So O12 Landed

Tema en 'PanOceania' iniciado por eciu, 1 Ago 2019.

  1. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Sure, but you can also fuck your chance of getting upfield. Unless, of course, you're one of the factions that gets terrain skills on their Medium Infantry.
     
  2. barakiel

    barakiel Echo Bravo Master Sergeant

    Registrado:
    5 May 2017
    Mensajes:
    2.299
    Me Gusta recibidos:
    7.519
    No, I'd rely on other units for that. Each unit to their role, and if I'm heavily maneuvering with 4-2 units, I'm probably doing it wrong. You're in a tough spot as an Onyx player with Rodoks and (kinda sorta) Umbra, but they're an exception rather than being indicative X-2 MOV units as a whole.
     
    A A Mão Esquerda le gusta esto.
  3. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Sure, but in the end the rules for terrain are fundamentally about ignoring them, which is part of why the rules are fundamentally clunky and seen as extraneous.
     
  4. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    It's hilarious 'though.

    Have you ever seen how terrain is discussed in military operations?

    Basically it's exactly the same way.
     
  5. barakiel

    barakiel Echo Bravo Master Sergeant

    Registrado:
    5 May 2017
    Mensajes:
    2.299
    Me Gusta recibidos:
    7.519
    I don't imagine this will remain the case, since CB has been playing around with having terrain zones boost MOV values. I wouldn't be surprised if terrain made you faster in N4 if you have the corresponding skill. That probably won't extend to Dazers though, which makes sense... Noone wants their equipment item to give the enemy MOV bonuses.
     
    A xammy, AdmiralJCJF y A Mão Esquerda les gusta esto.
  6. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    No. No it's not.


    The idea that terrain skills make you faster is just weird.

    Terrain should be a tradeoff; loss of ability to maneuver as well in exchange for an ability to not be seen as easily or something like that. That would add sophistication to the game (a decision - do I compromise my mobility to gain defensive bonuses?) to justify the added complexity. Right now the terrain rules (like a lot of the rules in Infinity that need a look at) add complexity but no sophistication.
     
    A meikyoushisui le gusta esto.
  7. barakiel

    barakiel Echo Bravo Master Sergeant

    Registrado:
    5 May 2017
    Mensajes:
    2.299
    Me Gusta recibidos:
    7.519
    The speed concept is weird, but it makes a lot of sense for both Aquatic and Zero-G. You look at the vectored thrust nozzles sculpted on the Cutter, or on AD troops, and you can imagine them zooming around. For jungle or desert or whatnot, who knows, but speed bonuses are certainly playable.

    As for the rest of your post, it's certainly an opinion. I'd argue that both Sat and Viz zones add a lot of complexity, under the current rules. A forest has a huge impact on play. Mines, deployable weapons, direct templates, visors, triangulated fire get better.
    Suppressive Fire and Burst AROs get worse. Something like the Kamau Sniper is hurt badly if you just give their attacker a forest to fight out of. But not many players seems to pay much attention to how impactful Saturation and low viz are, though they help adjust gameplay issues that many players complain about.
     
    AngryPanda, xammy, SpectralOwl y 4 otros les gusta esto.
  8. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Registrado:
    23 Nov 2017
    Mensajes:
    3.501
    Me Gusta recibidos:
    4.296
    You mean using all of the available features of the game make it a more enjoyable experience and give a clearer picture of the game? Madness, sheer madness as Gerd and Josef used to say!
     
    A Tourniquet le gusta esto.
  9. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    The issue is +1 to the value of the first MOV isn't even relevant a lot of the time. The terrain rules need to matter, but the goal in interacting with terrain rules needs to not be to ignore the terrain rules.

    Saturation zones like Rescue or Power Pack are bad, Dazers are fine (and more interesting.)

    You're right, for factions that rely on fireteam AROs saturation zones disproportionately affect them negatively. The game is not balanced around this idea; Dazers and Nimbus effects can be part of a faction's arsenal, but "some of your tables might have forests" is not a significant enough nerf to them, and it does nothing to the tables that don't have forests. Plus, of course, MSV2 and mimetism means the Kamau might have the edge anyway.

    What you're saying here is meaningless. Come back with some substance.
     
    A meikyoushisui y theradrussian les gusta esto.
  10. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    Throw down a few "woods" with clearly defined edges on your tables more often and watch how much of an impact that has.
     
    Sedral, xammy, bladerunner_35 y otra persona les gusta esto.
  11. Tourniquet

    Tourniquet TJC Tech Support

    Registrado:
    18 Feb 2018
    Mensajes:
    1.492
    Me Gusta recibidos:
    1.657
    This is already represented by them not being penalised by the terrain zone.


    Not even just woods, in my meta most transparent acrylic terrain pieces (like micro art's free standing signs) are just low vis when shooting through them after introducing this it greatly impacted things for the better as well as making MSV1 actually worth something.

    and on the topic of woods for those of you that find them hard to play around, mostly for drawing LOF through them, a line laser is your friend.
     
  12. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    Funnily enough, there's actually a rule on "solid but transparent" terrain items.

    You are supposed to treat them as impenetrable.

    And I'm not even really arguing with the way you are playing them (that's an interesting rule) but just pointing out how poorly the terrain rules as a whole are known.

    With "area terrain" like woods it's important to have some kind of clearly defined edge, so a base of some sort helps a lot. The best "woods" terrain is a base with loose trees, so you never have trouble positioning your models.
     
    A Dragonstriker, AngryPanda y bladerunner_35 les gusta esto.
  13. Tourniquet

    Tourniquet TJC Tech Support

    Registrado:
    18 Feb 2018
    Mensajes:
    1.492
    Me Gusta recibidos:
    1.657
    That's how we played them initially, and the tables ended up being very claustrophobic and infested with warbands. second we made the change it opened up a lot of interesting game play decisions, as well as making so a makaul or mutt can't smoke their way up the table with relative impunity. also it's kinda dumb that a holographic sign would stop bullets, unless forerunner hard light tech is a thing in infinity.


    It's something we are slowly working in more, mostly because we got bored with everything playing the same.
     
    A AdmiralJCJF le gusta esto.
  14. Werekill

    Werekill Well-Known Member

    Registrado:
    22 Jul 2019
    Mensajes:
    121
    Me Gusta recibidos:
    86
    Tbh I dislike that rule, but mostly because I love the acrylic aesthetic on most terrain. My dream table is full of that stuff instead of crates and normal scatter.

    Agreed on low visibility terrain needing to be a thing, though. I agree that it improves the game to have more specialized terrain, although a lot of it depends on each meta's table setup trends. Each group can be massively different with their tables.
     
    A Tourniquet le gusta esto.
  15. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    Trust me, I have an excellent and really great opponent to play against (tldr: I lose "a lot" against him). And I can say that a simple switch of the tools (MO-> NCA/OSS) is just like switching from WordPad to a Emacs.
     
    A meikyoushisui y theradrussian les gusta esto.
  16. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    And there is also unlinkable 1.5 SWC 1W Order Sergeant MSV2 Spitfire ^^
     
  17. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    People are not taking Hexa in vanilla PanO o0

    What are they taking ? Order Sergeants TO versions ? o0 o0
     
  18. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    Because they decided to relase 6-2 MOV unit with super-jump in a enviroment when noone is caring to include terrain rules ....
     
    A AdmiralJCJF le gusta esto.
  19. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    And that's the issue with making rules "optional".

    Who the hell is going to play anything versus O-12 when there's a mission requiring you to use non-lethal stuff when O-12 just is always said to have it? Who's going to play Zero-G terrain vs Corregidor heavy on Zero-G stuff?
     
    A Hecaton le gusta esto.
  20. barakiel

    barakiel Echo Bravo Master Sergeant

    Registrado:
    5 May 2017
    Mensajes:
    2.299
    Me Gusta recibidos:
    7.519
    Terrain rules are featuring more prominently these days, both in terms of equipment and scenarios. CB looks like they're testing the waters on making terrain rules more prominent.

    Terrain rules are also an order-free way to play with modifiers, and has huge tactical applications in the current meta. Shooting a decent MSV gunfighter through a Saturation Zone is the most direct way of killing an MSV2 Kamau.

    So the relevance exists, but currently, players and communities need to place their own emphasis on utilizing them, and making them part of their games. Perhaps N4 will find a way to bring terrain (and their corresponding modifiers) more into the mainstream of Infinity gaming.
     
    A AdmiralJCJF, SpectralOwl y xammy les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation