Alright, here's my attempt at a limited insertion with the 2 Kiel-san triad :) SC: Limited Insertion ────────────────────────────────────────────────── 9 1 KIEL-SAAN (Special Fireteam: Triad) Red Fury, Panzerfaust / Heavy Pistol, DA CC Weapon, Shock CC Weapon. (1 | 53) KIEL-SAAN (Special Fireteam: Triad) Mk12, Panzerfaust / Heavy Pistol, DA CC Weapon, Shock CC Weapon. (0 | 53) KAAURI Sentinel (Special Fireteam: Triad, Pheroware T.: First Aid) Combi Rifle, E/Mauler / Pistol, Electric Pulse. (0 | 17) NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) TAAGMA (White Hacking Device) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 20) MONSTRUCKER (360º Visor) Rifle + Light Shotgun, Akrylat-Kanone, D-Charges / Pistol, Knife. (0 | 18) 5.5 SWC | 300 Points Open in Infinity Army
I ended up with the following lists: Neema Scrimmage ────────────────────────────────────────────────── GROUP 1 10 TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 16) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) GROUP 2 4 3 KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) 6 SWC | 298 Points Open in Infinity Army Neema Scrimmage ────────────────────────────────────────────────── GROUP 1 10 TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 16) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) GROUP 2 4 3 KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) GREIF-OP (Inferior Impersonation) Combi Rifle / 2 Breaker Pistols, Knife. (0.5 | 21) 6 SWC | 298 Points Open in Infinity Army Kept most of the cool stuff. A bit more chaotic and a bit more brigady. Was considering sacking the Clipsos FO and one LRL Militiaman for Greif impersonator and a Marksman Rifle Militiaman. What do you think? I got a feeling I will need more chaksas, because I only own two...
tryingnew ────────────────────────────────────────────────── GROUP 1 10 REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) DRAAL (Minelayer) AP Marksman Rifle, D-Charges, Antipersonnel Mines / Viral Pistol, Knife. (1 | 40) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) GROUP 2 4 1 CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) TAAGMA Lieutenant (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) 4 SWC | 296 Points Open in Infinity Army
I like those lists a lot. I'm a bit terrified of Neema dying, but it might be possible to tinker with some things or just play carefully to keep her safe. I'm also increasingly liking that you can have a decent ~3-4 regular order second group with just the Kriigel team and Helots. The Kriigel can spend his orders very efficiently just laying smoke and positioning to annoy to let your main group go full offence or objective.
Just a silly little list I put together :p SC: Bombardment! ────────────────────────────────────────────────── GROUP 1 10 KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX (Marksmanship L1) K1 Marksman Rifle / Pistol, Electric Pulse. (0 | 20) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX (Marksmanship L1) K1 Marksman Rifle / Pistol, Electric Pulse. (0 | 20) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) NEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46) KAELTAR Combi Rifle, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 20) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) GROUP 2 4 2 CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) 6 SWC | 299 Points Open in Infinity Army Can't quite decide which version I prefer, though leaning to the latter so I at least have one spitfire SC: Bombardment! ────────────────────────────────────────────────── GROUP 1 10 KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX (Marksmanship L1) K1 Marksman Rifle / Pistol, Electric Pulse. (0 | 20) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX Spitfire / Pistol, Electric Pulse. (1 | 17) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) GROUP 2 4 4 CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
@Peanuts That is one fun army, I had already seen a similar one recently. (It's raining men by @TheRedZealot see opening post!) Guided ammo is limited to 5/turn. That means you don't really need that many SHRL Chaksas. If you trade two of them for a basic 10-points cheap Caksa, you gain 10 points and 2 SWC that can be used for something ugly. Say getting a fifth regular trooper in G2 (to exploit Guided to the maximum) and upgading the SMR Militiamen to LRL (saving even more points).
Aww, but then I can't do a Coordinated order with four Guided SHRLs... @Káosz Brigodéros "Maxim #37: There is no "overkill". There is only "open fire" and "I need to reload."
This is perfect and I love it. It even has Neema for advanced command so you can coordinate the full maximum of five times in a turn. Edit: but switch a helot and the preceptor so that's actually viable. The experiment demands it!
@RobertShepherd Heh, right? Preceptor in the second group so you can have him set up smoke for the Kriigels to get in range? Fair enough. Still miss the Spitfire tho...
Yes it is Ben... that's what I get for trying to quickly tweak a list. I'm not actually using the +1 SWC from Neema either, derp. Okay, here we go. Take 3 SC: Bombardment! ────────────────────────────────────────────────── GROUP 1 9 1 KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX (Marksmanship L1) K1 Marksman Rifle / Pistol, Electric Pulse. (0 | 20) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24) REEX Spitfire / Pistol, Electric Pulse. (1 | 17) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) NEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) HELOT MILITIAMAN Red Fury / Pistol, Knife. (1 | 14) GROUP 2 5 1 CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) 7 SWC | 300 Points Open in Infinity Army Spitfire and Red Fury Helot, plus Neema. Sadly Spitfire Neema is impossible with the 4 SHRLs and Tri-Core :( Suggestions for what to hide the Taagma as?
The Limited Insertion one? First time trying a 10 order list, I think it'll be interesting to see how it goes. I think I normally try too hard to have strong overwatch/aro pieces which inevitably get murdered anyway so it'll be interesting to see how different that'll be.
I think the best use of the tricore holo is to protect a unit other than the Taagma. So in this case i'd probably project it as Neema.
In my Draal + Taagma Tricore + Kriigel triad, I project the Taagma as a Kriigel. It works well. I imagine this would mostly do the same.
Hey guys, just played this list on Transmission Matrix against Onyx: First test ────────────────────────────────────────────────── GROUP 1 8 NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) GROUP 3 5 KIEL-SAAN (Special Fireteam: Triad) Red Fury, Panzerfaust / Heavy Pistol, DA CC Weapon, Shock CC Weapon. (1 | 53) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) IGAO Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 25) WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17) 6 SWC | 300 Points Open in Infinity Army If it weren't by my incredibly awful rolls, the game would have been mine quite easily. Things I noticed: 1) My rolls are uber shit. Neema got Flash Pulsed 3 times at the start of every turn. With BTS9. Saving on a 4+. Yeah. 3 times. Jesus... 2) My rolls are even uber shit. Rolling on 16s. 17-19-20. Rolling on 19s, a 20. Like that all f* game. Now, seriously speaking: 1) Even with my rolls, and even if expensive, the Neema Spitfire + Tricore Taagma + Kumotail is a super scary triad. Shooting on 19s, 5 dices, sixth sense, 3W and a doctor and engineer to heal....was awesome. 2) The Taagma MSV2 with 2 chaksas is amazing, specially if you combo with the Kerail smoke. 3) Kiel-Saan with a SymbioMate is a f* wall. I rolled a 2 with Metachemistry ending with ARM5. Enemy Ko Dali needed 24 rolls (7 orders) with Assault Pistols to take it down. In the end I only lost the Kiel-Saan, the Igao and the Taagma MSV2. Sadly, having Neema blinded every turn, missing my shots and having my opponent save like 90% of the wounds I made...nothing I can do there :( Next time definitely trying the double Kiel-Saan triad and I want to try a control list with Igao, Clipsos, Draal, Hellot Milita and Monstruckers (Dazers, mines, Drop Bears, camo tokens...)
I tried the double Kiel-Saan triad yesterday. I was way more impressed than I thought I'd be. Symbiomates felt superflous on them, but they were just a wall of meat that kept going and going. I rolled up 8-4 MOV on one and No Wound Incap on the other but honestly would have been happy with anything. Surprise MVP was the little idiot Kaurii who was following them around. For some reason when I first read the profile I assumed he had an E/Marat, but he's got E/Maulers. With the MOV stats on the Kiel-Saans you'll often be very comfortable having the triad reposition and lay an E/Mauler before launching an attack, but more importantly the combination of deadly melee and E/Maulers solves for TAGs in a way that Spiral otherwise can struggle with (since our overwatch pieces are too fragile to contest a proper main battle TAG and we can't meat-hack one with pheroware). I don't think they're an include in every list, the cost is too high, but the were fun as heck and by no means bad.
oh man, that would be fun to put down, lol. I guess if they shoot the wrong one you lose the Triad, but Neema is still there to harass em.
guys what about this trap: you deploy some brawler with an heavy rocket launcher to cover a line of fire then another brawler sniper to cover another side of map your opponent laugh and launch a smoke to fry your Rocket launcher guy with a VMS2 dude ... but surprise its a taagma viral sniper vms 2 \o/ you can also fake brawler VMS2 sniper to force him to spend some more orders with a 16 pts taagma the fireteam core full of taagma is very full of fun ^^
Joining the party with my first take on SC: SC Test──────────────────────────────────────────────────GROUP 1 10 NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)GROUP 2 3 3 KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) REEX Boarding Shotgun, Contender, Nanopulser / Pistol, Electric Pulse. (0 | 13) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) 5.5 SWC | 298 PointsOpen in Infinity Army I feel like the list is heavily banking on Neema doing her thing. Not sure how to fix that problem, though. Also, SCs ARO game is pretty strong thanks to the fish men.