@ijw does the Taagma schemer need to be revealed to make it of the Tri-core skill? If he's in holo projector lvl 1 state, can his triad still need a Tri-core? If he's hiding and the Tri-core is not active, when can you activate it? As part of an ARO, does it take effect for that ARO, or at the end of the order?
He can't be in Holoecho. That's HoloprojectorL2/3 and being in a fireteam in the Holoecho state requires Holoprojector L3. There are no restrictions about being in Holoprojector L1 and using the unit's skills so you can use the Tri-Core. Just like hiding your Counterintelligence skill. That said, one of the cancellations of HoloL1 is "The trooper in Holoprojector L1 state declares a Skill other than Cautious Movement or a Short Movement Skill that does not require a Roll (except Alert)." so if you opted to deploy with the skill off it would seem you would be revealed when you decide to activate it.
Here's a case where the examples provide rules that counter-say the one of the more fundamental rules mechanics that some other rules make use of: Holoprojector L1 and Fireteam Example: A Fireteam Core of Janissaries with a Hafza in Holoprojector L1 state imitating a Janissary, declares a Move + BS Attack Order. The Hafza, who is not the Team Leader, moves and provides support to the Team Leader, which is considered an Idle. As this Short Movement Skill doesn't require a Roll, the Hafza is not revealed, and so remains in the Holoprojector L1 state. However, in the following Order, the Team Leader declares Dodge, so all the Fireteam members make a PH Roll. In this situation, the Hafza is revealed automatically.
Have you seen a camo marker benefit from Stealth, or a camo marker benefit from climbing plus? For instance, the second example in the CH:Camouflaged rules. The relevant cancellation clause for Stealth: The Camouflaged trooper declares a Skill other than Cautious Movement or a Short Movement Skill that does not require a Roll (except Alert). Stealth is also an automatic optional skill. In short, the use of automatic skills is not considered declaration of a Skill. There are specific exceptional interactions like the use of a Repeater on a Camouflaged trooper revealing it, but those are specific exceptional interactions.
The question still remains, if the person decides to NOT put the Tri-core token next to the link to hide the Scheemer, at what point are they legally able to declare that the link is a Tri-core? Can they do this on ARO declaration? If yes, does the Scheemer need to be participating in the ARO? If it can be declared as an ARO, does it take effect for the second half of the active players order, or does it take effect at the end of the current order for subsequent orders? This came up yesterday in the following example: The dirty Spiral Corps player has a Triad team on the table. The Scheemer is inside a building, with two other models outside the building. The valiant Nomad player had an Intruder in a Smoke Cloud, shooting one of the vile Spiral Corps models. The Spiral Corps player wants to react by shooting back. If he can declare that this is a Tri-Core model, he will be shooting back with a +3 modifier for a 5 man link team, and ignoring the -6 modifier for shooting into a Zero Vis zone and ignoring the -3 for Surprise shot. If he cannot declare the Tri-Core for that order, he is shooting back at a -9 (Surprise, Zero Vis and no link bonus).
Tri-core is no longer optional so ... is the first post wrong now ? We have to put the tri-core even with holo ? http://infinitythewiki.com/en/Tri-Core
yeah but you can no longer reveal it in ARO to give SSN2 and cancel VMS/smoke combo ... seriously why this change -_- this ruin totally the holo trick you pay for it for nothing ...