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Essential Units and strategies for Biotechvore?

Discussion in 'PanOceania' started by thenewkid, May 16, 2019.

  1. thenewkid

    thenewkid Member

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    Biotechvore shows up a lot in my meta, and I've got to come up with a solid plan for biotechvore as it'll be showing up at a local satellite tournament in a few weeks. My problem is that i'm primarily a vanilla player and by far have the most experience with vanilla, but I also realize vanilla is typically the toughest option for biotechvore. For the most part I own everything in the Pano range, however in general I'm struggling to come up with any list sectorial or vanilla list that I like for biotechvore.

    So my reason for posting is two-fold: first I'd like to ask everyone what types of units or specific units they've found essential for biotechvore, and also in general what strategies they've found successful.

    Thanks in advance.
     
  2. Foxbringer

    Foxbringer Well-Known Member
    Warcor

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    One interesting strategy: grab second turn and prevent the adversary from using more than one single Command Token during that first Turn.
    Then just do regular stuff and kill/distract him and don't care about zone. I found that with sectorial it's not necessary but very good to go out of zone with fireteam and TAG/HI(main attacker) and just relax.

    Opponent will spend too much orders trying to safe everybody and sometimes will kill himself against your HEXA-sniper, for example.

    Units: I can recommend swiss guard HMG and even missile if you know how to cook it(or TAG at your choice, but with close range weapons). Then HEXA-sniper and peacemaker.

    upd. I'd say, that it's much better to play with sectorials not just in biotechwore. I don't understand pano vanilla army. Maybe you can recommend any interesting combos we can't achieve in sectorials?
     
    #2 Foxbringer, May 16, 2019
    Last edited: May 16, 2019
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  3. Doa

    Doa Well-Known Member

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    Just to talk, maybe using Guarda de asalto can help to go out dz.
     
  4. thenewkid

    thenewkid Member

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    Interestingly enough, before Varuna and the updates to our other sectorials I felt a lot better about vanilla's strengths comparatively. Now our sectorials have just as much flexibility as vanilla. I used to be a big fan of joan, but lately there's just been too much stuff showing up with some sort of negative mod which has made it hard to do much of anything with her. Some great combos for vanilla though would be like, joan and swiss, joan and tikbalang, or in general options that you couldn't get otherwise.

    Honestly another plus about vanilla is that with all of the updates it's now stupidly hard to fill up on swc with all of the solid specialist options you can take. You can take a zulu cobra killer hacker, santiago killer hacker, hospitaller doctor, bolt chain of command, and an auxilia forward observer, and then just fill up the rest with attack pieces/cheerleaders/ aro options.

    Biotechvore for vanilla pano in general can be brutal though. You're only possible source of smoke is the auxbot on the guarda de asaulto, and i'm not a big fan of his profile for the points. other than that your options are to try to shoot your way into safety, and every order counts as you have to spend an order/coordinated order on anyone you want to survive, and you could run an LI list but with vanilla that never feels like enough orders to shoot through an enemies defenses and try to save as many models as possible. The best I've come up with for a plan for vanilla for biotechvore is to use a swiss/tag to create an opening and then try to get 5-6 decent specialists into safety. I'm highly considering either Jotum+specialists or a solid swiss-like attack piece + an aro piece that can survive the zone like a father knight missile launcher + specialists.
     
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  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Yeah, I've got to say that my best advice for playing Vanilla PanOceania in Biotechvore is "don't".

    But if you REALLY want to then you need to think about how to maximise the things you can leverage.

    1: Impetuous.
    We don't have a lot, but Vanilla has basically as much as anyone we can field. Two Krakot Renegades, Knight of Montesa and a Magister Knight can all get themselves out of the Zone (even starting a little back for cover) thanks to Impetuous.

    2: Mobile Units
    Fugazi can move clean out in one order, so they are super valuable, all our other Remotes and TAGs come close (but can't quite) so will need some additoinal investment (but at least they are certain to get out with two orders even allowing for combat).

    3: Hidden Deployment
    You don't have to test for what isn't on the table. So the Hexa, TOFOOS, Croc Man, Swiss Guard or Cutter might all be worth considering to get them out in turn 2.

    4: BTS
    Father Knights have a pretty good chance of just saving vs the Biotech zone, and have a second wound if they fail. Don't risk a TAG, but any of our BTS6+ HI might have a role to play here.

    5: ARO
    Snipers, Missile Launchers and TRHMGs are all going to make your opponent sad. Helots and any mines you can get out are just as much of a problem. Missile/Rocket Launchers are especially frightening because they are extra deadly vs all the order efficiency techniques that your opponent wants to lever in order to get their force out of the zone.

    So, I don't recommend it, but you might be able to put something worthwhile together by keeping the above in mind.

    Good luck.
     
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  6. Foxbringer

    Foxbringer Well-Known Member
    Warcor

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    Don't see any combos here. Joan is just very good but expencive attacker and we don't need it for nonLI list(fusilier link with missile costs same) and we don't want to play LI in biotechvore because it's much better to play with regular ~16+ order list, safe just link, 1attacker and specialist for classifies(doc/enji) and spend other orders for killing.
    First two don't have longrange weapons and useless without links.(in biotech maybe ok for waiting inside zone) Bolt is interesting with Joan/Jotum Lt. and other pieces, but in biotechvore we don't want to spend 2-3 orders for him to go out of zone in first turn.
     
  7. daboarder

    daboarder Force One Commander
    Warcor

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    1) Plan to go first, the Opponent is more than likely going to win the roll and therefore be able to force you into the disadvantegous turn order.
    So be ready with string clearance units that are able to ensure the opponents ARO options die, and die prefferrably in one order. TAGs are good in this regard, but Link teams (Haris, Core, Duo) with an active gun leading the way are better as they add an extra layer of order efficiency.

    2) HD and HI AROs give no sheds about the zone. So stack your own units that are able to either tank the BTV hit (due to wounds/BTS or being off the table) to ensure that you are able to return the reactive nightmare favour to your opponent.

    3) Tough LTs are a must, Joan is a standout (For BTS6, 2W NWI and her free Coord) but any HI is a really solid LT option, able to contribute not just their own order (Because they dont need to leave the zone turn 1) but also the potential to shrug 1 BTV automatically.

    4) Skirmishers and forwards deployed troops are still good, even though they have to roll, every one that makes it is a troop that provides an order to the rest of your force to get out.

    5) Disposable troops to generate orders. With the aforementioned Joan, or other armies, be willing to accept that not all your units are going to leave the BTV zone, so have a strong understanding of your own priority for who needs to get out

    6) Finally any troops that do leave the zone absolutely must be good at in close defense. Youre opponent is going to be getting up close and personal with you very soon, you want to make that hurt and keep what you can alive.
     
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  8. daboarder

    daboarder Force One Commander
    Warcor

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    She is BTS6 2W NWI (Meaning she can stay in the zone for at least 2 turns), Contributes a free Co-ordinated order to the army (allowing 2 when going first) and provides access to 8 pts of cheap disposable orders. On top of that shes very defensive when she is in the midfield.

    She absolutely is a benefit to non-LI lists in BTV

    As to the swiss, it cannot be hit by the zone in HD, therefore it allows you the ability to invert the first turn disadvantage.
     
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  9. Foxbringer

    Foxbringer Well-Known Member
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    Yeah, didn't thought about free coordinated - this is really necessary in vanilla. But half of these cheap disposable orders will die each turn(
     
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  10. eciu

    eciu Easter worshiper

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    Play OSS.

    OSS in biotechvores (or Aleph in general) feels like cheating.
     
  11. daboarder

    daboarder Force One Commander
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    As i said. Who cares if 8 pts have died if those two orders mean 2 other far more important troops have gotten out turn 1.

    Thats the point
     
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  12. Teslarod

    Teslarod when in doubt, Yeet

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    Biotechvore is what the Swiss ML was born for.
    You don't usually get neat LOF inside the enemy DZ, but right in front of it? No problem.
    Pieplating a moving Linkteam on 18s is a very satisfying experience.

    BTV might be one of the few missions where going 2nd is an advantage no matter what. Most other missions that appear to favour second turn can be circumvented by 3 turns of dedicated killing. In BTV you don't really get to do that as most of your turn 1 is moving rather than fighting and completing Objectives.
     
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  13. Hexa

    Hexa TAG pilot

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    Because of this, with good heavies and hidden deployment, I think PanO is the only non-sectorial faction worth playing into Biotechvore. Although maybe some kind of infiltrator spam could work in Ariadna or Nomads. (And before someone brings up Tohaa Trident, they're a sectorial in all but name).

    I've got a tournament with Biotechvore coming up, and I'm thinking of taking something like this:
    A: Xeno-bio-vore
    ──────────────────────────────────────────────────

    [​IMG]10
    BOLT Spitfire / Pistol, Knife. (1.5 | 23)
    BOLT (Killer Hacking Device) Boarding Shotgun, E/Mauler / Pistol, Knife. (0 | 21)
    BOLT (Chain of Command) Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 27)
    BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 22)
    BIPANDRA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23)
    SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CCW. (2 | 69)
    ORC Lieutenant HMG / Pistol, Knife. (2 | 44)
    BOLT (Fireteam: Haris) Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 19)
    BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
    BOLT Hacker (Assault Hacking Device) Boarding Shotgun, E/Mauler / Pistol, Knife. (0.5 | 24)

    6 SWC | 300 Points

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