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IA vs Haqq, Decapitation

Discussion in 'Yu Jing' started by zapp, Feb 7, 2019.

  1. zapp

    zapp Well-Known Member

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    What do you think of the following list specifically designed to play Decapitation vs Vanilla Haqq in our escalation league?
    I already played this game against one of the top players of our local meta, but before spoiling the result, I wanted to collect your thoughts. My ideas behind this were the following:
    --
    - I played the LÙ DUĀN as an EVO hacker with the idea to bait a Fiday into my Heavy Flamethrower
    - The LT is open information, so I wanted the Daoying of course and I opted for the Minelayer to add some protection against assassination attempts. If the hacker was the LT, I probably could not use him for Controlled Jump because a possible Fiday would be lurking next to him.
    - Against a possible bunker of Ghazis and mines, it would be very hard to get to his LT with anything in IA, but with two Liu Xings, it should be order efficient and achievable.
    - The Hulang should be my Datatracker with the hope for a first turn run on his Desinated Target.
    - The HaiDao in a very cheap linkteam to provided ARO duty and to kill any Ghazi that would run to my side on the table.
    - The 2nd LiuXing should have a MULTI rifle to effectivly kill Ghazies.

    Decapitation v2
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    LIÚ XĪNG Boarding Shotgun / Pistol, CC Weapon. (0 | 32)
    LIÚ XĪNG (Specialist Operative) MULTI Rifle, D-Charges / Pistol, CC Weapon. (0 | 38)
    DĀOYĪNG Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
    DĀOYĪNG Lieutenant L2 (Minelayer) MULTI Sniper, Antipersonnel Mines / Breaker Pistol, Knife. (1.5 | 32)
    HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    HÚLÁNG (Fireteam: Duo) 2 Submachine Gun, E/M Grenades, D-Charges / Pistol, Monofilament CC Weapon, Knife. (0 | 41)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
    Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    3.5 SWC | 300 Points

    Open in Infinity Army
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    I'm not in love with the Hulang for this setup. I'm really missing Zhencha to stealth-climb in order to kill that which needs to die.

    Still not really happy about relying on AD troops, but I think they can work by simply forcing your opponent to un-group and then just walking in where they need to go. Still that Haidao is a bit lonely in punishing units that decide to peek out.

    Marker state LT I assumed worked wonders at avoiding Fiday. Bonus points if you put the Hacker defensively near the Fiday in case it tried to Discover+Shoot the LT.
     
  3. TJE

    TJE Pulpibeerlover
    Warcor

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    Like your concept and your thoughts!
    I would try putting an son bae in for your link Team it is such a great Aropiece!
    The Lu Dann trick might work well especially if you are goin first and holding him back and place it as an Evobot!
    For your Jump Troops I recommend a Spitfire! Walk in kill as much as you can and put it in suppressive fire! And i would downgrade the hu lang for a zencha
     
  4. zapp

    zapp Well-Known Member

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    I think my idea was to be more resilient against CC attacks, but in retrospect the Zhensha would be the better option because of climbing plus and camo state.

    I wanted to have a shock weapon on the Liu Xing and a close corner weapon too, thats why I had the boarding shotgun. But I agree with you on the Zhensha. This would free up points for the Son-Bae.
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    I'd switch the Daoying HD to be the Lt. That way it can use one Lt. do do assited jump and later use agian to go back into Camo. The Sniper Lt. is going to become a target as soon as it reveals both for being a sniper but also just being the Lt.
     
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  6. zapp

    zapp Well-Known Member

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    The game started with loosing the LT roll and my opponent having saladin, so I would face an uphill battle and I had to place all my models while deploying. I decided to deploy the Hulang to protect my Designed Target and in "my corner" of the map. (we both deployed heavly in one corner of the map)

    My opponent then deployed an open Fiday as his Datatracker next to my DT and AlJabel tried to infiltrate next to my HaiDao, but failed. He successfully infiltrated a regular Camo marker next to my zone though.

    The DT was gone in one order, but the Hulang was quite "invincible" and killed the Fiday and later AlJabel in my opponents turn, eventually dying to a last minute long range rifle shot.

    In my first turn, I revealed the LuDuan while buffing it with MMSL2. It killed a Ghazi, but died against the Djanbazan in Suppressive Fire.
    After that, I buffed and dropped the MULTI LiuXing, killed his DT and a bunch of orders before being isolated and later killed by the Ghazies and the Djanbazan.

    The 2nd turn was mainly reshuffeling, because I didnt't want to reveal my 2nd Liu Xing in that turn as I didn't want my opponent to be able to react.

    The third turn for Haqq ended with an attempt to kill my LT with a chain rifle, because I was so stupid to put a non-camo model next to him. To my luck, I did the dodge and was safe, because it was the last order of the turn.

    I finally dropped the Boarding Shotgun LiuXing and had to chew through a Barid Killer Hacker and three linetroops with Light Flamethrowers to finally reach Saladin. I tanked the first Flamer while killing the first guard. I could then get free sight in 8" to Saladin while staying in cover and decided to put all shots into him. Saladin saved on shot and activated NWI while the LiuXing also got one wound, also activating NWI. On the second go, I again hit both shots on Saladin and I lost my last wound on the LiuXing while doing so. I then came down to the two armor saves, which Saladin both did.

    With Saladin alive, my opponent not only saved his LT, but also had more surviving army points to a slim margin. So this my potential 7:5 win turned to a 2:7 loss.
    It was a tight and nice game!

    In retrospect, I should have chosen the Zhensha and placed it near his DT. I also should have tried to kill his LT guards instead of pumping all shots into Saladin as I still had orders left. I was lucky with a lot of armor rolls during the game and did both Combat jumps, but my opponent won the LT roll and saved three important rolls, so it was an even game.

    As always, the Ghazies were the most versatile and dangerous troops in the game and I would anytime sacrifice an expensive ARO piece to shut them down.
     
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  7. zapp

    zapp Well-Known Member

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    I decided against that, as I wanted the mine to protect the LT without having to deploy both Daoyings together. I also had to expect a Fiday next to my marker and this would mean I could not use the Hacker to buff my bot and jump troops without risking a shotgun ARO.
    The choose the model more because it is a Camo-LT with a mine than for the weapon.

    In Decap, the LT is open information.
     
  8. Ariwch

    Ariwch Tournament benthotic lurker

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    I think, I would change it to something like that:
    Decapitation v2
    ─────────────────

    GROUP 1
    10
    LIÚ XĪNG Boarding Shotgun / Pistol, CC Weapon
    LIÚ XĪNG (Specialist Operative) MULTI Rifle, D-Charges / Pistol, CC Weapon
    PANGGULING Hacker (EVO Hacking Device) Electric Pulse
    DĀOYĪNG Lieutenant L2 (Minelayer) MULTI Sniper, Antipersonnel Mines / Breaker Pistol, Knife
    HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife
    ZHANSHI Missile Launcher / Pistol, Knife
    ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife
    ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife
    ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife
    ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife

    GROUP 2
    3 / 1
    RUI SHI Spitfire / Electric Pulse
    Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife
    YÁOZĂO Electric Pulse
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse
    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife

    6 SWC | 299 Points

    http://army.infinitythegame.com/ind...MCFaHRU/PUCQHWAXSXCpEW5geyEQGWBfRL5JA1kaT08gA
     
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  9. Space Ranger

    Space Ranger Well-Known Member

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    Ah got it. I found that having a camo Lt. in this is very important. And keeping it camo. I've had to deal with Grenade Launchers, and camo troops can't be targeted with them until they are revealed.
     
  10. zapp

    zapp Well-Known Member

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    While thinking about the Zhensha, I remebered why I did not choose him. He cannot be in marker state when he is the Datatracker. So he would be very vulnerable if I got the 2nd turn.
     
  11. Mahtamori

    Mahtamori Well-Known Member

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    The Hulang is so exposed. It's the reason why I haven't quite dared take it yet. It's going to sit out there, exposed to Hackers, and possibly without even Fairy Dust to protect them. At 40 points, it's also not a low-priority target.

    Mowang might've been more interesting, would mean you'd have to give up the Chaiyi and Warcor, but well... also makes that offspring of a dog a really juicy target for the Fiday, so you'd likely not have got to keep him...

    Impersonation is hard, man...
     
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