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New Spec-Ops Options

Discussion in 'Access Guide to the Human Sphere' started by Balewolf, Apr 1, 2019.

  1. xagroth

    xagroth Mournful Echo

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    Nope, my bad... Still:

    Yu Jing
    ──────────────────────────────────────────────────

    [​IMG]1
    CELESTIAL GUARD (Infinity Spec-Ops) (12 XP) (CC:19, Martial Arts L4, Dual Wield, Bioimmunity) Combi Rifle / Pistol, Knife, Monofilament CC Weapon, EXP CC Weapon. (0 | 14)

    0 SWC | 14 Points

    Open in Infinity Army

    MA4 CC 19... bioinmunity to boost their ARM by +2, and because I don't know what to take there :p
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    The EXP+Mono combo stands out and raises eyebrows, but that's not a very scary trooper. The CC ability isn't high enough to actually be scary to CC specialists and Bioimmunity isn't very good on non-NWI models - just shoot it with non-Shock, or just shoot it with Shock because ARM 3 isn't that high. And seriously, just don't get close to it.

    Try Holo1 and Minelayer for IA or Holo1 and Light Rocket Launcher for ISS. Or simply make a slightly weaker melee monster and hide it as something less scary in ISS, then use smoke and Gang-Up to roll a serious amount of dice. Still, the Crane is probably going to be scarier once you crunch those math, but you know...
     
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  3. Solar

    Solar Well-Known Member

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    Holo1 and jammer for Haqq will be nice
     
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  4. DukeofEarl

    DukeofEarl Well-Known Member

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    I'm getting 10 points to get +1 wound on a Deva, but don't have my book handy to verify that's right. Bioimmunity for 2 points though is a smoking deal for the Deva.
     
  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Yeah,

    Bioimmunity
    Mimetism
    Red Fury (or Feuerbach)

    That's a damn solid option for a faction already rich with excellent specialists.
     
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  6. Berjiz

    Berjiz Well-Known Member

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    The xp are cummulative for the wound? So it's 10 and not 5?
     
  7. DukeofEarl

    DukeofEarl Well-Known Member

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    Don't have my book to check it there, but that's what army is giving. Each level in the chart is a cumulative cost though, so if an upgrade is only available through the top tier it would be 2+3+5 so that checks out.
     
  8. SKOZZOKONZ

    SKOZZOKONZ Well-Known Member

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    Does this mean that this guy can just dumpster the ac2 in looting and sabotaging in maybe one attack? Or can you only use the explosive ccw and not combine with dual wield.
     
  9. DukeofEarl

    DukeofEarl Well-Known Member

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    The AC2 (scenery in general) do not go to the Dead State, but the Destroyed State, so the Mono ammo won't have any effect other than setting your DAM value at 12 and taking away the AC2's ARM.
     
  10. SKOZZOKONZ

    SKOZZOKONZ Well-Known Member

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    I guess on a phys 11 dude that's still pretty good. Using ma4 for burst 2 for a likely unmodified 6 saves against dam 12.
     
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  11. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Even at a costly 10pts the extra Wound will be an interesting option for the Deva (2W + NWI is damn good).
     
  12. xagroth

    xagroth Mournful Echo

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    Shame he can't get Total Imnunity... it would be delishius to roll with base 12, +3 from cover... XD
     
  13. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Bioimmunity for 2XP
     
  14. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Sure, and that's good.

    But it's not basically three wounds.
     
  15. Solar

    Solar Well-Known Member

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    Look at the end of the day SpecOps are an excuse for us all to build some Chronicles of Ridiculous shite that makes our opponents regret ever entering into this friendship as we reveal a Holoprojector Ghulam Jammer in a five man link who turns Achilles into an expensive potato. Max wounds and NWI is fair game absolutely.
     
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  16. Section9

    Section9 Well-Known Member

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    The DoTanko link team was more fun, though.

    Made Ajax and Jerkilles into statues with EM weapons.
     
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