Hello everyone today in our local game night there came up an discussion on how this: A trooper can vault over any obstacle not higher than his Silhouette Template (as determined by his Silhouette Attribute) at no cost, without declaring Jump or Climb. is supposed to be underdstood. the sitsution was a S2 model wanted to move over a S4 model one side says you can go over it, because the rule refers to the hight of the template the others said that s2 has a lower s atribute than s4 so you can‘t go over it what are your thoughts about that? greetings Mox
For terrain it's based on the height of the Silhouette, as per the text you quoted. For friendly troopers, equipment, weapons etc. it's based on the value of the Silhouette Attribute, and is covered in the second paragraph in the blue box: By the way, allied troopers, and only allied, whose Silhouette Attribute be equal or inferior to the trooper's Silhouette Attribute does not block his Movement. So in your example it's not possible because 2 is a lower Silhouette Attribute value than 4. P.S. Where is '(as determined by his Silhouette Attribute)' from? Is that text you've added?
Thanks, I was looking at the rest of the blue box: Any piece of scenery whose height be equal or inferior to the trooper's Silhouette Template does not block his Movement.
so if i understand that correct if i switch it around a model with s4 has no problem to walk over a s2 model? i have to say that that is not very intuitiv :/
if you can't get over it or through it, then that makes it an obstacle (using the english language sense as the rulebook doesn't define the term). And it is an obstacle whose Height is less than you Silhouette Height.
Then you read the blue box, where it specifies more exactly. Scenery goes by height, friendly troopers go by Silhouette Attribute.
Please note also that for terrain you vault over it and your model's silhouette is raised upwards for LoF purposes. For friendly models, you pass through them and there is no vertical displacement.
That's something new, we've always been playing this as lower height means you can move through. I would say this is not only not very intuitive, but also counter-intuitive. If troop's Silhouette is supposed to represent the volume that troop occupies in 3D space, then it should be logical that smaller troops must be able to move through space occupied by larger troops and vice versa, like it is in D&D. I find it highly illogical that a giant hulking mech can move through the space where another giant hulking mech stands and it doesn't even hamper its movement, but a tiny S1 creature can't slip between said mech's legs.
Initially it does seem counter intuitive. But then people making way for bikes makes more sense than bikes making way for people.
Because it's an easier and more elegant rule than; S1 can move through the space of S5+ S2 can move through the space of S7+ S3 and S4 can only move through the space of S9 S2, S5, S6, S7, and S8 can jump over S3 and S4 S9 can walk over S1 and S2, but risks crushing S3 and S4 Keep in mind that S3 and S4 are for the most part ungainly models with either 4 legs and a very large surface area (so no squeeking past anything) or not necessarily very manoeuvrable wheeled vehicles, dogs not withstanding. S5 and S6 are either hulking monstrous mockeries of life (Tarik) or extremely mechanized humans with thick servoes and thicker carapace (Yan Huo, Achilles) and the same goes double for TAGs. Pan-O hasn't quite got to Elf level of sleek design. The only real iffy spot is that - why can a Pathfinder move through a Fusilier, but a Fusilier can't move through a Pathfinder, why don't they just cooperate?
If the ant is a 50KG murder robot armed with a heavy machine gun. Yes. But does the ant let the farmer pass?