Hey guys, so ive completed an OSSSSSS army im super happy with and only have a few greeks left to be happy with my vanilla ALEPH and i was looking around at the various factions Haqq seems super cool, a tricky versatile playstyle and a new sectorial and an updated sectorial seems like its a great time to start! How should i go about choosing between vanilla, the hassassins, qk, or the upcoming ramah taskforce to start with? Which boxes should i grab first?
While that's wise, I think the Haqqislam starter from Red Veil + Beyond Red Veil + the Dire Foes with Leila is a good place to start for vanilla and with options to grow into RTF or Hassassins.
Honestly, vanilla is best to start with. Haqq is a good beginner army but also has an insane skill cap that takes time to get close too. I think thats best if you dont want to wait until the 27th to see rtf and qk. But as they stand now, qk also isnt bad as a start cause they play like any other merc army but with less fireteam options so they arent too bad to jump in with.
Well, with our first look at RTF, I would recommend Vanilla. It looks like there will be a bit of a learning curve over in our sectorial ... Though QK might be a fun intro (or reintroduction) into mixed links.
It was announced to day that QK is being retired after a quick refresh. From what carlos said so far the Refreshed QK is Meh. In N2 it was considered competitive, but got a little nerfed what everyone else go buffed. The main benifit to QK beforehand were the Yuan Yuans,and access to the wild card models. Which are now available in many other factions. The Djanbzan core is probably the best core, getting better with this refresh as more wildcards are available. Has access to holoechoes. As for RTF, it looks like they are given them some NWI and immunities giving them a bit of staying power. The best thing I can see is a Haris with Tarik giving you access to a 6-X move harirs team with 5B Fatality 2. Very offensive harris team. thats a 41% change of a crit even with a -9 BS mod. Lots of MSV which is nice. I'm looking it over and not sure I'm going to buy into it. Though I will reserve my final decision until the full info is released. HB, is the Sneaky faction with Fidays & Mutts. Very unique play style, but it has a glass jaw. Once you start losing models drops fairly quickly. If you want to play impersonators this is the faction you want. It also has access to Holoecho for some more bait and switch mechanics. Not a learning sectoral. Haqqs main play style was to trade up in points value. RTF (so far) breaks that, bringing more 30+ point cost models. In vanilla 30+ points usually meant that cheaper options were taken before hand. While the new ones are nice, I don't see them being taken in vanilla due to the existing options available.
I'm curious - what makes there be a bit of a learning curve? (I'm very unfamiliar with the stuff in Ramah, i had a look at some of the rules but i dont know much beyond that)
Well for 1, it’s all pretty new. At first look, it also appears to be built around some fairly expensive units that are a tiny bit more durable than you typically see in HB or bring in a vanilla list. I think some newer play styles will emerge out of this from the Haqq community.
Wait for 27th March to see if RTF is yours. Don't go QK if you don't already think it's yours – that' definitely not the time. If you like muttawi'a justified rage that infidels called "OP" and wish to troll your oppoes with fidays, you can go Bahram. But if you wish get some touch of high-tech power still than better go vanilla then.
There's an opinion that vanilla Haqq does Impersonation better thanks to access to Strategos 3, still having 2 Fidays (regular one and a character) and almost everything worthy HB has, and then some. Granted, you aren't getting Fireteams, but quality of HB Fireteams is... Well, debatable, I guess.
Hi and welcome. I started Haqq a couple of years ago with Red Veil and Hassassin, I suggest you this sectorial army, I love it, anyway, with an upcoming new sectorial army I'd wait the GenCon, we already know Ramah units but we already don't know linkable options etc. About boxes, well, Red Veil starter and Hassassin are good, Naffatun, Ghulam swc, Beyond RV, Ghazi and a pair of REM.
HB has a limited selection of Fireteams. But the Muyibs are a solid core, and the Asawira Duo a cost effective HI option. The Govad, Lasiq, Ghulam are not great fireteams options. The Govads were made to give HB a MSV option (only take against Camo factions), and Lasiqs are ARO solo pieces. Ghulams fireteam is Meh, but every faction has the starter models fireteam. I'll be honest HB doesn't have the most diverse set of options, but it does have a couple different options form other factions.
I'm not so sure about that. Defensive Ghulam core with Leila is a pretty solid start for a list. The Ghulam core isn't very flashy, granted, but I wouldn't call it 'meh'.
Line infantry links used to be one of the most cost-effective things many sectorials could use, at least before monster pieces supported by cheap core became mainstream. Provided, of course, that said armies had really good active pieces as well, to whom said cheap core could be order generators and AROs. Muyibs, as much as I want to like them, is a hefty investment that will indeed be reliably going for a turn, but otherwise has roughly a punch of Ghulam link (with different ranges though) and then dies just the same at the end of the turn, leaving you with very little to work with afterwards. At that point you're asking yourself why aren't you playing an army with a real centerpiece core. The answer is, of course, because you want mutts to cover your link's butts, and because you like haqq flavoured secondary attack vectors, so that redeems questionable merits of links proper.
This is the Haqqislam forum, effendi, try looking in the PanO forums. Though 2 of each of those is probably more reasonable to handle, in all honesty. Haqqislam ────────────────────────────────────────────────── GROUP 1 2 8 4 DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) GROUP 2 2 NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) 2 SWC | 104 Points Open in Infinity Army I'd probably drop two of the Daylami first, 4x Inferior Infiltration Limited Camo Panzerfausts are usually overkill. Not like you're going to get more than one shot from them, anyway, though.