The embryo is S0, the same as prone... so is there a difference? This leads for a follow up question. If the Embryo is prone can I hatch standing?
A Prone Embryo will hatch into a prone trooper. A "standing" Embryo will hatch into a standing trooper.
I still don't get how an S0 model can go prone. but for game purposes a standing S0 can take a short skill to 'move' to go prone, then have the second short skill hatch.
It can be prone by deploying it in the Prone state. The main effect of this is that a Seed Soldier in Camo won’t instantly be obvious as a Seed Soldier. And no, you can’t go Prone with a Move and then Autohatch in the same Order: This Special Skill must be declared as the first Short Skill of the Order.
I missed that bullet, thanks What I don't get is what s the difference between an S0 Standing vs an S0 Prone. Seed embryo represents a trooper in a capsule and partially buried, who is probably more compressed that a normal trooper in a prone position. How can a capsuled trooper get even more prone? Should I put a fox hole marker next to instead of a prone marker. Italics is sarcasm, is rest is real comment.
Then there is no difference, exact same size in this situation. S2 going prone becomes S0, which I get. But S0 going prone to S0...
The difference is that a non-Prone S0 Camo marker must be a Seed Soldier. A Prone Camo marker could be any Camo or TO Camo trooper capable of being Prone.
I'm not talking about camo markers, I'm talking about revealed seed embryos. The Cadmus also has Seed embryo without camo.
The game effect is whether or not the developed form will be prone or not. Essentially, when the seed buries itself you decide if it buries vertically so the trooper shoots out vertically, or if it buries itself horizontally/diagonally and comes out prone.
That makes a bit of sense. The idea of proning a compressed model with no valid reason broke my mental logic.
Just to add some terminology for clarification: The silhouette value of a modell/marker can be S1 up to S8. That's a general value of dimensions assigned to a specific game element. Prone is a game state, that alters the silhouette value of a model/marker to S0...which basically just alters the hight of the silhouette to "as high as it's base". Profiles of e.g. Seed Embryos are given as S0, which is technically not complete in itself, as the base size is only specified by the trooper's other profile...in this case S2. This may seem a littel confusing at first, maybe not trying to think this all too realisticly helps a bit. So a model/marker with a silhouette of S0 is not automatically in prone state, but has the hight of it's base (as it would, if it was in prone state).