Which means N4 I'm afraid. Until then we'll have to be aware of the issue when changing metas and clarify it beforehand. Though it shouldn't be a big problem, especially since majority of players probably uses PBI. And I haven't heard about anybody having a major problem with this so far, so... storm in a teacup?
Absolutely. I mean what with thinking myself a 'play it as it lies' player, but being told by Daboarderthat I'm actually a 'play by intent' player, I don't see how I could lose anyway!
With game this detailed and with so inventive a playerbase no rule system will be airtight. N3 is a major step forward when compared to N2, and N4 will be surely even better, but we'll still run into weird rule interactions. Not to mention that we have at least few years until the next edition.
When that day comes, they could always let that inventive player base pick it apart before printing the damn thing. Personally, I find it sort of ridiculous that many of those involved in playtesting and proof reading are also the same people who let the rule's stagnate under years of "we don't need a FAQ, just use common sense." Interestingly, those same people are the first to argue that expanding play testing and proof reading beyond a small group (which will obviously include them) is somehow unmanageable or even a detriment.
I'm not a playtester, but I've got an eye in on the other side of game development in general. Large scale testing is a particularly difficult challenge and it requires both expertise (which still hasn't been fully explored or formalised) and resources, particularly since large scale testing tends to yield a metric shittonne of false positives and generally poor quality feedback that needs to be sifted through. There are some very convincing reasons not to do large scale testing for a relatively small team or a team with limited resources (I'd say CB qualifies for both - they're not Apple or CAT). An alternative is to design a rules update system that's more easily patched. That's what I'm hoping for with N4.
In addition to what Mahtamori said, everyone involved in playtesting and proofreading has been pushing for more frequent FAQs, so please refrain from strawman arguments.