Hey guys, just wondering what the selling points of nomads is, what makes you play them and love it? They are high on my 'to buy' list once i finish collecting Haqq and was wondering what gets you guys excited about them
I like their lore/background, the hacking theme, the hard-workers, mad scientists and mafia mix in them, the alternative tech they are supposed to hav and so. So mainly, the lore
I love the play style. We're not a stand and fight faction, instead we seem to be focused on movement and area denial. Prevalent smoke and some eclipse/white noise. Climbing plus and super jump. Repeater webs and hacking. Mines and crazy koalas. Great AD troops. Cheap Infiltrating specialists start where you want them. With these tools we have near free movement to ignore the enemy and play the objective while laying trap after trap to waste our opponent's orders. This playstyle is just so much more fun to me than stacking mods and trying to kill my opponent harder than they kill me.
This is the same reason I started playing them... Even now that my collection has gotten very large, I mostly only have helmeted models - intruders, wildcats, spektrs etc. Took me a long time to convince myself that the battlefield use of a Jaguar was enough to warrant buying a dude running around with no dome protection!
The nonconformist spirit. I read every syllable of lore available on them and I am still unsure whether they are the good or the bad (for sure they aren't the ugly either^^). For me they are the actual survivalist underdogs, not ariadna who have a whole planet at their hands and still manage to complain about some stray dogs and the like. Then there is the fact that they fight back super and hyper powers while basically having to survive on nothing and that they stand to their anti aleph conviction and refusing its slinky help even when facing the combined army. And what the state empire calls an uprising nomads call a tuesday. Awesome!
The noise they make when you squish them under a TAG. PanO supremecist jokes aside, I enjoy their more complete participation in the Hacking game and their quirky REMs, plus a good selection of TAGs. Also, helmets.
Hmm, I started playing in the 1st edition days, when the guns were way too big and the Moira’s had their butt cheeks hanging out all over the place. The models weren’t really that good, but man did they have character. The whole faction oozes character, and when I play it I feel like I’m playing a bunch of unique individuals rather than a cohesive army. I like that a lot.
I have been playing nomad this whole season and I love : - the warband : E/M morlock are very great tool, being able to take down a TAG or an HI (making your opponent think twice before each order), plus the mini looks good and metachemistry can provide a huge boost (or nothing great) - TAG looks good and are nice to play - midfield game is one of the best of the game : zero, moran with CK, heckler, prowler for ramboing... you can field a lot of trops out of your DZ - intruder, enough said - best hacking game of the game : we have great support hacker (intruder), lot of KHD and the best repeater network of the game. We can do every hacking trick in the book, we can do it well and we can do everywhere we want - the ability to play a good defensive game if you want : lot of minelayer/CK, sin eater, 2 TR drone with easy access to supportware, intruder sniper... if you want your opponent to have to think hard before each order, you can do it - in short : access to nearly every trick in the book (I think we are only missing holo 1 & 2) - lots of minis with a very strong "brand" identity : killer nun, crazy chicks in armor, transformer bike, monkey ninja,, lizard tag (including tail), biomodified warband, killer mini-bot...
Mine too! Cat Nurse became best buddies with Bunny moderator and now they are always in a link together. I use the human Daktari as my actual Daktari.
Came for the aesthetics, stayed for the playstyles. When I started in n2, the models were lightyears ahead of the GW stuff at the time. The vibrant Corregidor scheme and the detail drew us in and then having the damn dirty space folk that could adapt to anything meant I wasn't ramrodded into any one particular style of play. Just come off a narrative campaign day using Tunguska and am totally jazzed again for nomads after playing ikari, JSA and aleph for a year. So much to offer, such a wide toolbox of abilities in the faction