Been trying to find a good combo for a 2 group list that can take care of missions that need specialists. I had a good on but it uses fusiliers. Just wondering what others have been using.
I find that MO actually has a really really good specialist game – any units you wanted to include specifically?
Something along these lines feels like it's going to work well: Military Orders ────────────────────────────────────────────────── GROUP 1 10 KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43) ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15) ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) FATHER-KNIGHT Missile Launcher / Breaker Pistol, DA CCW. (1.5 | 49) MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) TRAUMA-DOC (Father-Doctor) Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 4 1 MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
Great list, thanks for sharing it! I tend to put the medic in the secondary group, because doctoring (especially a failed one) drains the order pool of the primary Group. Would you consider putting the Trauma-Doc (and maybe the Machinis) with his Palbot in G2 swapping for Mulebot (and the Hacer)? Happy hunting!
Oh, sure! I always consider groups a "thing to be figured out in detail" with play rather than something fixed, and Doctors and Engineers are something I'd usually put into Group 2. My only concern with that here would be the limited orders available, and if they would be enough to achieve their mission with what they would have to work with. Of course, there's always the argument that if it's going to take too many orders to pull off then you shouldn't bother Doctoring anything!
The trick is to start with a solid base, then go out and play 10-ish games. Then change one thing, and play another 10-ish games. And so on.
Playing 10 games with the same list is good training in theory. In reality you'll always change things up for Missions, to test stuff and to improve the lists over time. Playing a bunch of games will let you get a feel for which units do what and which perform well reliably. So playing a lot of games is always helpful no matter how good or bad you and the respective lists are. Just don't make the mistake to go for a kneejerk reaction after 2 games with an unfamiliar unit.
I think he is refering to play those 10 games with the same base, not the same exact list. The mission ask for killing? minelayer Crocman The mission ask for specialist? FO Crocman The mission has exclusion zone but needs HD specialist? Hexa khd small changes but you can practice the concept, kind of starting every Varuna list with Fusi+sniper Kamau link and then looking whit what to complete the rest.
Oh I actually think a very good list should be able to perform well in a variety of missions and once you have one playing it over and over is very good practice to hammer down every detail and abusable interaction that list can come up with. For tournaments I usually bring one list for a very specific mission and play 4 games with the other. And then still end up deciding I'd rather stick with the comfortable list for all 5 games. Admittedly that is easier to do with certain factions like Tohaa and Aleph where you'll always have capable and Order efficient Specialists handy anyway, but it does work for PanO just fine. Shoot first and push the Techbee over an empty field to push buttons is a solid enough plan to go for in the majority of missions (Not so much Highly Classified tho). Spending all your money on firepower and then grab the cheapest available Specialists for the missions, dominate the field has a rather big advantage for anything that is decided in the later turns as long as you can stop yourself from prematurely shooting your opponent into retreat. PanO is fine relying on Trauma Docs and Auxilia instead of monster Specialists. 2 Orders spent on a WIP12 dude to push a button handily outscales a WIP15 guy just getting one try after all.
In Season 10 having the "right" specialist for the job makes a big difference too. Once you cover all those options you will be in with a winner.