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On Making the Mormaer Work aka "please help me with a list"

Discussion in 'Ariadna' started by Caledonian Highschool, May 5, 2019.

  1. Caledonian Highschool

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    Oi lasses and lads, I am hopelessly new to this game and would therefore most appreciate your opinion on the following CHA list. So far I have played just plain Annihilation, but I would like to get a better grip on the more advanced ITS missions.

    So here's the list:

    Mormaer of Moray
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]1 [​IMG]1
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER HMG / Pistol, Knife. (0.5 | 19)
    VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
    HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
    McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
    WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17)
    S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)
    CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
    HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)
    UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
    CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)

    6 SWC | 300 Points

    Open in Infinity Army

    Quite obviously, we have here a core Volunteer link with HMG Grey and a Mormaer Haris with a Shotgun Grey. Plus McMurder and Uxia to help clear a path. I am wondering between replacing Wardriver and one Volunteer with Isobel or dropping the Wardriver and adding just 2 more Volunteers (as cheerleaders) or Galwegians (for extra smoke).

    I'd appreciate your input.
     
  2. Commoner1

    Commoner1 Well-Known Member

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    Where's Wallace? :cold_sweat:

    I tried to integrate Mormaers often and the haris link is just pointless IMHO but a solo Mormaer tends to do well as an active turn attacker.
     
    ZlaKhon likes this.
  3. Caledonian Highschool

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    Well, basically I was intending on experimenting with something else before inevitably getting towards Wallace as my one and only Lt for life. The qestion is, though, is he really indispensable in a mostly regular list like the abovementioned?

    About Haris, I obviously have no on-table experience, but at least on paper it looks playable, with decent range coverage (between HMG, T2 and a shotgun), access to smoke and some armour. It is slow, that's for certain, but is that enough to make it pointless?
     
  4. Commoner1

    Commoner1 Well-Known Member

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    He is indispensible. And your list benefits greatly as long as you have ANY irregular orders.

    And yes, Haris is often a trap option and the Mormaer Haris is one of the worst offenders. Slow, expensive, vulnerable and not that tough.
     
    Balewolf likes this.
  5. Caledonian Highschool

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    Ok, but if I want to take Wallace it is tempting to take him in a link with Galwegians. But that's a core team that does not look very appealing as a Turn 1 offensive unit, so I still probably want to keep my Grey link as an option on the offensive. So, is it better to abandon Haris option altogether, take Wallace/Galwegian and Grey/Vol and then just switch between those two configurations during the game via Fireteam cancellation/reforming rules?
     
  6. Jandrus

    Jandrus We're naught but humble pirates!

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    The best way to paly mormaers is to left the miniatures in the shelves and use any other thing. They are not bad, and when they work... oh boy, your enemy will have a hard time. The problem is that, when they don't work is a waste of points.

    A hit of bad luck and everithing is out. Trust me, I love them and use them quite regularly when I play Caledonia, but for an ITS working list I just skip them
     
  7. Commoner1

    Commoner1 Well-Known Member

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    Yes, that is a much smarter approach. Thanks to Wallace' Inspiring Leadership you usually don't need to save your Command Tokens for Coordinated Orders. So you can use the Wallace/Galwegian link team during Deployment and the Impetuous Phase (if you are on an open map) and instantly drop it after that to form the actual offensive link of Grey + Volunteers.
     
    Caledonian Highschool likes this.
  8. Caledonian Highschool

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    How about this one then:

    William the Grey
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]3 [​IMG]6 [​IMG]5
    WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
    HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
    McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
    SCOT (2nd Battalion) CH: Camouflage Missile Launcher / Assault Pistol, Knife. (1.5 | 31)
    S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26)
    HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
    112 (Motorized) Light Shotgun / Pistol, CCW. (1 | 20)
    UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    5.5 SWC | 298 Points

    Open in Infinity Army

    Being 2 points under the cap and having to acquire the pricey fireaxe biker is a wee bit irritating, but is there anything particuarly wrong with such a list?

    Actually, is motorized 112 good enough (a fast specialist seems pretty decent) or should I rather drop it for something like e.g. another SAS with chain rifle and grenades?
     
  9. csjarrat

    csjarrat Well-Known Member

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    Depends a lot on the mission, the biker is solid for missions with big exclusion zones cos he can get to where your SAS can't start and really quickly too. Outside of those, you're probably better off with another SAS.
    Wallace isn't auto include either imho, he's very useful but very vulnerable as he's one of the most obvious lieutenants in the game and you're not exactly drowning in high quality ARO pieces in scots. This becomes more of a problem later in the game as you move forwards. You can find yourself in T3 with objectives still to get but in loss of lieutenant quite easily so make sure you push objectives early game.
     
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  10. Caledonian Highschool

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    I assume there are ways of protecting Wallace with scenery and his Galwegian bodyguards, but deploying this link in such a a defensive position leaves 5 out of my 8 sources of smoke chillin' in the backyard during the initial charge (since I truly have no abundance of ARO pieces, my gut feeling is to start smashing face and spamming smoke ASAP). Although having 17 (18 with impetuous) orders to power the remaining offensive pieces might offset this disadvantage. Guess I will try William though, as this gives me an excuse to build and paint several more bearded madmen with swords. Many thanks to you lads for your help!
     
  11. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    I think this is a versatile CHA army featuring a good dose of Mormaers:
    Caledonia HI
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26)
    SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife. (0 | 19)
    SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife. (0 | 19)
    UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
    S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22)
    S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)
    CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
    HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)
    112 Light Shotgun / Pistol, CCW. (0 | 12)

    4.5 SWC | 300 Points

    Open in Infinity Army

    You have some midfiled presence, smoke, heavy hitting HIs, 5 specialist to push buttons, a little bit of this and a little bit of that.
    I hope this helps.
     
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  12. Caledonian Highschool

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    Thanks! How are the two Scot FOs working for you though? Because in comparison to SAS FO they lose both Infiltration and 2 inches of movement, so are they actually viable as specs or mostly fire platforms with secondary option?
     
  13. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Scots FOs are cheaper than SAS FOs, but if you prefer the infiltrators, It's not overly complicated to find the points needed. I personally dislike SAS FOs. Relative to Foxtrot FOs they are just not the real thing. I had played Vanilla way too much, I'm afraid. If you want some mid-field button-pushng, Uxia is your sweetheart. SAS CRAP is just awesome. AssPiss, Chain Rifle are both awesome weapons. The cherry atop the icing on the cake is the grenade. Speculative fire on 10s (PH 13, +3 for close range, -6 stock) is not bad, and you get precisly zero return fire…
    Scot FOs have some positive traits in addition to being slightly cheaper. DEP is one nasty ARO piece. It's a one-shot wonder, but it hurts when it hits. Moreover they are MI, consequently will start the game 4' upfields in ITS10. Fireteam Duo means you can move both guys with only one order. Order efficiency never hurts.
    These compensate to a large extent for the reduced secound MOV value, and loss of infiltration. (Sometimes It's not easy to find a good spot for five camo troopers, but I have never ever had problems placing three of them on spots that make sense.)
    Scots FOs come with two SMGs. SMG is one very, very evil weapon. A brace means Burst of four. AP or Shock ammo on demand. Supressive Fire is available - and you keep the nasty ammo of the SMG! SMG in SF is much more of a threat than a lowly rifle.
    Normally the game starts with the big boys killing each other. In this phase of the game the Scots sit back, provide AROs when needed and fuel the Ace fireteam (APHMG Grey & Co.) and Uxia (she's a murder machine). When (not if) they bite the dust, the secondary killers take over and go in for the kill - facing a similarly crippled opposing army. And that's when the scots walk afield hand-in-hand and start killing enemy second-liners - mostly cheerleaders and squishy specialists and smilar cripples.
    Long story short: if you prefer SAS FOs, do some reshuffling, dump the Scots, take some SAS FOs and restructure the army, there are obviously no copyright issues!
    Answerig your question: they double as fire platforms and specialists. They are a toolbox unit and that's why I like them mostly.
     
    #13 Káosz Brigodéros, May 7, 2019
    Last edited: May 7, 2019
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