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New FAQ (v1.5)

Discussion in '[Archived]: N3 Rules' started by Koni, Jan 23, 2019.

  1. Koni

    Koni BanHammer
    CB Staff

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    Berjiz, Wolf, FatherKnowsBest and 8 others like this.
  2. inane.imp

    inane.imp Well-Known Member

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    Must say, these FAQs are very tightly written: the obvious second and third order interactions seem to have all been covered. Good job!
     
  3. RogueJello

    RogueJello Well-Known Member

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    I can't remember all the details of the Xenotech "tricks", but it appears that they've plugged those holes.
     
  4. theradrussian

    theradrussian Well-Known Member

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    So as I read it, using engage still gets you stuck to a wall?

    I assume that means this interaction is working as intended...
     
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  5. Sedral

    Sedral Jīnshān Task Force Officier

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    Nah it's ok, you just can't do it with different kind of marker state in the same order. Like, you can't pick a To camo, camo, holo and impersonator model, and coordinate them all to make them go back in their respective marker state since they are different skills.

    Not exactly. Sure they don't generate AROs, however Xenotechs can still be used as human shield to bypass mines and templates which is kind of a big deal too i think. It completly breaks immersion.
     
    #5 Sedral, Jan 23, 2019
    Last edited: Jan 23, 2019
  6. Zewrath

    Zewrath Elitist Jerk

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    Yeah, I must admit I was thoroughly disappointed in this as well. :expressionless:
     
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  7. BLOODGOD

    BLOODGOD Vampire Hunter

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    (We're setting aside the fact that "Dominate the Sector" is not a rule in the ITS packet.)
    I think the more helpful answer would be to also note that the Xenotech cannot control the Tech-Coffin (nor anything with similar language) nor dominate a ZO by itself (because it's neutral and costs zero points, respectively). This is not immediately obvious from, for example, the language in the objective section of Acquisition:
     
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  8. Robock

    Robock Well-Known Member

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    At least in Safe Area and Frontline, we now know without a doubt from that FAQ, that yes the xenotech counts as being in the zone even if you lost the CivEvac State.
     
  9. Hecaton

    Hecaton EI Anger Translator

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    Civilians and mines - want clarification on what's going on here. First short skill- move. Trooper with civevac civilian walks near mine, it goes off in their face. Second skill - move. Walk the civilian into the mine's aoe. What happens?

    The change with AI beacons and deployment zones seems unnecessary but whatever.
     
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  10. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    The Mine doesn't trigger.
     
  11. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    Do Fireteam burst mods now apply to triangulated fire?
     
  12. colbrook

    colbrook Grenade Delivery Specialist

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    No, Entire Orders do not benefit from Fireteam burst mods.
     
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  13. DukeofEarl

    DukeofEarl Well-Known Member

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    ninja'd with the right answer
     
  14. Hecaton

    Hecaton EI Anger Translator

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    More spcifically, wouldn't it retroactively un-trigger, since it already triggered during the first short skill?

    Honestly, the xenotech adds a lot of complexity and "gotchas" to the scenarios and rules for little payoff. I hope it fets excised (along with datatracker) in season 11.
     
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  15. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    It never triggered, since if affected a Civilian during the Order. It's still there, just as it was, regardless of what else happened during that Order.
     
  16. DukeofEarl

    DukeofEarl Well-Known Member

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    In his example it AROs after the first skill and then is retroactively cancelled by moving the Civilian into the template with the second. So I'm pretty sure he is talking about that. It isn't a perfect interaction, but better than the alternative of sacrificing civilians to templates in order to activate the auto-win from a civilian dying.
     
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  17. Hecaton

    Hecaton EI Anger Translator

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    Well before the FAQ the mine would have just fizzled with no effect, but would still be removed.
     
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  18. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    Can I coordinate recamo with different levels of the same skill? The FAQ is unclear about this.
     
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  19. colbrook

    colbrook Grenade Delivery Specialist

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    They must use the exactly the same skill so I'm going to guess no, using C&H level 2 is not exactly the same as using C&H level 3.
     
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  20. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    It's immaterial. If the Civilian crosses the Mine's trigger area at any point during the Order, then the Mine doesn't go off. The FAQ is explicit about it being at any point during the Order, mentioning nothing about Entire Order Skill, Short Skill, Short Movement Skill, etc.
     
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