I hope we will see O-12 in the near future. Interesting ist that we have many weapons and ammuniton types which are forbidden by the Concilium Convention. This will influence the O-12 Sectorial too I think. I am very interested in the special weapons and tactics they may have ^O^
Weapons forbidden by the Concilium convention are forbidden for use against humans only, they are still legally carried and used against aliens, remotes, structures, rogue AIs, etc.
Where do you find the reference for this? The wording of the warning notice speaks against your comment. The warning notice speaks of the simple "use" of the weapon and ammunition and not the use "against" something. So only the use will be prosecuted. So we need more references for further interpretation.
Ah okey, and where can we find this rule. Please give me a link or other reference. This would be nice :-)
Hague Conventions of 1899 and 1907, with later amendments and protocols. Several of the Geneva Conventions. I could hunt for specific protocols if you want, but I'm not a lawyer on international armed conflict law, so that would take me some time.
Good idea. But these agreements are not really useful because we have a question about rules in a fictional world with fictional weapons. Okey, we can look if we find similarities but all the nations of these agreements don't exist anymore in the world of infinity in their original form. But if we look for similarities we don't know what international law and agreements exist in the world of infinity. But would it not be interesting to see a faction which doesn't use any of the forbidden weapons? Amazing if they hunt down targets alive to indict them for war crimes. Yes, aliens too! Why not? Okey they are no humans. But there are many alien races which fight for the human sphere. Basic liberties have to exist for them. We have to think about this if we talk about the "weapons rule"...
You're mixing two problems here. One is coherency of the fictional world and its rules. The other is a game and its rules. Including game balance. Design a faction that doesn't have access to any weapon listed as "Prohibited by the Concilium Convention" by the entries that are, generally, consdered to be fluff? This means a list of banned ammunition: Spoiler: List of banned ammunition types Double Action Double Trouble, Electromagnetic (inc. EM/2) Explosive Fire Shock T2 Viral. Which in turn means all the following wepaons are illegal(because of the ammo used, or just on their own): Spoiler: List of banned weapons Blitzen (EM ammo) most variants of CC Weapon (due to using prohibited "ammo") Chain-Colt & Chain Rifle (blanket ban) Chest Mines (Shock Ammo) Contender (DA ammo) CrazyKoala (Shock Ammo) D.E.P. (EX ammo) D-Charges (EX ammo) Drop Bears (Shock Ammo) E/Marat (EM ammo) E/Mauler (EM ammo) E/Mitter (EM ammo) Feuerbach (DA & EX ammo) Flamethrower (Fire ammo) Flammenspeer (Fire ammo) Heavy Machine Gun (HMG) in Multi variant (Shock & EX ammo) Hyper-Rapid Magnetic Cannon (HMC) (Shock & DA Ammo) Katyusha MRL (DA ammo) Knife (Shock ammo) Marksman Rifle in Multi, Shock & T2 variants due to respective ammo Mines (with the specific exception of Cybermines) Missile Launcher (ML) (EX ammo) Nanopulser (blanket ban, curiously enough not covering the larger Pulzar variant) Panzerfaust (EX ammo) Pistol (in the Viral Pistol variant) Portable Autocannon (EX ammo) Red Fury (Shock Ammo) several varaints of Rifle (depending on ammunitoin) Rocket Launcher (RL) (Fire ammo) Shotgun (All variants, blanket ban) Sniper Rifle (with the exception of AP, K1 and Plasma) Submachine Gun (Shock ammo) Tactical Bow (DA ammo) Trench-hammer (DA ammo) Urugan MRL (Shock ammo) WildParrots (EM ammo) Zapper (EM ammo) Think of it. If we stick to the rules, your "by the Concilium Convention" army couldn't have knives (because they're considered weapons with Shock Ammo, and illegal as such). Your Engineer can't have their plastic explosive demolition charges, because they are EX weapons. Also, quite a few (if not all!) Hacking Devices would be illegal, since they have access to programs with Double Trouble Ammo or Shock Ammo. And unless you have a good AP HMG & Rifles, good luck dealing with TAGs or better-armored HI. Hope you brought your ADHL / Akrylat Kanone, because all the typical anti-vehicle weapons are AP+EX (Panzerfaust, DEP, Missile Launcher) or at least AP+DA. Which is why I do assume - while it is not written anywhere in the rules - that Concilium Convention does prohibit use of such weapons against human beings. Or, to cover it more widely, living beings / sentient entities. Slapping a D-Charge to a person and activating the detonator is forbidden, but using the same D-Charge to blast doors open won't cause a bat of an eye. And that's all assuming those Conciium Convention ban notes will have any effect on the actual game rules. Because so far - that is, for the previous two editions, and as far as the current, N3, runs - they've been just fluffy pieces of text.
I think you've got a spot on interpretation, and am impressed by the amount of time you must have taken to pull this together. That said, I always thought it would be pretty cool to see a "police" faction that uses no (or very few) banned weapons/ammo types. For instance, I think d-charges, would be fine for the reasoning you laid out. It would also open up the possibility of introducing some new weapons (not that we need them). I could see a tear gas grenade or a "glue grenade" using adhesive ammo. The sectorial would likely not be great, but it would be interesting. Lock down pieces with ADHL equivalent or Jammer, and then cap objectives or maybe kill with AP HMG. Special variant multi weapons with only AP/Stun option? It would be interesting and I would buy in, regardless of how competitive it was. At the very least, it would be great for RPGs.
I should note that in another setting that has some pretty major laws of war, there are actually two separate classes of prohibited weapons (or prohibited uses). The first one is the galaxy's primary Do Not Fuck With list. The penalty clause is that ANYONE using a Tier 1 Prohibited Weapon will have their entire polity (if not necessarily the people) destroyed by everyone who has signed the Accords, even if it takes the use of Prohibited Weapons to do it. Tier 2 weapons lead to War Crimes trials, and can have immense penalty clauses deployed to discourage the stupid.
Didn't Bostria say that the blue N near Adepticon was going to make Uprising look like nothing, or something to that effect? Basically the anger felt by some over Uprising would be magnified and spread out over the whole player base. I can't remember where I saw that, but I'm pretty sure it was in an official CB video...
I remember it too. But I am not happy about this. Uprising was okey. The split of JSA was not bad at all. But again a new and greater split or something? Why again? For balance? I don't like the idea of splitting more and more. If this was the hint. CHA split? The new 112 profile has something to do with that I think. Don't get me wrong it is only a feeling. I hope we will get some new infos soon. The probability that QK is effected is high. Also if we look at the last statistic Hassassin, Morats and Caledonia are not save too. So their could be a great change. I don't like the idea if all of them will be effected. But hey, profile updates are not bad at all. But I hope not too many minis will be forced to "retire"...
NA2 Military Orders. "Kan that's crazy! You're crazy! You hate Knights!" Sure. It's crazy...but at the same time, they'll need an open Sectorial slot for Svalarheima and their other option(ditching NCA) won't be as well-received or functionally simple as cutting the Military Orders into their own NA2 force. Hell, it could be a JSA and Ikari Co situation and make two NA2s out of it. Other option is ditching NCA, which I wouldn't be horribly opposed to given how pathetic their support has been. They couldn't even be bothered to rework the NCA starter by now.
@kanluwen I don't think that's extreme enough to upset the whole community. It would definetly piss off the PanO forums though. If there is a hard cap on the number of sectorials per faction I could see it happening before Svala drops.
MO seems to be the boarding drug outside of Europe. Before the release of the new models of Hospitallier etc. I would have bet this would be the first PanO sectorial for retirement, cause the starter is old and crappy. But I don't think anything will happen with it soon or in the future. Don't think IA can take it's place in the marketing.
Are you kidding me? Knights becoming a de facto PanO merc faction in NA2 to make room for Svalarheima? I could see that pissing off the whole of the community. :P Nah. See, if it's old and crappy they'll keep it...after all we only resculpted the SAA box to discontinue it shortly after. ;) I can't personally think of any Knight related marketing that makes me think "OMG I WANT TO PLAY PANO"...but that might just be me. And I do think that Invincible Army absolutely could take the place of Military Orders as a marketing tool.