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Acon list building - first try, need help!

Discussion in 'PanOceania' started by Káosz Brigodéros, Oct 3, 2018.

  1. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Hello!

    I know the timing is far from ideal but now is the time (?) to buy some Acontecimento figs and start playing them. I hope they will not be dropped entirely but I understand several boxes will not be available. Therefore I decided to grab the opportunity and buy into the sectorial. (Fortunately our friendly local gaming store is stacked with Acon. The only thing missing was the Bagh Mari box, but I don't think I would need more than 3 of them. Will convert the sniper into a BS bagh Mari.) I already have NCA and I am more or less familiar with PanO vanilla but Acon is brand new for me.
    I started list building, and came up with the following... Well... Backbone of a potential list...
    [​IMG] Hiatus
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] REGULAR Spitfire / Pistol, Knife. (1 | 16)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22)
    [​IMG] NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    4.5 SWC | 241 Points

    Open in Infinity Army

    As you can spot there is plenty (1.5 SWC and 59 points) to spend. I am not sure how to spend it, but I have ideas. ;-)
    My first question is: Am I making some serious rookie mistake? Glaring holes? Not enough firepower? Not enough cheerleaders? I believe I have more or less all bases covered, and the troopers already in the list will be able to do the heavy lifting. I can flesh out G2 with something interesting but not crucial tailoring the list for the mission at hand.
    The main problem I am facing is lack of SWC. That is something brand new to me. Honestly I cannot racall the last time I felt I am short on SWC, but now I feel I have ample points to spend but I just don't like the options I have.
    All the good choices are eating up SWC. Like upgrading the Naga (maybe both) to Minelayer and adding Scylla. Or adding a couple of Armbots.
    I would love to put one of the big three Teucer/GdA/Montesa on the table but clocking in at 2 SWC I am just unable to do it. Could you please pinpoint how you would shave off SWC? My best idea was to replace Haris Bagh Mari with a Boarding Shotgun Bagh Mari and spend command tokens to reform the core fireteams. Yes, I am that low on ideas.
    What do you guys think?
    Thank you in advance for the feedback!
     
  2. Urobros

    Urobros Well-Known Member

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    Hello,

    and welcomme to the jungle. It almost a year without playing Aco for me, but I want to come back this year. Definetely I will do. I'am not a fan of the REM, but if you want to keep it I suggest you change the Naga Forward Observer for the minelayer, for more endurance of your infiltrators. It is always a good idea to include the minelayer/sensor regular. And now in ITS10 much more.
    If you only want some other troops and not to change the core, Drakios could be one good adquisition. And still you could include in your list one more regular minelayer/senor or one trauma-doc.

    For sure I will move one naga to the small group, or split the fireteams. Bahmaris+something Gr2 and Regularas+various somethings Gr1.
     
  3. Minos

    Minos Νίκη ἢ Θάνατος

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    That's a nice first try.

    I usually don't use a Bagh-Mari Haris because it's too expensive for a mere +1 Burst. The lone Bagh-Mari HMG is a thing on his own though.
    You could try to take a second Regular Sapper, always useful for deadly AROs, and the unavoidable Regular Minelayer to protect your DZ and to give you another sensor. The spitfire is a matter of taste, I rarely field him because my Regular FT is more a static one.
    I fell in love with Dart who is a potent and very mobile hunter. Plus another camo is sooo good.
    Last, don't underestimate the Guarda with Multi rifle who is often more interesting than the spitfire version, at 0 SWC. Teucer is a beautiful mini, but not worth it IMO. I never had chance with the Montesa (read: I never played him well); he may be interesting, but I always felt that the Guarda offers more.
     
  4. Stiopa

    Stiopa Trust The Fuckhead

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    Welcome to the Jungle, indeed ;)

    You're correct, ASA won't get dropped, just few boxes and blisters will get discontinued. I'd grab that B-M box too, it can be useful. Especially since we don't know what tweaks ASA might receive with the upcoming book.

    [​IMG]

    Your list looks like a very good basis, easy to fill with some addons. For example:

    [​IMG] Hiatus
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22)
    [​IMG] REGULAR Spitfire / Pistol, Knife. (1 | 16)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)

    GROUP 2[​IMG] [​IMG] [​IMG]7
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)

    6 SWC | 299 Points

    Open in Infinity Army

    You can tweak it a bit if you want, exchanging Bulleteer for a Sierra or B-M HMG for a sniper if you want more defensive list, for example. Some points to remember:

    • Between our snipers and minelayers we can create a really strong defence as an anvil, while Remotes, Akalis, TAGs and HIs act as a hammer.
    • We can also go for a strong forward deployment - Dart, Nagas, Peacemakers, Montesas (unless they'll lose Mech Deployment after changes).
    • Never forget about Trauma Doc, especially if you rely on snipers for defense. Same goes for Machinist and Remotes, HIs or TAGs.
    • EVO hacker is pure gold if you're playing a lot of remotes, and meshes well with Pathfinder and paratroopers. Overclock program works especially well, if you're using a Peacemaker and go second.
     
  5. barakiel

    barakiel Echo Bravo Master Sergeant

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    Your original list template is solid, and the input given above is all great as wel.

    • One of the big advantages of Acon is AVA Total Regulars. Don't be afraid to use 6, 7, or more as necessary to keep your Order pools topped up.
    • The Pathfinder + Fugazi setup makes for a great secondary combat group, and is really nice for supporting a Camo Specialist. That Group 2 is a nice place to put a Naga for your button pushing/minelaying needs.
    • Trauma Docs are a good purchase. Despite the name "Shock Army", Acon does really well in stalwart defense. A Doc can pick up your Bagh Mari HMG or Sapper Sniper and keep them in the fight.
    • Seconded that Dart is amazing. She's basically a 2-Wound Camo Infantry, and the ability to scale buildings (either to protect herself, or to reach hidden threats) is a really valuable tool for many missions. The SMG and E/M Grenades are incredible tools to have.
    • Consider the Tikbalang for future list builds too. It is, in my mind, the most competitive TAG in the game.
    • For Teucer/GdA/Montessa, I'd drop the Bagh Mari Haris entirely and just run the lone HMG. That will refund some points/SWC for running the pricier single units you mentioned.
    Don't forget to check out the stickied tactica too. Happy hunting.
     
  6. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    You have a really good foundation here! Just a couple of my suggestions:

    • Dedicate your Fireteam! A regular team with a sapped sniper is probably a dedicated ARO piece, you probably won't get good use of that spitfire any time soon. if the sniper goes down then the team can be aggressive, buy a 6th regular to reform for 5 members!
    • You need a hammer piece. Something tough, preferably with 2 wounds. Montessa, guarda, or even the Tikbalang are fantastic pieces and can outshoot most opponents. You're PanO, act like it!
    • In my opinion, PanO has some of the best remotes in the game, coupled with some of the best AVA on them. Bulleteers are nasty and cheap. even peacemakers can add to your mid-board game.
    • Our Aleph support is great. Scylla is a really good hacker. I almost never make a list without 2 Nagas.
    Acon is like PanO with a bunch of tricks! The Akal isn't a great AD piece in a relative scale compared to everyone else, but He's not so bad in context with the army. a BS13 spitfire flanking your opponent isn't terrible.
     
  7. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    If I was strictly adding to the list in the OP then I might well consider:

    [​IMG] AKAL COMMANDO Spitfire / Pistol, E/M CCW. (1.5 | 28)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    1.5 SWC | 58 Points

    Open in Infinity Army

    I'd pull one of the Naga into Group 2, put the Regular into Group 1 and then go nuts with an Akal once you blow a hole in the enemy line with your long range shooters.

    But you've got some really good advice above, so I suspect you are in a good place already.
     
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  8. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Couldn't agree more!
    Seriously, guys, thank you all for the invaluable advice above, it is most appreciated!
    I understand most of the advice above except those regarding fireteams set-up.
    I firmly believe the Bagh Mari Haris being one of the best (if not the best) Haris in the whole game. To run a Haris properly you need three ingredients: tank, support and DPS. That is a trooper with high burst weapon (ideally a HMG), a specialist to push buttons (preferably a medic to keep the guys up and fighting) and a fairly cheap guy to put in harm's way when needed. Bagh Mari Haris checks all three requirements big time. I believe one of the big advantage of the Haris (especially with 4-2 MOV) is dragging your specialist in the direction you want them to move for essencially free. The Bagh Mari Haris will spend quite a lot of orders on move-shoot, in this case the short secound movement value does not apply. When (not if) the gunner bites the bullet, I will have a medic at hand to roll the dice. If the fireteam goes under 3, I can put the combi rifle wielding Bagh Mari in supressive fire - I can assure you, dislodging that dude (standing for example next to an objective) is not an easy task. Been there, done that. I am not simply paying 50 points to get one more burst. I get huge mileage of this fireteam.
    The Regular core starts the game as a defensive fireteam. You put the sniper in a position, where he can do most damage. As an ARO piece, he will do what ARO pieces excel at: He will die. Horrendously. Right after making my opponent's life miserable. Because that's what ARO pieces do. More often than not, this happens after your first turn. In the secound and third turn the game turns into a fighting of the second-liners. With the real heavy hitters down, secoundary attack pieces take over the field. (Trust me, I will have the Bagh Mari Haris killed. I am not a good player. I need the back-ups!) Now I leave the Lt behind (in order to avoid LoL or to exploit his Lt order - depends on the situation) and the three-man Regular fireteam becomes a Bagh-Mari-Haris-light: tank, support, DPS. Not nearly as tough and potent, as the Bagh Mari Haris, but the idea is the same. Hopefully the enemy is similarly crippled.
    Last but not least: Thank you guys again for the feedback, it was awesome!
    Now I go shopping! ;-)
     
  9. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    It sounds like you are thinking well about your use of the units.

    My only addenda would be to point out the utility of adding additional Regulars to keep the Core at 5 so that you can take the loss of your ARO piece and switch to mobile combat/specialist delivery team without giving up the 5-trooper bonuses.
     
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  10. Stiopa

    Stiopa Trust The Fuckhead

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    Yup.

    I'm fielding a similar setup from time to time (MSR in a defensive link, with additional Spitfire to use fireteam as a backup assault piece), but most of the time it just ties my SWC down. Still, can be useful at times.
     
  11. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Guys!
    Ever since the new rules dropped I can't stop thinking about abusing the mixed fireteam abilities. Please correct me if I am mistaken, but I understand I am able to run three fireteams consisting of three troopers simultaneously in case I field the following troopers:
    [​IMG] Triad
    ──────────────────────────────────────────────────

    [​IMG]9
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] LT. STEPHEN RAO Combi Rifle / Assault Pistol, Knife. (0 | 23)
    [​IMG] ORC (Fireteam: Duo) MULTI Rifle / Pistol, Knife. (0 | 41)
    [​IMG] ORC HMG / Pistol, Knife. (2 | 44)

    5.5 SWC | 227 Points

    Open in Infinity Army

    All three HMGs will get the +1 burst bunus,right?
     
  12. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    No, unfortunately.

    You can do the first, with your Fireteam Core, and the second, with a Haris, but the third isn't going to get a burst bonus and can only have two members for Duo.
     
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  13. Hsien

    Hsien Well-Known Member
    Warcor

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    For me new acon can be like this. Maybe some mix in groups, will think about it


    Shock Army of Acontecimento
    ──────────────────────────────────────────────────

    GROUP 1 8 / 1
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PALBOT Electric Pulse. (0 | 3)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23)
    REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    ORC HMG / Pistol, Knife. (2 | 44)
    WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    GROUP 28
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
    AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
    BULLETEER Spitfire / Electric Pulse. (1 | 23)
    SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 2 Devabots Charybdis / Pistol, E/M CC Weapon. (0.5 | 34)
    DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
    MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army
     
  14. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Thank you for the swift answer, it is well appreciated!
    I understand the answer, but I do not see the reason, why this is the correct answer.
    Fireteam Duo means I can form a fireteam consisting of the ORC with the Fireteam: Duo skill, and another ORC (the HMG in this case).
    Now Wildcard trooper says rao can join any fireteam of this sectorial. I chose the duo fireteam consisting of two ORCs. Now the fireteam consist of three troopers, and consequently, the three-men fireteam bonus of +1 burst applies.
    I understand I am making a mistake, but I do not see, where...
    Is Rao unable to join the duo? Is Rao able to join the duo, but will not confer the burst bonus?
    I am pretty much confused, could you please help me clearing this up?
    Thank you in advance!
     
  15. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Rao can join the Duo, but he can't make a Duo into a three man Haris!

    So he can be the second model to go with the ORC Duo profile, but you can't add a third model to a Duo.
     
    Káosz Brigodéros likes this.
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