It’s a simple tempo: Spend Order, Activate Trooper. Declare first skill. Declare AROs. Declare second skill. Declare AROs. Resolve all declarations. Despite this tempo, everything is considered to be simultaneous. The biggest caveat to remember is that movement always has a “path” that is literally every position a Trooper’s silhouette occupies during movement. Any part of that silhouette, in any one of those positions, is valid for purposes of Declaring and Resolving skills, both for the Active and Reactive Troopers. If you vault an obstacle, for example, your Trooper’s silhouette moves up to the height of the obstacle, horizontally across the top of it, and back down to the level of the table. If this puts your Trooper’s silhouette above a wall, it can get its head blown off. Now, because you still get to do everything you declared, narratively, your Trooper’s head doesn’t explode as soon as it clears the wall. Maybe you take a sniper round to the dome and manage to stumble/stagger/fall and roll to your final position. Maybe you were conscious enough to open that tech coffin before you passed out. Everything in the game happens in steps, according to a strict order of operations. We have to pretend that it is all happening simultaneously despite this, and that takes some imagination. Just think of it as a badass anime and you’ll be right as rain.