Played a little bit with army an got these list. Would want to hear any problems/improvements for this List. And first of all: YES, I KNOW I HAVE NEITHER A SPETSNAZ NOR A VET. KAZAK! Main attack piece is Uxia, the Strelok and perhaps Vassily. Ariadna ────────────────────────────────────────────────── GROUP 1 8 2 1 HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) STRELOK Marksman Rifle T2, Antipersonnel Mines / Pistol, Knife. (0 | 29) TANKHUNTER (Chain of Command) AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 30) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) SCOUT (Minelayer) Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 30) VASSILY Lieutenant (Forward Observer) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 35) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) GROUP 2 5 2 1 CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) ASSAULT PACK undefined. (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) MÉTRO Rifle / Pistol, Knife. (0 | 8) 2.5 SWC | 300 Points Open in Infinity Army
As antipodes can be order hungry if there are juicy targets you may want to spent more orders on them. Ok, they have 6 now, but could have 9 if you swop groups for them in exchange with the hardcase and maybe the scout minelayer?
I do think you are going to struggle with any hmgs or molotoks. You’ve got a number of B3 D13 weapons and so you are going to have trouble against armor and winning firefights against fireteams or mods. You don’t have any of the MSV troops either, so camo is going to be rough. Even if you don’t want a spetsnaz or Vet Kazak, you should try to fit in something with a bigger gun. Is there a specific scenario you are planning to use this for?
Not ATM, I try to get a feeling for the faction so that I can decide, what I have to buy. Your answer was very helpful. Therefore I'll have no choice other then adding a Spetsnaz or an Vet KAZAK to my list. Mines would be good, but then I'm lacking of specialists.
It REALLY depends on what you intend to do with the list. If you are playing a scenario like Frontline or Annihilation, then you can get away with fewer specialists. A lot of classifieds don't even require specialists in ITSX and Secure the HVT is always an option. There are a lot of non-Spetsnaz/Vet choices, including blackjack, ratnik, Maverick, Marauders, etc. If you have a reason for not liking the spetsnaz, then you can easily avoid it.
After a view podcasts I ended up with following list. Are there any real weeknesses in this list? Ariadna ────────────────────────────────────────────────── GROUP 1 9 1 1 VASSILY Lieutenant (Forward Observer) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 35) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) STRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) GROUP 2 3 2 1 TANKHUNTER (Chain of Command) AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 30) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) LIBERTO Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 8) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) 6 SWC | 300 Points Open in Infinity Army
It's very similar to what I play. I'm not sure you need the CoC, Vassily is a very secure lieutenant and with sniper rifle you can choose to use him only on "secure" attack turn 2 and 3. I see one weakness : how do you manage heavy unit with high ARM (TAG in cover for example) ?
My non-educated guess: Smoke & ignore - kill the cheerleaders and do the mission. When you absolutely have to, SMG and Boarding Shotgun is pretty evil up close even against the sturdiest of opponents.
My tactics against TAGs are, (in no particular order); Weight of fire :- high burst and hope for crits. AP ammo - e.g. HMGs, SMGs, MLs. T2 - and fish for crits. Coordinated CC - preferably unopposed & with lots of crits! CC with T2 crits. I did mention crits, right?