There are no clear good direct ARO options yet Of course there is going to be a TR bot, maybe even with something funky, but they need something else, preferably with a marker state.
I think Gamma with Feuerbach - hell, even one with HMG - qualifies as a solid direct ARO choice. Linkable Epsilon might be one too, but on its own it's very fragile. Otherwise I fully agree. And Camo in general is something we haven't seen yet. Though it might be that Zeta will be an S6 TO Camo TAG :P
That would be the resculpted Sphinx... ...Unless O12 has captured and duplicated the enemy unit, like Hector did with a Plasma rifle XD
Having played a lot of Yu Jing, good ARO presence is not really too mandatory, but at the same time "get your own drawbacks, dammit"
What if Zeta is an S7 "MBT" and Razor is an S6 skirmishing TAG? Or do we have an incling what Razor is?
I don't see the gamma or the kappa overcosted. Kappa has its cost very tight, but the hacker is cheaper. Gamma has no wound incapacity and 1 ARM more than a kriza for 4 points just for loosing the malus for the enemy. Not so bad change Seeing that the ones priced more similar to the other armies are perceived as overcosted should ring a bell for those who thing that way
She doesn't seem to be listed: https://forum.corvusbelli.com/threads/operation-wildfire.33964/page-33#post-273018
But you're removing larger, underlying gameplay ideas and greater balance issues like link team availability, sectorial support, vanilla support, ect. ect. You're looking at this one trooper with his/her gear in a vacuum and cross comparing to another trooper assuming that both factions will be able to generate the same amount of orders, have the same support pieces, and will rely on similar gameplay concepts to work. It doesn't matter if ODD costs the same across the board, or is even a little cheaper in one specific case. That may make my piece more durable on a whole but if the faction can only pull an average of 12 orders versus another faction with a similar piece, there's a greater balance because one has fewer activations, which in turn can lead it to being less durable. This is all moot anyway because we don't have the greater scope of the entire faction. Let's theorize for a second – let's say O-12 will be more or less stuck in limited insertion, 10 orders. Would you still say that the Omega is over powered or broken or power-creep?
I think that they are poorly priced by purpose. Gutier does want MO to have its orders monkeys costing high for nothing really interesting excepted BS12 and WIP13. We could whine as much as we could, this won't change. On the other hand, the HIs are comparatively rather cheap for the punch they pack (compare Hospitaller and Zuyong, for example where you pay only 4 points more for so much more and no drawback while in FT). MO comes with a lot tweaks to tame the powercreep potential to the point that some think it is garbage. O-12 will come with its own weaknesses. Until now, they respect their lore: the best tech available to the best soldiers. In a 101, an O-12 soldier will trample his counterpart in any other sectorial because he has access to a better tech for the same price or a bit more by sacrificing a bit elswhere but not to the point that you'll find it sensible. The best example here are Omega, Epsilon and Kappa. But we don't play duals and Omega is just a much better ORC at shooting but get all the weaknesses of an ORC (even a bit more because PH13 and not 14) and can be dealt with CC and hacking like an ORC, while costing more. So, killing an Omega will be a bigger drawback for the O-12 player than killing an ORC for a PanO one. Kappa is 12 points of optimised stats, but you still have to pay 12 points for one order while PanO will only pay 10. Little by little, you can see that, even if PanO has lost his position as the most streamlined units, we are cheaper than O-12 and so, we can spam units just a bit weaker or a bit less versatile. For now, I haven't seen powercreep. Gutier played with the formula to give to O-12 the best units in each category, excepted some legends like Swiss, Hac Tao, Aquila, Hsien and Achilles, but they still come with a fairly high price. The Bêta is costing merely the price of an ORC MULTI rifle for agility and speed to the cost of fighting capabilities and survivability. I have hard time to know if I don't find Shikami better suited for the same role even at the cost of 8 points more and the loss of the MULTI aspect. O-12 seems also pretty vulnerable to terrain zones for now. Only 1 SK and he is the only Multiterrain of the faction and has no marker state. Someone could remember me why nobody plays Thrasymedes or Koni infiltrated? The only two units without marker state played that I know are some profiles of the Locust and Moran because Moran has a Repeater, Mimetism, CK, is a specialist and is cheap as hell for all this. Gangbusters don't have a Repeater naturally active so HIs and TAGs can come in and deal with them. Mad Traps have cons and pros so I'll let them where they are. They can be really effective.
Thanks. I just grabbed what I found from Wikipedia when I looked up publishing dates. I too think some of the pricing and abilities were done on purpose. This is a Vanilla faction up against a lot of sectorals and their fire teams. They are not likely to have any of their own sectorals for a long time too. They need to be able to hold their own for a while and maybe by the time they have those, they will get an adjustment. The Omega and his BS14 and ODD seems amazing but it’s going to be going up against fire teams with possibly +3 BS and maybe MSV too. The same can be said for many of the other troops as well.
Just wait until they need to sell the boxes and introduce an Omega+4 Kappas fireteam in the first O12 sectorial :D
If it is not Inferior Infiltartion I see it as FD3. It is not a must (if you go second), but if you go first it can be very useful!
In certain circumstances, taking the risk to throw an Infiltrator over the line can be easily worth it, especially in Exclusion Zone missions where the enemy is tightly bunched together. A Zero Minelayer is something you really, really don't want to see set up four inches from your defensive sniper link. Not sure if the Gangbuster had Infiltration or just FD2, but taking the risk to put MadTraps in activation range of all of an enemy's key pieces could be game ending with a little luck.
Yup - I just meant down the road. Though I do appreciate you both posting that, as my comment was really a half thought that may be confusing to people just popping in to read through
Justifying the cost now because they have to fight against sextorials and older vainillas full of options seems ok now, but later, when they get new units what will happen? In the long run, if the new units don't follow the same formula, they will not be used, and if they do follow it, then there will be more units with a cost lowet than in any other army, increasing the powercreep No. They just need solid options now, and more extra later, but theese are too solid