... to ARO with shooting (no dodge, no smoke) against the Swiss Guard HMG in 26" and both in cover. Link teams and every possible buff is allowed. The Swiss Guard does NOT have Surprise Shot. Example: Looking forward to see your results!
Not implemented yet but it is probably the Linked Kamau Sniper. Swiss Guard - HMG vs. Kamau - Custom Weapon Active Player 34.20% Swiss Guard inflicts 1 or more wounds on Kamau (Unconscious) 9.43% Swiss Guard inflicts 2 or more wounds on Kamau (Dead) Failures 29.53% Neither player succeeds Reactive Player 36.27% Kamau inflicts 1 or more wounds on Swiss Guard (1 W) 13.35% Kamau inflicts 2 or more wounds on Swiss Guard (Unconscious) 2.55% Kamau inflicts 3 or more wounds on Swiss Guard (Dead) Active Model Base BS of 15 Cover grants -3 BS CH/ODD grants -3 BS Range grants +3 BS Cover grants opponent +3 ARM Net BS is 12 Reactive Model Base BS of 13 Cover grants -3 BS Link Team grants +3 BS CH/ODD grants -6 BS Range grants +3 BS Additional modifier grants +6 BS Link Team grants +1 B Cover grants opponent +3 ARM Net BS is 16 I had to cheat a bit to simulate the MSV 2. My runner-up is the Avatar because he just needs to hit once while the Swiss has to go through lots of armor and structure. Face to Face Roll Swiss Guard - HMG vs. Avatar - MULTI HMG (Anti-Materiel Mode) Active Player 31.31% Swiss Guard inflicts 1 or more wounds on Avatar (2 STR) 4.74% Swiss Guard inflicts 2 or more wounds on Avatar (1 STR) 0.35% Swiss Guard inflicts 3 or more wounds on Avatar (Unconscious) 0.01% Swiss Guard inflicts 4 or more wounds on Avatar (Dead) Failures 54.65% Neither player succeeds Reactive Player 14.04% Avatar inflicts 1 or more wounds on Swiss Guard (1 W) 7.08% Avatar inflicts 2 or more wounds on Swiss Guard (Unconscious) 1.47% Avatar inflicts 3 or more wounds on Swiss Guard (Dead)
Wow, the Kamau in a link is a real ARO beast! The next question would then be which attack piece (same rules) would be the best against the Kamau MSV2 in a link?
Anything able to form a 5-man team with an MSV and a B4 weapon should get the best result. Riot girls and grenzer spitfire with their BS of 13 (16 in fireteam) look like the top candidates here: Face to Face Roll Riot Grrls - Spitfire vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 54.37% Riot Grrls inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 24.08% Riot Grrls inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 25.65% Neither player succeeds Reactive Player 19.98% Kamau (MSV 2) inflicts 1 or more wounds on Riot Grrls (1 W) 8.47% Kamau (MSV 2) inflicts 2 or more wounds on Riot Grrls (Unconscious) 1.25% Kamau (MSV 2) inflicts 3 or more wounds on Riot Grrls (Dead) That is assuming you're both in your good rangeband, and there's no other variable. For instance, here's a Hsien hmg in haris shooting through nimbus (so B4 at BS11 vs B1 at BS13): Face to Face Roll Hsien - HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 55.00% Hsien inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 21.73% Hsien inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 27.24% Neither player succeeds Reactive Player 17.76% Kamau (MSV 2) inflicts 1 or more wounds on Hsien (1 W) 5.05% Kamau (MSV 2) inflicts 2 or more wounds on Hsien (Unconscious) Or the same riot girl than before but this time in the 8-16" rangeband: Face to Face Roll Riot Grrls - Spitfire vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 67.33% Riot Grrls inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 35.65% Riot Grrls inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 20.76% Neither player succeeds Reactive Player 11.91% Kamau (MSV 2) inflicts 1 or more wounds on Riot Grrls (1 W) 5.19% Kamau (MSV 2) inflicts 2 or more wounds on Riot Grrls (Unconscious) 0.48% Kamau (MSV 2) inflicts 3 or more wounds on Riot Grrls (Dead)
Swiss guard Vs Sukeul commandos with missile launcher. I know the numbers are not so impressive. But you have to take into account the symbiomate. You can have a really good roll, and you still need to try again. Then you still have two wounds to take down from the Sukeul. Everytime, two missile dice rolls are thrown. And it only takes one success to potentially vaporise your Swiss guard. Best case, it will consume more orders than you'd want to anyway to take her down.
26" is still in effect? If yes, it's the Bagh-Mari HMG link or the Djanbazan HMG link with 51.48% or the Marut with 47.36% (Hospitaller HMG 5-man link and Hsien HMG are basically equal though). Spitfires won't cut it because of the range band. Not including circumstantial bonuses here. Face to Face Roll Bagh-Mari - HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 51.48% Bagh-Mari inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 22.63% Bagh-Mari inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 22.89% Neither player succeeds Reactive Player 25.63% Kamau (MSV 2) inflicts 1 or more wounds on Bagh-Mari (Unconscious) 11.93% Kamau (MSV 2) inflicts 2 or more wounds on Bagh-Mari (Dead) Face to Face Roll Maruts - MULTI HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 47.36% Maruts inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 18.37% Maruts inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 33.43% Neither player succeeds Reactive Player 19.22% Kamau (MSV 2) inflicts 1 or more wounds on Maruts (2 STR) 4.17% Kamau (MSV 2) inflicts 2 or more wounds on Maruts (1 STR) 0.41% Kamau (MSV 2) inflicts 3 or more wounds on Maruts (Unconscious) 0.03% Kamau (MSV 2) inflicts 4 or more wounds on Maruts (Unconscious 2)
Emily or Druze EM LGL link to break the Kamau's link, then HRL to burn the Kamau (and anyone else caught in the blast). In a single attack, a BS13+ linked shotgun, like the Wu Ming Pain Train. But you have to get that 5-man link to within 8". Spoiler: Wu Ming Shottie Link v Kamau MSR Link Face to Face Roll Wu Ming - Boarding Shotgun vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) - both sides in cover Active Player 69.83% Wu Ming inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 33.55% Wu Ming inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 17.60% Neither player succeeds Reactive Player 12.57% Kamau (MSV 2) inflicts 1 or more wounds on Wu Ming (1 W) 4.96% Kamau (MSV 2) inflicts 2 or more wounds on Wu Ming (Unconscious) 0.44% Kamau (MSV 2) inflicts 3 or more wounds on Wu Ming (Dead) A BS13 linked Assault pistol is not as good: Spoiler: Wildcat Assault Pistol Link v Kamau MSR Link Face to Face Roll Wildcats, Polyvalent Tactical Unit - Assault Pistol vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) - both sides in cover Active Player 63.76% Wildcats, Polyvalent Tactical Unit inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 29.85% Wildcats, Polyvalent Tactical Unit inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 24.05% Neither player succeeds Reactive Player 12.19% Kamau (MSV 2) inflicts 1 or more wounds on Wildcats, Polyvalent Tactical Unit (Unconscious) 5.85% Kamau (MSV 2) inflicts 2 or more wounds on Wildcats, Polyvalent Tactical Unit (Dead) Don't even bother trying to send an Oniwaban after the Kamau: Spoiler: Oniwaban v Kamau MSR Link Face to Face Roll Oniwaban - Boarding Shotgun vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) - both sides in cover, Oniwaban does NOT get Surprise Shot. Active Player 27.78% Oniwaban inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 4.08% Oniwaban inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 23.07% Neither player succeeds Reactive Player 49.15% Kamau (MSV 2) inflicts 1 or more wounds on Oniwaban (Unconscious) 27.26% Kamau (MSV 2) inflicts 2 or more wounds on Oniwaban (Dead) If we're still at 26", then something with an HRMC has about a 50% chance of splattering the Kamau: Spoiler: Drago v Kamau MSR Link Dragoes - HMC vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 52.69% 52.69% Dragoes inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 30.55% Neither player succeeds Reactive Player 16.76% Kamau (MSV 2) inflicts 1 or more wounds on Dragoes (2 STR) 3.55% Kamau (MSV 2) inflicts 2 or more wounds on Dragoes (1 STR) 0.32% Kamau (MSV 2) inflicts 3 or more wounds on Dragoes (Unconscious) 0.03% Kamau (MSV 2) inflicts 4 or more wounds on Dragoes (Unconscious 2) A spitfire in a link team is barely better. Spoiler: Wildcat Spitfire Link v Kamau MSR Link Face to Face Roll Wildcats, Polyvalent Tactical Unit - Spitfire vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) - both sides in cover Active Player 54.01% Wildcats, Polyvalent Tactical Unit inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 23.21% Wildcats, Polyvalent Tactical Unit inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 25.20% Neither player succeeds Reactive Player 20.79% Kamau (MSV 2) inflicts 1 or more wounds on Wildcats, Polyvalent Tactical Unit (Unconscious) 9.71% Kamau (MSV 2) inflicts 2 or more wounds on Wildcats, Polyvalent Tactical Unit (Dead) Dropping to a BS14 HRMC like the Yan Huo makes that a very poor choice: Spoiler: Yan Huo HRMC v Kamau MSR Link Face to Face Roll Yan Huo Invincibles - HMC vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) - Both sides in cover Active Player 36.12% 36.12% Yan Huo Invincibles inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 28.03% Neither player succeeds Reactive Player 35.86% Kamau (MSV 2) inflicts 1 or more wounds on Yan Huo Invincibles (1 W) 13.21% Kamau (MSV 2) inflicts 2 or more wounds on Yan Huo Invincibles (Unconscious) 2.55% Kamau (MSV 2) inflicts 3 or more wounds on Yan Huo Invincibles (Dead)
Since we're probably talking about theoretical ITS legal stuff.... ... Yuan Dun Core Linked Hsien is the best troop to take out a Kamau Sniper (at range).
I haven't done any of the math, but how would albedo units fair against the kamau? Sent from my SM-G960F using Tapatalk
Face to Face Roll Kriza Boracs, Special Crisis Unit - HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle Active Player 42.54% Kriza Boracs, Special Crisis Unit inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 15.01% Kriza Boracs, Special Crisis Unit inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 32.76% Neither player succeeds Reactive Player 24.71% Kamau (MSV 2) inflicts 1 or more wounds on Kriza Boracs, Special Crisis Unit (1 W) 2.67% Kamau (MSV 2) inflicts 2 or more wounds on Kriza Boracs, Special Crisis Unit (Unconscious)
Face to Face Roll Hsien - HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 61.40% Hsien inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 30.86% Hsien inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 22.77% Neither player succeeds Reactive Player 15.83% Kamau (MSV 2) inflicts 1 or more wounds on Hsien (1 W) 6.07% Kamau (MSV 2) inflicts 2 or more wounds on Hsien (Unconscious) 0.72% Kamau (MSV 2) inflicts 3 or more wounds on Hsien (Dead) Sounds about the right answer! Please feel free to come up with other questions, I love the dice calculator. ;-)
If he is in a fireteam, not much, since he can ignore the penalty to hit from being fired at by something you don't see thanks to sixth sense L2 (4-man bonus). However it let you freely move without ever risking being shot at, which is nice. Note that you can achieve the same results with white noise and some repeaters, so again nomads are a good counter.
If you're engaging the Kamau Sniper at 26" you're probably making a mistake, mind. You want to be engaging within 16" from an Eclipse Grenade's Saturation zone to knock it's Burst to 1. Then you ideally want a linked Spitfire/Red Fury with MSV1 or better to be doing the shooting. Not sure if there's anything that has that combination of stuff? Oh no wait, ISS. Pheasant five man core MSV1 Red Fury, 4 dice hitting on 12s. ARO is B1, hitting on 10s. Good strong odds. Be a fucking weird list mind.
Sure, but I had to define a challenge and rules are rules. This is not a thread to discuss strategies against units but more to have fun with the dice calculator. And if you have to come with special solutions, its obviously a very good ARO unit.
Oh it's a brutally good ARO unit. Playing a Varuna list with that and a Croc Man Sniper will be vile.
Sadly there's no MSV1 red fury pheasant. Its only MSV1 option is the multi sniper one, with marksmanship lvlx. Another option would be a Djanzaban HMG in a 5-man team firing through nimbus (druze's grenade launcher comes with nimbus ammo): Face to Face Roll Djanbazan - HMG vs. Kamau (MSV 2) - MULTI Sniper Rifle (Anti-Materiel Mode) Active Player 59.15% Djanbazan inflicts 1 or more wounds on Kamau (MSV 2) (Unconscious) 25.33% Djanbazan inflicts 2 or more wounds on Kamau (MSV 2) (Dead) Failures 24.61% Neither player succeeds Reactive Player 16.23% Kamau (MSV 2) inflicts 1 or more wounds on Djanbazan (Unconscious) 5.36% Kamau (MSV 2) inflicts 2 or more wounds on Djanbazan (Dead)
Ah yes, fair point. Maybe a Hsien would be better then, not sure. Saturation is great for dealing with links though.