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New wave of Varuna rumors (OMG)

Discussion in 'PanOceania' started by barakiel, Sep 29, 2018.

  1. M.J.

    M.J. New Member

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    Does Triangulated Fire ignore -6 MOD from Nimbus +?
     
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Yes, it ignores all BS MODs other than its own -3.
     
  3. Pollitt

    Pollitt Active Member

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    Oops, failed to catch that, you're right.
     
  4. Section9

    Section9 Well-Known Member

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    Huh, we may not have been playing Nimbus grenades correctly, because I don't remember them having both Low Vis and Saturation zones.

    Saturation Zone by itself (ie, -1B) isn't very useful.
     
  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    That is, indeed, how they have always worked.

    And it's a penalty which (unusually) also impacts on dodges.
     
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  6. Leviathan

    Leviathan Hungry Caliban

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    Yeah, its -3 or -6 for N+ on literally any skill that draws LoF through the zone.
     
    #1206 Leviathan, Nov 27, 2018
    Last edited: Nov 27, 2018
  7. barakiel

    barakiel Echo Bravo Master Sergeant

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    -1 burst and -6 to enemy shooting or Dodging has a ton of application.
     
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  8. Leviathan

    Leviathan Hungry Caliban

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    N+nades on a PH14 HI is even more desirable. It's a shame she has no DTW of her own, but using her in combo with someone else who can lay down a template would be epic.
     
  9. Death

    Death Well-Known Member

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    I wish father knights had Nimbus+ That extra -3 BS does matter quite a bit for general usefulness of the grenade.

    Since the game began over a decade ago, many Pano players have dreamed of having a grenade on an Orc just to make use of that high PH. And now at long last that dream is real. And its basically a type of smoke. BONUS POINTS :P

    #PanoCANhaveNICEthings :P
     
  10. Judge Dredd

    Judge Dredd Well-Known Member
    Warcor

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    The nimbus really compliments the jammer zulu too. And it let's you use the zapper effectively on the squalo. A lot of synergy coming from her and a lot of potential.
     
  11. Benkei

    Benkei Well-Known Member

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    You can link her up with Bipandra for a Nanopulser and another specialist
     
  12. Teslarod

    Teslarod when in doubt, Yeet

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    First things first, I'm sure we'll find something worth doing with N+ Nades in Varuna, no doubt.

    Now here are things you do not want to do with N+ unless you're running out of choices:
    - Hamstring your own capable long range gunners. You're PanO, don't be a chicken and trust the Math, it's on your side. Going from 5 dice to 4 dice on -6 massively hurts your odds to take out the target in a majority of cases. Sure, the risk also drops, but this is Infinity, don't kid yourself you're still gonna eat a crit by that Flaspulse Bot on a 1 ever so often.
    - Waste Orders on improving the odds for BS20+ B3 Shotguns. You're beating that Dodge unless the other guy crits. Save the Order to shoot again if necessary. They'll only ever beat you with a crit anyway.
    - Run a Core Link of Orcs (assuming no major overhaul) just to get them.
    - Setting up Triangulated Fire. You still get -1B. Ofc it can be situationally useful to get 2 Shots with no chance to die from AROs, but thats more of an option to keep in mind when things go south not a plan.

    What N+ Nades are great for:
    - Croc Men/Zulu Cobras pushing buttons unopposed thanks to -12 total MODs.
    - Dealing with SF and TR Bots at no risk without havin to outrange them.
    - Enabling the Monty's CC and DTW.
    - Squalo TAG teaming with Patsy. A Zapper on it's own is still fairly unreliable, a Zapper vs a -6 is neat to take out TAGs, HI (Links) or just to Isolate stuff for Isolation's sake.
    - Various Vanilla applications (CC, deadly Auxilia, ...)
     
    #1212 Teslarod, Nov 27, 2018
    Last edited: Nov 27, 2018
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  13. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    You sure about this one ? because @ijw was saying that it doesn't affect Triangulated Fire a couple of post up.
    Did some numbers and the ZC triangulating with the AP under this is an absolute ARO link killer, even loosing the -3 to surprise shot.

    My useless 2 cents here.
    -Weapon: don´t know who thinks its going to use this on mid table CQB, with BTS 3 and all the options she wants to link with are long range.... best she gets is the possibility of counter punch if someone gets to close and corners the link and the price discount (but then again if she had a HMG to use with the extra order it will become the only ORC anyone use). See also specialist point.

    -Nimbus+ nades: sounds different, really different, more order intensive that a regular smoke to use for killing (using TF), works the oposite as the regular smoke+msv2 that wants to attack lone targets, here you want to go against links. Also like that with all the mimetism+camo+TO this helps against enemy's with visors/linked that are the real danger. Hate that hampers her own link, then again there is no link in the game with MSV2 capable of throwing its own smoke.

    -NCO: love to have it on a long range weapon, then again we have loads of those, she will probably only feed some mov-mov, but as a Joan fanatic im a sucker for free mov-mov. See also specialist point.

    -Specialist: She can accomplish metric ton of Classify objectives and is a non KHD susceptible ORC specialist.... that is all a plus, but for accomplish them you will have to bring a mix of long rang fighters and really vulnerable AHD HI forward, so that SMG helps to "sacar las papas del fuego" when the only other choice is a pistol or a combi.

    -Fluffwise: Feels really thematic, kind of Capt. Miller (Tom Hanks) of "Saving Private Ryan" with his Thompson smg, stiki bombs and navigation. It´s there to command, not to be the main killer.
     
  14. barakiel

    barakiel Echo Bravo Master Sergeant

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    Triangulated Fire ignores the -6 through Nimbus Plus, but you definitely still suffer the -1 Burst for Sat zone. Triangulated Fire ignores BS mods, but Burst reduction isn't a BS mod.
     
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  15. eciu

    eciu Easter worshiper

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    But Zulu Combra still shoots nicely B3 on 10s while giving usual opponents -12/-15 mods (-6 nimbus, -3 cover, -3 camo, -3 surprise).
     
  16. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    @eciu , @barakiel is saying that that B3 its a B2...... and that changes things considerably for the worst, specialy because links dont care for the surprise, there are some new options with visors and have an innate +3
     
  17. eciu

    eciu Easter worshiper

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    If my memory serves me the nimbus is actually good against links as it reduces their B2 to B1 meaning if you shoot with B4 weapon (Assault Pistol) after the nimbus you have 3x the number of their shots (instead of "only" having double their shots).

    Obviously it lowers your chances to actually wound them, but vastly improve your chances against their retaliation (and might but some weak mooks into -12 BS range).
     
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  18. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    Brain fart for a second and forgot that AP are B4
    geting to -12.... that part i dont think it will happen that much with ZC against links
     
  19. barakiel

    barakiel Echo Bravo Master Sergeant

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    I think the point overall is that Cobras can definitely play with Nimbus Plus and gain some advantages, but you have to ask if it's worth the Orders to set it all up.
     
    eciu likes this.
  20. eciu

    eciu Easter worshiper

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    Why not ?

    -6 Nimbus (cannot work around)
    -3 cover (almost never enemy can walk around it)
    -3 camo (still rather rare)
    -3 range (quite possible, with Triangulated Fire you can easily chose bad range for opponent)

    so -9 is "guaranteed" and later -6 is "quite likely", even against 5 man link teams (putting them still into -12 mod).
     
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