The Foreign Company is out. Which units do you think shine, and which units won't see much play time in your table any time soon? Which interesting combinations have you discovered? What unique things can Foreign Company do that nobody else could? What do you think the Foreign Company is particularly weak against? Basically...let's discuss what the strengths and weaknesses of this Faction are in your eyes, and what things will make us great or make us fail. Don't worry...nobody expects hard data or massive field experience as off now...
One thing I've already noticed is that I REALLY want more than one Haris! Especially the Hannibal and Avicenna Haris', I'd like both at once. Between a couple of Zeroes, a Croc Man and a Peacemaker we can actually put in a very solid midfield play, but I'm trying to figure out what the best way to deliver Valkyrie to targets is going to be.
probably the special core with valk, hannibal, massacre and double bolt start more or less at the midline, access to smoke and a half decent multi weapon to clear a path and dropbears to cover flanks.
Have to agree, I do like some of the available Haris options and would love to be able to play more than one of them. However our Core Fireteams seem to nice to "only" use as a Haris (to get two) so I doubt that'll happen often ;-) I have to agree about the mid field defense, as a JSA Player, it brings joy to my heart to see all those cheap Zeros, the surprise Croc Man, and options like the Peacemaker, or my personal favorite, the two Warcors. I doubt I'll be leaving home often without two Zeros and two Warcors...I just like the idea of having options like that at my disposal too much, at least for now :-) As for Valkyrie, yeah, she's a tough one. She is very powerful, but getting her there is quite the hassle and I'm not sure yet if it'd be worth it unless she's part of a bigger Fireteam. If only she could be in a Haris with Hannibal and Massacre without having to waste the Core Option for it...it'd be such a nice little squad!
Something like this: Foreign Company ────────────────────────────────────────────────── GROUP 1 10 HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26) BOLT (Killer Hacking Device) Boarding Shotgun, E/Mauler / Pistol, Knife. (0 | 21) BOLT Spitfire / Pistol, Knife. (1.5 | 23) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 4 2 BOLT (Chain of Command) Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 27) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 2.5 SWC | 300 Points Open in Infinity Army Which is a bit SWC light, but otherwise seems solid.
I almost always come in criminally under SWC, its easy to do with all the fun SWC less toys. I prefer something to this, Foreign Company ────────────────────────────────────────────────── 7 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) 0.5 SWC | 183 Points Open in Infinity Army Though I will admit twin KHD zero is just a nomad habit at this point.
With ready access to CoC through Bolts and Hannibal I think I’ll be playing the Kriza HMG LT quite frequently. He offers the brute force punch that the faction really needs. As for delivering Valkyrie, Massacre’s Eclipse is going to be worth its weight in gold. I don’t think that running the massive Characterball Core is the way to do it, though. I’d be tempted on the Bolt/Hannibal/Massacre Haris with Valk as a solo piece that can be used if need be. It would probably be worth building a list that can either run as Hannibal Haris or the 2 Bolt + Hannibal, Valk, Massacre core and decide the fireteam comp on deployment based on terrain and opponent. I’ve got some grand designs for a characterless list to learn the basic feel of the faction. Mostly I’m very excited to convert up some merc versions of my favorite PanO soldiers!
If you want Eclipse smoke and CC power you can go with the Chimera though. Way cheeper then a Haris with Massacre. ;)
If you can make the XImpetuous order work. I haven’t written a ForCo list yet with a Chimera that has a spare order to cancel her XImpetuous in case of bad terrain or an Inferior Infiltration HFT Grunt. Don’t get me wrong she’s a great addition to the faction and I can’t wait to come up with a suitable conversion for her.
Valkyrie is the shit. No joke here, she is THE melee character in this game. The combination of skills is too over the top to make her even remotely fair in CC against anything short of the cheapest stuff. I mean, anyone fighting her can at best do 1 wound and if she chooses to Berzerk she can smash them for 1-3 wounds at a ridiculous high damage. Sure, you have to deliver her somehow, but I'm partial to an ORC pain train to do this, as having Avicenna nearby means she can go berzerk more often.
I've been considering a "two Haris" build where you give up on a full Core and instead run a three-trooper Core and a regular Haris. Something along these lines: Foreign Company ────────────────────────────────────────────────── 6 ORC HMG / Pistol, Knife. (2 | 44) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) 2.5 SWC | 191 Points Open in Infinity Army
Specific reason for not taking Breaker Combi Massacre? Breaker is one of those ammo types that is worth its weight in gold and punches way above its weight class. There are so many targets that crumple to Breaker hits, even ones delivered from a less-than-perfect gunfighter. Otherwise I dig it, I’ve been eying the Valkyrie Avicenna team but a full core hurts the points budget a lot. Didn’t think of dropping down to a 3-man core.
Nothing really. You are probably right that the better build is: Foreign Company ────────────────────────────────────────────────── 6 ORC HMG / Pistol, Knife. (2 | 44) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) 2.5 SWC | 194 Points Open in Infinity Army But I had the Boarding Shotgun on Massacre as an artifact of my initial choice for a Spitfire on the Bolt (which I think the Multi-Marksman makes a bit redundant). If I went with the Spitfire on the Bolt then I'd stick with the Shotgun on Massacre as I see that close-in firepower as very important for a team like these. Then I guess if I was expanding this out it might look like: Foreign Company ────────────────────────────────────────────────── GROUP 1 9 1 1 ORC HMG / Pistol, Knife. (2 | 44) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29) BOLT Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 18) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) BAKUNIN ÜBERFALLKOMMANDO . (0 | 24) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 21) x3 PUPNIK DA CCW. (0 | 3) GROUP 2 3 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) 2.5 SWC | 299 Points Open in Infinity Army Or, WITH the Spitfire: Foreign Company ────────────────────────────────────────────────── GROUP 1 9 1 1 ORC HMG / Pistol, Knife. (2 | 44) VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41) SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26) BOLT Spitfire / Pistol, Knife. (1.5 | 23) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) BAKUNIN ÜBERFALLKOMMANDO . (0 | 24) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 21) x3 PUPNIK DA CCW. (0 | 3) GROUP 2 3 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11) 4 SWC | 300 Points Open in Infinity Army
In my games so far, the Hannibal + Massacre + Bolt Spitfire team is the hands down winner. Hannibal is kind of meh but his ability to bring the whole team up with FD2 is amazing. Starting a spitfire up the board has obvious uses but I'm actually finding Massacre's grenades to be the most useful. I've spec fired a few times and the FD2 eclipse grenades have been excellent for closing off AROs to allow Kriza to run amok. I've also tried a Laxmee + Kaplan Doctor + Kaplan Sniper a few times as a defensive team. It doesn't seem very cost effective on paper but linked mimetism snipers always seem to roll lucky for me on ARO duty and Laxmee has been pretty good when you combine her with a peacemaker or crocman repeater upfield. Combined with the usual core of Securitate/CSU plus Zeroes up field can be a pretty tough defensive set-up. Unfortunately, if you take this team then you can't really fit in Massacre and playing without smoke can be very frustrating! I think the next thing to try is I wonder if this is the sectorial where the Iguana shines? You can combine it with defensive links, cheap infiltrators and a hacking plus which Corregidor can't match... My concern with Laxmee has been I can't combine her with smoke, but TAGs can sometimes just run through AROs, smoke be damned.
Most TAGS can but the Iguana really can't (unless you mean as a cautious move) as most of the time it will have to eat multiple armour saves and the operator will be forced to punch out (if he survives), and you're down a repeater, a burst 4 dam 16 gun, heavy flamethrower, and if it's relevant for the scenario the TAG. The Iguana doesn't want to leave cover under any circumstances, and can't really fight hard targets effectively. what it excels at is bullying light targets and anything with a visor.
incorrect. In those scenarios or when applying tournament rules which provide the Forward Deployment Level 1 Special Skill to any member of the Fireteam, the owner of Strategic Deployment, and the rest of the Fireteam, can be deployed as if they have the Forward Deployment Level 2 Special Skill.
That is what I thought when i read it fast (and is what i feel is intuitive to be). But a more careful reading is clear that if any member (the bolt) is given FD1, then the SD skill owner (Hannibal) and the rest of the fireteam (massacre and bolt) will deploy with FD2. As Tourniquet wrote above.