Are fireteam restrictions adding value

Tema en 'Access Guide to the Human Sphere' iniciado por spears, 10 Abr 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.292
    Me Gusta recibidos:
    6.568
    Sorry to be more off-topic but out of 152 armies, only 37 were Vanilla. Not counting Tohaa and NA2. I think that tells you something.
     
  2. sackofowls

    sackofowls Member

    Registrado:
    30 Jun 2018
    Mensajes:
    25
    Me Gusta recibidos:
    23
    I'd rather they went back to being more restrictive, honestly.
     
    A BLOODGOD y Sedral les gusta esto.
  3. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.292
    Me Gusta recibidos:
    6.568
    What do you mean? The Link teams? I'd say the Wildcards can make for some fun flexible teams but it also make sit more complicated!
     
  4. sackofowls

    sackofowls Member

    Registrado:
    30 Jun 2018
    Mensajes:
    25
    Me Gusta recibidos:
    23
    Yeah. I think it's much better to have fewer exceptions to the rules. Options and variety are nice, but I think they are currently going overboard. When you can have links that don't even have the actual unit in there...that's gone too far.

    The various characters counting as whichever troop type. Or various units acting as Wildcards is okay. I just think it's too many right now.
     
    A Savnock, Superfluid y Sedral les gusta esto.
  5. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Registrado:
    25 Abr 2017
    Mensajes:
    7.353
    Me Gusta recibidos:
    14.845
    Given that we're, what, two weeks out from a large number of Sectorials getting updated or released? That's not surprising.

    Generic armies also only make up 8 out of the 36 factions listed, so 37 out of 131 non-NA2 armies is higher than expected - if it was an even split there would only have been 29 generic armies.

    EDIT P.S. Apologies for carrying on the off-topic, although it's not very off-topic.
     
  6. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.292
    Me Gusta recibidos:
    6.568
    7 if you have it General (Vanilla) vs. "Armies that have Fireteams" Tohaa wouldn't count as General.

    I just think the Fireteams in general, but now the new teams with wildcard, have made it even harder for General armies to compete. The variety of General is not as much of an issue. Especially for some sectorals. They have everything they need to get the jobs done and more.

    I wills say though that I was a bit effected by the Uprising and losing a lot of variety with Yu Jing. They didn’t help matter by making the new troops only AVA1 to General YJ.

    As far as Fireteam restrictions, it can make it very interesting and fun. In Ikari, the the restrictions are pretty tough. You Must have the right combination of troops and can't reform if you loose it. You must plan accordingly. Dahshat however can't make new teams almost on the fly due to the Wildcards. Especially Bounty Hunters able to jump in.
     
    A Papa Bey le gusta esto.
  7. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Registrado:
    25 Abr 2017
    Mensajes:
    7.353
    Me Gusta recibidos:
    14.845
    That actually skews the numbers for generic lists at Rumble even higher proportionately.
     
    A ChoTimberwolf y meikyoushisui les gusta esto.
  8. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.292
    Me Gusta recibidos:
    6.568
    Higher? That's less Vanilla vs. Armies with Fireteams. Rumble was about 3 to 1. I'm curious as to how those General armies did in comparison too.
     
  9. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    7/35 possible armies do not have Fireteam access

    37/152 armies going to be a rumble do not have Fireteam access.

    Doing some rough maths

    7/35 = 28/140
    7/35 = 35/175

    So there a higher proportion of non-Fireteam present at Rumble than there are non-Fireteam armies in the game.
     
    A ChoTimberwolf, Xeurian y Abrilete les gusta esto.
  10. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.292
    Me Gusta recibidos:
    6.568
    Maybe I'm just thinking Black and white. Vanilla & "Forces with Fireteams" period. It might be equal as a percentage of forces but I only see less and less Vanilla being played but fireteams are too good to pass up.
     
  11. solkan

    solkan Well-Known Member

    Registrado:
    19 Dic 2017
    Mensajes:
    1.336
    Me Gusta recibidos:
    1.985
    I can only write about the parts of Infinity that interest me.

    Non-sectorial Aleph has Post Humans and a TAG. (And probably other stuff. I'm still putting the Operation models together...). Non-sectorial Combined Army has Sepsitor, an the primary El constructs.

    Tohaa are in a weird place where Tohaa is a non-sectorial with the benefits of a sectorial (triads). So what factors would make someone with Tohaa models play Spiral Corps vs. non-sectorial? It seems to be a complicated trade off between profiles that probably overshadows one fireteam getting slightly better benefits.

    One of the things that's been mentioned in seminars and/or by Bostria is that the Combined Army "disjointed collective" look was believed to be a negative concerning sales. Extrapolating from that, the sectorials probably often combine two factors:
    1. They're the more recent shiny new toy.
    2. As a subset of the factions models, sectorials have a more cohesive overall concept.

    I mean, think about the Tohaa Spiral Corps and the Combined Army Shasvastii. The marketing focus is on the sectorials. (And then there's the NA2 stuff where if you happen to like a certain concept, it's sectorial or nothing.) That's likely to produce a bias the attendance figures.

    Disclaimer: For all I know, some day CB's going to get to a point where they change the rules so that non-Tohaa non-sectorial forces don't spend command tokens to perform coordinated orders. Or someday there will be enough sectorials that non-sectorial play will be discontinued. Or they'll choose some other way of implementing the Impending Squad Based Apocalypse before the Inevitable Combined Army Victory.
     
    A Superfluid le gusta esto.
  12. Xeurian

    Xeurian Well-Known Member

    Registrado:
    18 Dic 2017
    Mensajes:
    712
    Me Gusta recibidos:
    855
    This is pretty much the route Privateer Press has gone with Warmachine and Hordes. The themes (sectorials) have so many benefits that you are basically shooting yourself in the foot if you aren't playing within them as they offer free models, deployment benefits, extra rules and such. The rational being they can playtest and release these themes (sectorials) in discrete modules.
     
  13. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    The way PP did it took all the creativity out of list building though, whereas in Infinity you can still do interesting or off the wall stuff within a sectorial.
     
    A Section9 y Abrilete les gusta esto.
  14. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    This is the big one for me.

    That being said, I still really dislike Onyx, and any time I make a list in it I wish I were playing Vanilla or MAF instead, so I don't usually bother.
     
    A BLOODGOD le gusta esto.
  15. Berjiz

    Berjiz Well-Known Member

    Registrado:
    15 Jul 2018
    Mensajes:
    49
    Me Gusta recibidos:
    47
    Onyx is strange. It's such a big mix of different units that it partially feels like vanilla inside vanilla. I would have prefered a more pure sectorial over Onyx, either EI or Sygmaa.
     
    A Section9, Abrilete y toadchild les gusta esto.
  16. Section9

    Section9 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    6.148
    Me Gusta recibidos:
    9.666
    I really agree with this.
     
  17. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    If it weren't for the fact that Umbra are of questionable utility it'd be great; regardless, it's good. You get a crazy amount of bots and two good core fireteams.

    If people just don't feel it they don't feel it, however.
     
    A theradrussian y toadchild les gusta esto.
  18. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    Yeah, I’m not saying it’s unplayable garbage - it’s just never really clicked for me.
     
  19. solkan

    solkan Well-Known Member

    Registrado:
    19 Dic 2017
    Mensajes:
    1.336
    Me Gusta recibidos:
    1.985
    I’m not going to pretend to defend sectorial design, but presumably there’s a design concept behind the decision that Onyx gets the new Grief Operators.

    Even if it is “space soup”. :)
     
  20. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Registrado:
    25 Abr 2017
    Mensajes:
    7.353
    Me Gusta recibidos:
    14.845
    The Greif Operators are Tohaa/Sygmaa, so Onyx would be the natural home for them.
     
    A Solar, Abrilete y meikyoushisui les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation