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Infinity Dice Calculator

Discussion in 'News' started by toadchild, Dec 5, 2017.

  1. toadchild

    toadchild Premeasure

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    I've updated the dice calc with PanO and Combined Army changes. I'll try to push them out incrementally this time, rather than waiting until absolutely everything is done.
     
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  2. toadchild

    toadchild Premeasure

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    Also updated Ariadna and Yu Jing. The Ariadna updates are all Vulnerability (Viral) on dog-warrior units, but I haven't coded the new Total Immunity rules yet.
     
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  3. Cartographer

    Cartographer Well-Known Member

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    Nanoscreen doesn't seem to be automatic, have to manually add in cover.
     
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  4. toadchild

    toadchild Premeasure

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    Hmm, that’s accurate. I never re-evaluated that one after the N3 rules change to make it not care about direction of attack. I’ll add it to the list!
     
  5. toadchild

    toadchild Premeasure

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    New Haqq profiles are live (and the Monstrucker, too, since that is part of Ramah)
     
  6. toadchild

    toadchild Premeasure

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    New merc profiles are also available.
     
  7. toadchild

    toadchild Premeasure

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    Dice calc is updated with the Tohaa/Spiral units, and the Guard changes. Additional skill updates will be forthcoming, but this should be all of the unit data.
     
  8. Section9

    Section9 Well-Known Member

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    Awesome, thank you!
     
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  9. toadchild

    toadchild Premeasure

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    As always please report any data errors you encounter; bug reports improve both this and MayaNet.
     
  10. Cartographer

    Cartographer Well-Known Member

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    It seems that Martial Arts isn't applying its negative modifier to an enemy Dodge, unless I'm doing something very wrong.
     
  11. toadchild

    toadchild Premeasure

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    Hmm, it’s possible I messed that up. I think ikohl has the same issue. I’ll take a note and try to fix it - I just haven’t had as much time/energy to spend on this tool lately.
     
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  12. sevinkydink

    sevinkydink Well-Known Member

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    Is the die calculator open source as well?
     
  13. toadchild

    toadchild Premeasure

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    It is, although it is not particularly beautiful or extensible code. You can definitely tell it’s an extended series of weekend hack projects.

    https://github.com/toadchild/inf-dice
     
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  14. sevinkydink

    sevinkydink Well-Known Member

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    My kind of style :D
     
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  15. Section9

    Section9 Well-Known Member

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    Is there a "buy toadchild a coffee" tip jar someplace that would improve your energy availability? :innocent:
     
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  16. Section9

    Section9 Well-Known Member

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    I may have found a glitch or a gap in the programming, trying to have both models 'dodge'.

    Well, the Active Drago is trying to Dodge Shinobu's Engage ARO, which should be a FtF roll. But the calc is treating it as two separate Normal Rolls. Maybe we need to add "Dodge-Engage" as an option?
     
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  17. toadchild

    toadchild Premeasure

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    Thanks for the thoughts but I mostly prefer to keep money out of it.
     
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  18. toadchild

    toadchild Premeasure

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    Can you get me a rules reference on that? I don't actually have any idea what happens if you have a dodge vs. an engage.
     
  19. Mahtamori

    Mahtamori Well-Known Member

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    Both are dodging effects and neither are attacks, so it's normal rolls. Beats me which model is placed first, though...

    Edit: Actually... I do know what happens.
    Since Engage is an ARO, this means the Dodging trooper is active and will not get a Dodge move. Dodge in resolution requires the model to be Engaged in order to separate, but the Engaged state happens after effects have been resolved.
    So, they will be normal rolls and regardless of if the Dodging unit succeed, as long as the Engaging model succeed it will be placed in base contact with the Dodging trooper.
     
    #159 Mahtamori, May 16, 2019
    Last edited: May 16, 2019
  20. Section9

    Section9 Well-Known Member

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    Fair enough!

    Huh, I'd thought that since the Engaging model is attempting to enter CC, the Dodging model would be able to evade the B2B contact even in Active Turn.

    OK, nevermind then. Saw something that looked weird and reported it here, instead of looking up why it looked weird. Mea Culpa!
     
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