@meikyoushisui Yup. This is exactly my point on why they need to clean up the language around equipment being treated as troopers or not.
Perimeter Weapons have never been troopers? That ruling changed nothing for them, they've been in this weird state with regards to Adhesive Ammo, Isolation, etc etc since they were redone as Perimeter weapons, possibly since N3's start even...
Except the rules for Perimeter specifically state under what conditions they enter the Disconnected state, meaning they cannot ARO.
No, they state the conditions under which a perimeter item becomes disconnected, a state that only applies penalties to troopers.
No, they specifically state that the items “ A Perimeter Item which is not in Stand By Mode will enter the Disconnected state at the end of the Order in which it breaks Coherency with its bearer or if its bearer enters the Isolated, or any Null state. So, if they fail the check they, by definition in their own rule, enter the Disconnected state and cannot ARO.
I think you are missing my point. What rule states that a disconnected piece of equipment cannot ARO? The disconnected state only prevents affected troopers from declaring an ARO, and equipment is not a trooper (see AI beacons). Boost is declared by the equipment, not its owner.
The Disconnected State says anything in that State cannot ARO. Perimeter Weapons specifically state they enter the Disconnected State if they fail. Disconnected = no ARO, so no Boost. As always elided by (phraseology here), Specific > General, and since Perimeter Weapons are, specifically, put into the Disconnected State by their own rule, they cannot ARO.
Incorrect. The line is: Troopers in this state cannot declare Orders or AROs. So by the same logic that says an Isolated AI Beacon isn't irregular because it's not a Trooper, a Disconnected Perimeter Weapon can still declare Orders or AROs.
Can you please read the line carefully and then quote it for me? The disconnected state only says that troopers in the state cannot ARO. If our reasoning for why AI Beacons can be isolated but still produce an order is that AI beacons are equipment and the effects of isolated don't affect equipment, then it would logically follow that a CrazyKoala could be disconnected but still boost, because it is equipment and the effects of disconnected don't affect equipment.
As per previous discussions, the relevant Effect of Disconnected doesn’t mention troopers: Automatic Special Skills and Automatic Equipment have no effect while in the Disconnected state. This matters because the ARO rules only cover troopers and make no provision for non-troopers to declare AROs. CrazyKoalas can declare AROs in spite of this, because they possess the Perimeter Automatic Special Skill which says they can declare Boost. Disconnected state turns off Perimeter, and therefore turns off the rules text that allows the CrazyKoala to declare an ARO.
For the record, I'm damn sure that AI Beacons are intended to be made irregular by being put into the Isolated state, and all this hemming and hawing about them being troopers and not being able to be Isolated is a microbrained, cargo cult, overly literal interpretation of the rules that was not what the author intended, and keeping the Trooper/Equipment boundary so obscured is an example of why there are loads of people on the online communities for this game who don't play anymore because the rules are just too shoddily written/edited.
It gets better. If you really want to argue it (I don't) BS Attacks can only be used to fire upon enemies (a subset of Troopers). Only Deactivators and Minesweepers have text that specifically allows them to target Equipment. "The user employs his BS Attribute (or that specified by the weapon) to fire upon one or more enemies" The whole trooper / not trooper thing is a broken mess.
@inane.imp Gotta love that FAQ ruling that says that AI Beacons can't be repaired because they're equipment, not troopers, when there's nothing that requires them to be troopers to be repaired in the Engineer skill.
Cannot see any reason why the crazy toster thing still provides his own regular order if isolated order count.
So we know by the rules for jumper and ai beacons that ai beacons CAN be isolated and it has some effect. We don't know what it does to the order being generated from the beacon. The rule that shows beacons can be isolated is: G: Jumper and AI Beacon If the player has at least one AI Beacon that is not in Isolated state, or any Null state on the game table (...)