Hello everyone, Today, January 23rd, we release a new version of the FAQ's (v 1.5). You can check them here: https://assets.infinitythegame.net/downloads/faqs/en/v1.5/faqs.pdf
Must say, these FAQs are very tightly written: the obvious second and third order interactions seem to have all been covered. Good job!
I can't remember all the details of the Xenotech "tricks", but it appears that they've plugged those holes.
So as I read it, using engage still gets you stuck to a wall? I assume that means this interaction is working as intended...
Nah it's ok, you just can't do it with different kind of marker state in the same order. Like, you can't pick a To camo, camo, holo and impersonator model, and coordinate them all to make them go back in their respective marker state since they are different skills. Not exactly. Sure they don't generate AROs, however Xenotechs can still be used as human shield to bypass mines and templates which is kind of a big deal too i think. It completly breaks immersion.
(We're setting aside the fact that "Dominate the Sector" is not a rule in the ITS packet.) I think the more helpful answer would be to also note that the Xenotech cannot control the Tech-Coffin (nor anything with similar language) nor dominate a ZO by itself (because it's neutral and costs zero points, respectively). This is not immediately obvious from, for example, the language in the objective section of Acquisition:
At least in Safe Area and Frontline, we now know without a doubt from that FAQ, that yes the xenotech counts as being in the zone even if you lost the CivEvac State.
Civilians and mines - want clarification on what's going on here. First short skill- move. Trooper with civevac civilian walks near mine, it goes off in their face. Second skill - move. Walk the civilian into the mine's aoe. What happens? The change with AI beacons and deployment zones seems unnecessary but whatever.
More spcifically, wouldn't it retroactively un-trigger, since it already triggered during the first short skill? Honestly, the xenotech adds a lot of complexity and "gotchas" to the scenarios and rules for little payoff. I hope it fets excised (along with datatracker) in season 11.
It never triggered, since if affected a Civilian during the Order. It's still there, just as it was, regardless of what else happened during that Order.
In his example it AROs after the first skill and then is retroactively cancelled by moving the Civilian into the template with the second. So I'm pretty sure he is talking about that. It isn't a perfect interaction, but better than the alternative of sacrificing civilians to templates in order to activate the auto-win from a civilian dying.
They must use the exactly the same skill so I'm going to guess no, using C&H level 2 is not exactly the same as using C&H level 3.
It's immaterial. If the Civilian crosses the Mine's trigger area at any point during the Order, then the Mine doesn't go off. The FAQ is explicit about it being at any point during the Order, mentioning nothing about Entire Order Skill, Short Skill, Short Movement Skill, etc.