A friend and I have a game scheduled and we will be playing Deadly Dance. He’ll probably be bringing some form of Haqqislam. He loves his Maghriba Guard, so I strongly suspect I’ll be seeing that. I’ve got a decent spread of Ariadna, and can run TAK or US in addition to Vanilla. I’m not feeling too inspired though in my list. Here’s one thought I had going with TAK. I was thinking it would make a good excuse to bring the autocannon. Tartary Army Corps - Deadly Dance (300/300 | 6/6) Group #1 | 10 Models | 8 2 0 Colonel Voronin Sensor Lieutenant | Sensor, Lieutenant, T2 Boarding Shotgun, Pistol / AP CCW (21) Frontovik Engineer | Engineer, T2 Rifle, D-Charges, Assault Pistol / Knife (27) Kazak Spetsnaz HMG | CH: Ambush Camouflage, HMG, Pistol / Knife, CCW (38) Line Kazak Light Grenade Launcher | Light Grenade Launcher, Rifle, Pistol / Knife (13) Line Kazak Rifle | Rifle, Pistol / Knife (9) Warcor Aerocam | Aerocam, Flash Pulse, Stun Pistol / Knife (3) Vassily Marksman Chain of Command | Chain of Command, T2 Marksman Rifle, Akrylat-Kanone, Heavy Pistol, D-Charges / Knife (39) Veteran Kazak AP HMG | AP HMG, Heavy Pistol / Knife (47) Assault Pack Handler Assault Pack | Rifle, Smoke Light Grenade Launcher, Pistol / Knife (10) Antipode | AP CCW (5) Antipode | AP CCW (5) Antipode | AP CCW (5) Group #2 | 5 Models | 2 3 3 Strelok Observer | Forwward Observer, Boarding Shotgun, Pistol / Knife (20) TankHunter Autocannon | Autocannon, Pistol, D-Charges / Knife (34) Irmandinho Chain Rifle | Smoke Grenades, Chain Rifle, D-Charges, Pistol / AP CCW (8) Irmandinho Chain Rifle | Smoke Grenades, Chain Rifle, D-Charges, Pistol / AP CCW (8) Irmandinho Chain Rifle | Smoke Grenades, Chain Rifle, D-Charges, Pistol / AP CCW (8) Open in MayaNet Show me your Deadly Dance lists.
Too many Irregualrs for my taste. Tartary Army Corps ────────────────────────────────────────────────── GROUP 1 10 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TM KURYER (Total Reaction) Uragan MRL, Antipersonnel Mines / Electric Pulse. (1 | 21) TM KURYER (Total Reaction) Uragan MRL, Antipersonnel Mines / Electric Pulse. (1 | 21) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) VETERAN KAZAK (Forward Observer) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39) RATNIK Heavy Rocket Launcher, Heavy Shotgun / Heavy Pistol, Trench-hammer, Knife. (2 | 44) GROUP 2 3 COLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) 5.5 SWC | 298 Points Open in Infinity Army
I regularly run 3-5 irregulars in most of my lists, between irmandhinos, antipodes, desperadoes, and warcor. Especially in a quadrant control mission like this, having some models that move quickly out to take the far quadrants and serve as speed bumps.
I'm curious what your plan is for group two in that list? I get you need a LT but two naked kazaks plus him seem like they don't have an ARO presence and aside from an order here or there to push out sensor is it worth it to expose yourself to strategic command token use?
@Paladin, on the back of what @Randomcallsign has said, having Voronin in the second group also means you dont get to take advantage of the Strategos order in the main group with all the shiny toys to spend it on. It might be better to shuffle the groups around and have some specialists and attack pieces in both groups - also means if you go first then your opponent has to decide where they strip orders from ;)
I was assuming that the groups weren’t set in stone reading the list, but I could be wrong. Especially since shifting those three to the first group means that you can make a line Kazak core with them and the two veteran Kazaks. For my list, I’ve got a core that can support the Vet Kazak hmg and push forward to take a quarter. It brings along an engineer if a Classified comes up or the vet gets immobilized. The spetsnaz is an amazing tool piece and the antipodes are furry guided missiles. The tankhunter and vassily have FD1, so they are already starting in a quadrant. My only concern is the staying power of some of the chaff models. I could try to switch around and bring a more defensive core and just an offensive Harris. I’d have to make sure that I move into the quadrants though. Or I jump to US and bring something like this. Deadly Dance──────────────────────────────────────────────────GROUP 1 10 MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)GROUP 2 3 1 1 GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) AIRBORNE RANGER Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 20) 6 SWC | 293 PointsOpen in Infinity Army I’ve got some ARO and a decent amount of staying power. The marauders are little of a double edged sword with the dogged.Ive got a few points to play with upgrading a profile or switching adding a warcor.
My bias is showing here but I love that US list. Only worry would be terrain dependent. I usually struggle safely moving a full 5 man core up-field to where those marauders want to be. That said, range bands and FD2 should allow them to deploy aggressively enough I suppose.
FD2 was my hope for getting in close quickly. I’ve had decent luck with marauders so far. We’ve been playing on tables with a decent amount of terrain, and a few long sight lines, so I should have room.
My list was something i have thrown togeteher in lunchbreak on work. But your advice is valuable. I think i would swap places of Voronin and the Ratnik. or maybe this: Tartary Army Corps ────────────────────────────────────────────────── GROUP 1 8 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TM KURYER (Total Reaction) Uragan MRL, Antipersonnel Mines / Electric Pulse. (1 | 21) TM KURYER (Total Reaction) Uragan MRL, Antipersonnel Mines / Electric Pulse. (1 | 21) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) RATNIK Heavy Rocket Launcher, Heavy Shotgun / Heavy Pistol, Trench-hammer, Knife. (2 | 44) VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39) GROUP 2 5 COLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21) VETERAN KAZAK (Forward Observer) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) 5.5 SWC | 298 Points Open in Infinity Army I could make group 2 a core link, but using my Leutnant in this way is kind of recles for my usual play style. But it could work out realy great.
That is a beautiful list with an eyewatering amount of templates. I might steal this for the future. Also with the 2 points remaining why not make the line kazaks FO's, I mean if you have the points just sitting about why not let them flash pulse, cap an objective or spot for the muls should the vet drop dead. -EDIT- TAK 300 Heavy Collateral ────────────────────────────────────────────────── GROUP 1 8 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TM KURYER Katyusha MRL, Antipersonnel Mines / Electric Pulse. (1 | 14) TM KURYER Katyusha MRL, Antipersonnel Mines / Electric Pulse. (1 | 14) FRONTOVIK Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23) LINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16) LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10) LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11) COLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21) GROUP 2 4 2 2 RATNIK 2 Molotoks, 2 Panzerfausts / Heavy Pistol, Trench-hammer, Knife. (2 | 54) VETERAN KAZAK (Forward Observer) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) 6 SWC | 300 Points Open in Infinity Army My made my own list in reaction to this because I absolutely love the idea of a strong base of orders feeding a couple of muls to help breakthrough with a Ratnik led push. I made sure there's plenty of FO's, and the Veronin link is a nice castle that can hold a section of the board. I also stuck a FO vet to duo with the Ratnik. The idea being there's a tough as nails specialist following him about, and he can FO and call in the heavy ordinance on targets of oppertunity. I also chuckled in a pair of Irmandinhos too provide smoke and be disruptive as usual. I also kept it to 2 muls because those are the mini's that I actually own, that and used the Katyusha vs the uragan as that's become personal preference for lobbing guided misery at my foes. Also coordinated orders are your friend here, as with 1 order you can call in a pair of guided rounds onto your target. There was a thread way back where a guy was doing this with 2 muls and 2 kuryers. Cheers Tovarish.
Sorry guys, but the lists you are pondering are godawful. There is no rhyme or reason to be found besides overusing crappy remotes. :-(
The lists with all the traktor muls were not at all what I originally posted or would ever run. I didn't get a lot of responses on my lists, but I tried to provide some advice after the post got hijacked. I tried to be slightly constructive, but I'm not sure there wasn't a fundamental flaw in the traktor list.
I feel like deadly dance is a tricky one for Ariadna outside of the French because we're never going to be able to score a full ten points. That said, having AP ammo in spades certainly helps out a lot. I've been tinkering with a US list for deadly dance myself but I haven't decided what to do with the final 25 points. I don't want to strand two hardcases for example in pool two with no orders to feed them, but it's seeming like the most reasonable option at the moment. USAriadna Ranger Force ────────────────────────────────────────────────── 9 1 3 DEVIL DOG Heavy Shotgun, Smoke Grenades + 1 K-9 Antipode / AP CCW. (0 | 39) K-9 ANTIPODE AP CCW. (7) MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) 6 SWC | 275 Points Open in Infinity Army
Your starting list was actually much better @LankyOgreBP . Just some little changes (the frontovik engineer is pointless for example and never use an obvious and weak lieutenant against Haqqislam) and it would we pretty good. I would run a camo heavy list with as many minelayers as possible in this scenario. The Veteran, especially in a linkteam, is so tough that a smart opponent will probably just ignore him. The 5th Line Kazak is just there to fill out the linkteam once the sniper is down. Your active tools are the Spetsnaz, the Streloks and the Antipodes in Round 1, the Streloks and the Linkteam in Round 2 and Vassily in Round 3. Tartary Army Corps ────────────────────────────────────────────────── GROUP 1 10 SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Rifle / Pistol, Knife. (0 | 9) LINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16) VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) VASSILY (Chain of Command) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 39) GROUP 2 4 2 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) 112 Light Shotgun / Pistol, CCW. (0 | 12) 6 SWC | 300 Points Open in Infinity Army
@Randomcallsign I sort of wonder about the marauders with a paramedic and in this mission. I love the marauders, and had a similar core, but I always want to use Dogged. Its really helped make marauders just an order sink to dislodge. I'm not sure what else to put in the 25 points. Maybe doubling up on blackjack snipers is overkill? USAriadna doesn't quite have the right profiles to fully embrace limited insertion, maybe if we had a wildcard to throw in there. :) I feel like to get enough orders into a second pool, you'd have to either drop the devil dog or one blackjack. @Commoner1 Thanks for the thoughts. I figure the engineer can help with classifieds and brings a t2 rifle himself, so can help put down pesky targets. I'm not so sure about over investing in minelayers for deadly dance. The biggest threats are going to be TAGs, which won't really care about DMG13 mines. Maybe the scout minelayer, but even then, most TAGs have high BTS too. I can see what you mean about Voronin as the LT, but with ssl2 and CoC, I was thinking about testing Strategos.
NEVER build your list around classifieds (unless you play Highly Classified)! Focus on the mission itself, so drop the engineer. There is one TAG on the field but tons of infiltrators/impersonators/mutts who will eat your troops alive. They are the real problem. The TAG is handled by a Strelok BSG, Vassily or the linked Vet Kazak. And Voronin is basically NEVER a good pick because you get 2 Line Kazaks and still have points to spare for a lesser price. @Randomcallsign Your basic list idea is okay, but there is no point in using 2 Blackjacks. All the talk in this forum about Blackjack Sniper AROs is BS to be honest. So drop one and use the AP HMG variant to crack tougher targets. The sniper variant just relies on lucky shots and is easily countered. The Devil Dog is generally a bad choice IMHO and especially the BSG profile is overpriced. There is also no need for a second Maverick. If you want to run a biker list, use Desperados. Drop those and add some cheap cheerleaders/Hardcases/Foxtrots and you are good to go.
@LankyOgreBP the logic for the paramedic was to shoot a medikit into that total immunity Dog Warrior if the opportunity presents itself. I'd also agree that having only one blackjack is probably better, I just like their kit with SMG and chest mines to hold down a zone. @Commoner1 dropping to one would free up the SWC for the AP HMG as well. Also, I agree with you, in almost every situation I'd rather have four shots with AP than two shots with T2. I'm also biased towards the devil dog because I have one that's absolutely gorgeous so I try to force it in when it may or may not be the best option.
@Commoner1 I try never to speak in absolutes (I recognize the irony). My thought was that since No-TAG means an already up hill battle on points, I may as well give myself options for the classified. Plus, the frontovik itself has a nice set of kit and the engineer can help keep the vet kazak going if immobilized. Apparently, I also like it. In regards to voronin vs line kazaks, I would argue that from Voronin, you get two orders any way and a model that can actually do something. For whatever reason, I usually do not like the basic line kazak profile. :shrug: As far as the skirmisher threat, I've never really found mutts to be a problem with my one opponent and he rarely brings many infiltrators. He likes AD troops, but most battles take place on his half of the table. @Randomcallsign paramedic makes more sense in that case. Maybe drop the devil dog to a chain rifle? the BS on the shotgun is pretty lackluster. I appreciate all of the help and assistance. There are some great thoughts.
Due to life getting in the way and scheduling, we haven't had a chance to get this game in. Hopefully there will be no snow this week. I've tweaked the US list a little, dropped the Minuteman and added a second Desperado and a bs foxtrot. Also changed the Marauders to a rifles and paramedics instead of shotguns. Still not sure I have enough punch. I have a lot of single burst or ARO pieces. I like the TAK list a lot and it has the punch that I feel I need to bring. I'm just not sure if I want to bring Voronin and his big base. Or I could switch it around to a line kazak core with snipers and a frontovik haris with a vet.