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Hatching Prone (Seed Embryo)

Discussion in '[Archived]: N3 Rules' started by Cannon Fodder, Aug 3, 2019.

  1. Cannon Fodder

    Cannon Fodder Well-Known Member

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    When Hatching and replacing the Seed Embryo (S0) can you replace it with a model that is prone?
     
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Only if you started Prone.
     
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  3. Cannon Fodder

    Cannon Fodder Well-Known Member

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    The embryo is S0, the same as prone... so is there a difference? This leads for a follow up question. If the Embryo is prone can I hatch standing?
     
  4. CAnon

    CAnon Well-Known Member

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    Seed-soldier Aristo confirmed.
     
  5. Cannon Fodder

    Cannon Fodder Well-Known Member

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    Oops, wrong rules area? this is for Infinity, not aristeia.
     
  6. colbrook

    colbrook Grenade Delivery Specialist

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    A Prone Embryo will hatch into a prone trooper.

    A "standing" Embryo will hatch into a standing trooper.
     
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  7. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I still don't get how an S0 model can go prone. but for game purposes a standing S0 can take a short skill to 'move' to go prone, then have the second short skill hatch.
     
  8. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    It can be prone by deploying it in the Prone state. The main effect of this is that a Seed Soldier in Camo won’t instantly be obvious as a Seed Soldier.

    And no, you can’t go Prone with a Move and then Autohatch in the same Order:
    • This Special Skill must be declared as the first Short Skill of the Order.
     
  9. colbrook

    colbrook Grenade Delivery Specialist

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    You put a prone token next to it.
     
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  10. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I missed that bullet, thanks

    What I don't get is what s the difference between an S0 Standing vs an S0 Prone. Seed embryo represents a trooper in a capsule and partially buried, who is probably more compressed that a normal trooper in a prone position. How can a capsuled trooper get even more prone? Should I put a fox hole marker next to instead of a prone marker.

    Italics is sarcasm, is rest is real comment.
     
  11. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    The difference is the Silhouette of its Camo marker.
     
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  12. Cannon Fodder

    Cannon Fodder Well-Known Member

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    Then there is no difference, exact same size in this situation. S2 going prone becomes S0, which I get. But S0 going prone to S0...
     
  13. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    The difference is that a non-Prone S0 Camo marker must be a Seed Soldier. A Prone Camo marker could be any Camo or TO Camo trooper capable of being Prone.
     
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  14. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I'm not talking about camo markers, I'm talking about revealed seed embryos. The Cadmus also has Seed embryo without camo.
     
  15. colbrook

    colbrook Grenade Delivery Specialist

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    The game effect is whether or not the developed form will be prone or not.

    Essentially, when the seed buries itself you decide if it buries vertically so the trooper shoots out vertically, or if it buries itself horizontally/diagonally and comes out prone.
     
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  16. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    In which case the only difference will be if the Cadmus will be Prone when it hatches.
     
  17. Cannon Fodder

    Cannon Fodder Well-Known Member

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    That makes a bit of sense.

    The idea of proning a compressed model with no valid reason broke my mental logic.
     
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  18. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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  19. Sergej Faehrlich

    Sergej Faehrlich Well-Known Member
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    Just to add some terminology for clarification:

    The silhouette value of a modell/marker can be S1 up to S8. That's a general value of dimensions assigned to a specific game element.
    Prone is a game state, that alters the silhouette value of a model/marker to S0...which basically just alters the hight of the silhouette to "as high as it's base".

    Profiles of e.g. Seed Embryos are given as S0, which is technically not complete in itself, as the base size is only specified by the trooper's other profile...in this case S2. This may seem a littel confusing at first, maybe not trying to think this all too realisticly helps a bit.

    So a model/marker with a silhouette of S0 is not automatically in prone state, but has the hight of it's base (as it would, if it was in prone state).
     
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