I just think it needs a bit of boost. Even giving Hector the ability to make a mix of Dactyl, Thorokitai, and Myrmidons would be a big step in the right direction. And with all the shock floating around the meta right now my 30-40 point hero units are feeling a little naked. I like NWI. I pay for NWI. Some punk-ass hacker comes along with an SMG and gets a discount to carry around shock? Come the fuck on, Corvus.
The main detraction of large bases is now gone with the LoF Errata. It is far less of an issue now than it was previously.
That might've been a problem for you; that was never my problem. Big bases make it much harder to hide; they are actually much slower because going around corners costs you more movement, and there's numerous places where S2 base can go, but S4 cannot. Simple scatter terrain in forms of boxes becomes a huge problem for an S4 base. At least remotes usually come with 6-4 move...
I honestly never had a problem with her base. I was basing off the frequent comments that it was too easy to split a pie her due to the large base and get normal rolls from in front of her
?? Honestly I never saw those comments about Andromeda (I did see them in the threads about that problem, but not *specifically* when complaining about Andromeda). But I guess it doesn't matter anyway. Andromeda is S4 and here to stay. Just another profile to ignore.
I was thinking an interesting compromise to this would be MSV3 can shoot at an unrevealed camo marker, but would suffer a -3 to hit if it is a camo marker, or a -6 if it is a TO camo marker. The negatives to hit would not be applied if the camoflauged unit did anything which would cause it to loose its marker state in that order. That way camo could try to sneak past the line of sight of a MSV3 unit, but at a not insignificant risk of being shot.
That's kind of the point of Strat 1, no model with it really gets anything out of it, (except for a massive glowing shoot me sign). You give up that model's dedicated order to allow more flexibility in order expenditure on the table on other units.
No, I don't think you get the point. Hector and Shukra gain a lot from their Strategos L1. So do Saladin and Voronin. Reason why Marut doesn't gain much is because it's such a beast, and you want to spend the orders on it. Therefore, if it was just a regular Lt, you would be spending the Lt order anyway. The times when you would not spend any Orders in a turn on it are exceedingly rare. Compare this to Shukra and Hector. You don't want to activate Shukra, so you gain a lot from Strategos on it. Hector is different; you do want to activate him, but he should be in a link and using Lt would then break the link. This way, you are gain the extra order and can use it on him in a link, or not, as the case may be.
I'd say the same things about my Umbra. It's kind of telling that so many of the new NWI units have some kind of Immunity skill (*cough* Cuervo *cough*).
The only models that gain a lot from strategos 1 are models that do not want to use their order in the first place. Saladin and Shukra are good examples. Problem is that most models with strategos are powerful enough that they *want* to use their lt order anyway, reducing its usefulness by a lot.
Or the one in fireteams without NCO, as Nemo said. Which is essentially Hector (there is already few reasons to field Hector except his linkability, so if he's not in a fireteam ...)
I have three wishes for future Aleph evolution: - Dactyls as wildcards in SP, - more interesting/weird/special units - one of the things that drawn me to playing Aleph were the posthumans - a unit that is totally different than everything everyone else had. Then when OSS was revealed i was hoping to see some new marvels and strange units that would require some special tactics, but would pay off in being interesting and dangerous. But we got Yadus. They are not bad. But they're just a decent MI with quite expensive fireteams possibility. At the same time Nomads got Zondnautica (which should be THE way to have a motorcycle trooper in Aleph) and Puppetactica - kind of like Posthumans but better. - SP needs a TAG. Maybe a four legged monsterlike creature with ODD and twin heavy shotguns.
I can agree with most of what you said, but this... Wut???? As a Nomad and Aleph player I can say post humans are leagues above puppets, like it's not even close. Puppets pay 60 points for 7 wounds, that degrade, and if your 1 wound controller that can't even aro dies, you loose all your other dudes. Post humans pay ~40-70 points for 6-8 wounds (2 netrods and 2-3 proxies) and get 2-3 insane quality for price troopers and an order that won't go away until everything is killed. Wut?!?!?
Ooh I actually quite like the sound of that - A TAG themed around a monster from greek myth. I'd personally like to see something in the 70-90 point range.
Call it the Medusa and give it sixth sense and a jammer. Or the Hydra with three damage profiles that grow stronger at each level. Or the Minotaur with a permanent rough terrain field in its zone of control. Give AD to the Harpy or Pegasus. And finally there's the Cyclops with berserk, motorcycle movement speed, and an explosive CCW on a S8 silhouette. These aren't balanced, of course. I was more trying to make the rules fit the myth.
Haha, do you want to set the forums on fire? On a more serious note, I think a manticore themed TAG could be pretty cool - double heavy shotguns representing the spike flinging tail.