I recently heard the suggestion that you should not throw your smoke template directly onto an enemy model, that instead you should throw it so it barely doesn't touch them and then run into CC through it. Does anyone know why you might want to do that? Wouldn't it just let them shoot you before you reach base to base?
If your base is touching the smoke, it counts as you being in the smoke. If the template doesn't touch them when you drop it, they don't get a Dodge ARO.
If a model is in contact with a smoke template, it is considered obscured by it. So there's some use on dropping the template just touching it rather than centering the template on the model. But it really doesn't matter either way, as a model in smoke (whether fully covered by or just touched by the template) or has their back to your daturazi at the start of the order, they can only react with Dodge or CC when you touch baste to base.
Does that mean you can't draw LoF to a model whose base is partly in the smoke template? Or would they be able to draw LoF but be at a -6 mod? What I'm wondering is, if you drop a smoke template half an inch away from an enemy model, and then on a subsequent order pass through it to enter base to base for CC, what happens? Are they able to shoot you when half of your base has left the smoke in your movement to reach base to base, or are you still considered inside it since your base is still in contact with the smoke template?
From the Wiki: Any trooper in base contact with a Template, or whose base or Silhouette Template is covered at least partially by a Template, is equally affected by the Template Weapon or Equipment. So a trooper with even a toe in the smoke counts a being in a Zero-vis zone, this means you can't draw LoF to them.
The idea would be to throw the smoke as a Normal roll (unopposed) because the smoke template doesn't touch the target model, leaving a gap between the edge of the template and the base of the target that is smaller than the Daturazi's base. Then you move to melee, and can move in Stealth, for example doing a move + move (touching the enemy's base on the second move), disabling them from doing any ARO. Then you end the turn (if it was your last order) and have a melee specialist with 2 attacks if desired ready to ARO melee the target, or you can spend the order and try to kill the target. Consider that having a Hacker able to cause POS state on a TAG that is in melee with a troop means the enemy cannot activate the TAG safely, since he has to attack the melee unit first... Less than 50pts lets you neuter an enemy TAG. Sweet deal, I'd say XD
From the wiki: A trooper with Stealth that declares a Short Movement Skill or Cautious Movement within the Zone of Control of one or more enemies but outside their LoF does not grant AROs to those enemies, even if he reaches base contact with them.
Also, Stealh cancellation orders are "those different from movement orders" (or short movement orders). Got this one quite fresh, a Spector used move+move to reach B2B to Eudoros this weekend in a Tournament and tied down my Eudoros in the last turn xD
assuming the smoke is going down from out of LOF (behind / spec fire / pie slicing) a model touched by the smoke template would generally only have access to a dodge or change facing ARO. Assuming dodge or change facing is chosen, both the toss and the dodge are performed as normal rolls without an opportunity for one to cancel the other.
I am wondering as the rules states that Smoke Special Ammunition generates a Zero Visibility Zone (see: Special Terrain, Visibility Conditions) the size of a Circular Template and with infinite height. and that is slighty but neatly different to say that it is the same case as with direct or circular template weapons - i.e. you generate a ZVZ the size of a circular template, that is an all other thing than to put a template weapon or equipment and see what models are affected. So does it mean that we should treat the smoke as a ZVZ and then take into account just LOF letting aside any contact or not issue whatsoever? I think so.