Hack Transport Aircraft vs Inf Combat Jump and Sup Combat Jump

Discussion in '[Archived]: N3 Rules' started by jimbo slice, Feb 9, 2019.

  1. jimbo slice

    jimbo slice Well-Known Member

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    HACK TRANSPORT AIRCRAFT (COMM-SAT) ARO
    ARO, SHIELD-1.
    REQUIREMENTS
    • This program may only be used in response to the opponent declaring an AD: Combat Jump Order.
    EFFECTS
    • Allows the user to react in ARO to the declaration of an AD: Combat Jump, even without LoF to the target.
    • By using this program, the Hacker may make a Face to Face Roll with his WIP-6 versus the PH Roll of the enemy making a Combat Jump. If the Hacker wins, the enemy making a Combat Jump suffers the effects of a Dispersion. If the Hacker does not win the Face to Face Roll, the Combat Jump proceeds as normal, but the Hacker suffers no further ill effects.
    • This program's range covers the entire game table.
    AD: Inferior and AD: Superior Combat Jump are not AD: Combat Jump. Ergo, you can not HTA against those skills. Discuss.
     
  2. inane.imp

    inane.imp Well-Known Member

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    AD3 says:

    "Level 3 of Airborne Deployment is identical to Level 4, Combat Jump, with the only exception..."

    AD5 says:
    "This Level has the same effects and limitations as the previous one, with one exception:..."

    So while I can see the argument that the ability to hack AD4 is a property of HTA rather than AD4 and so technically isn't propogated to AD3 and AD5 via the above provisions I really don't believe that's the intent.

    The intent is clearly that "these skills function in all respects like AD4 with one exception", and that vulnerability to HTA is not excepted.
     
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