Hi again! A new question from the same game as the cancelled Prone situation (welcome back to Infinity I guess). I have a camo token on a rooftop. My opponent uses a coordinated order and activates amongst other things a camo token of his own. The coordinate order’s first short skill is Move or Idle. I choose to delay vs the camo token. His second short skill is Discover. I choose to shoot against his camo token which revealed when rolling for Discover. The rest of the models in the coordinated order “waste” their short skill because I chose to reveal. Did we do this right? I realize that I couldn’t have spent the Delayed ARO vs any non-marker state models in the coordinated order, but it seems wrong to “game” the delay option to get a “free shot” at his model with camo while making my opponent “waste” a short skill in a coordinated order. On the other hand, my opponent could’ve chosen to Move-Move if he didn’t want me to do it.
removing the coordinated situation for a second. If it was his camo vs your camo. He'd move, you delay, he discover, you shoot. That is how camo vs camo always plays out in that sequence. That he included other model with a command token, only made it more likely to discover (as rule of thumb you try to not ARO with the camo) but even if wasted he still got a Move out of the other participants. And as you said, he could have move-move instead and you would have lost your delay. The other scenario, if there is already LoF is that his camo could Discover-Shoot your model. Allowing you to shoot back, but at least it would be FtF rather than this Normal roll you got out of his coordinated order.
Looks legit. Remember that all troops participating in a coordinated order execute the same orders in the same sequence, so in effect they would *all* be declaring discover.
I don't think that works if the AROing model had LoF to any of the non-marker models in the coordinated order. The opportunity for a normal ARO would be there and therefore the ARO would be lost if not taken. Though now I see @ijw liked the post above; I'm not sure the question is wholly answered there, but it seems to be on the side of the delay being legitimate. Perhaps the opposite of my original interpretation is correct: a marker being included in a coordinated order allows a delay if it is in LoF of the opposition. I don't see how the "can delay, but can then only ARO against the maybe-revealed camo trooper" works.
In that case, you are allowed to ARO against a non-marker in LoF, but you can also chose to ARO against a camo marker in LoF with delay ARO. Then the delayed ARO can only be used against that particular camo marker to which you were reacting. If it was a coordinated order with several camo marker in LoF, you can only react to one of them declaring a Delay against a specific camo, and when they reveal your delayed BS Attack must be against the camo to which you were delaying. my two small paragraph are both covered in this example : http://infinitythewiki.com/en/Coord...d_Order_example:_Coordinating_Marker_troopers
"Delay ARO" isn't an ARO. You are allowed to delay declaration of your ARO until after the declaration of the second short skill against a camo marker. Do you have any evidence (rules text, forum post, etc.) that supports the way you've tied the delayed ARO to the camo marker that allowed you to delay? I don't think that's how it works, but I'm definitely open to being wrong.
Yes, read the wiki example I added to my post, it explains it better. Delay ARO is not an ARO, but is also not an absence of declaring ARO (in which case you'd be right, not declaring ARO against the non-marker when you had the chance means you cannot ARO later), look at the FAQ under camo : Delay ARO must be announced, declared even. Q: Is it obligatory to declare that the ARO is delayed when waiting for the second Skill when a troop in Camouflage or Impersonation State is activated? A: Yes, it is obligatory.
Ah, I see now. Thank you. For some reason I was the thinking the ARO is against the coordinated order as a whole, rather than a single trooper that is part of the coordinated order. The delay is tied to the specific model because you've chosen that model out of the coordinated order to ARO against. Or rather, to potentially ARO in the future against. :/