Yadus are toolkits, pretty good ones at that. Toolkits trade points for options and versatility. Link teams conbine several hopefully optimized Profiles to cover several areas of game mechanics at once and get Fireteam boni as well as increased Order efficiency to offset the increased risk that 8" coherency causes. Yadus arguably do what you'd normally bring several guys in a Haris or Core for on their own already. They're also unhackable assault troops with access to heavy weaponry, which isn't exactly common in Aleph. The cherry on top is they also don't die to a single Shock hit and don't care about E/M or Jammers. Problem is a single Yadu does all that, but only gets a B- for individual tasks. They're not the best gunners, even Linked Dakinis handily beat them, they're not great at AROs either. What they are is Troubleshooting:Misc and really good at it, but I'd still leave the real heavy lifting to someone else. In a Link you make a lot of their advantages disappear. They're not cost efficient if you pay for versatility on every Profile, Links already have versatility by nature and you don't get a massive boost for your kit through being in a Fireteam like for example Magisters who put Ex Imp on hold and have a bunch of hard hitting low B weaponry for cheap. On the contrary Yadu Links enhance a major problem, they're not durable at all relative to their point cost. The Rudras has a similar problem of not contributing a specialized role for a Link. The usual roles are B4 gunner, ARO gunner, close range gunner, Specialist or filler. Whatever you do these roles are the main focus. You'll happily take a DTW on your HMG or Mines on your Sniper in a Link, but you'll still take them to do one thing first and everything else second.
Good points! I think you're right, Yadus will do better as solo troubleshooters than taken as a Core or Haris, and the Rudra, despite the possibility of getting Apsara-enhanced, will do better taking advantage of its mobility to zoom around applying firepower, mines, and Repeater coverage where it's needed, without being slowed down by Yadus who might want to be somewhere else. That does mean it doesn't get the +1 Burst, but it can use C+ to its full advantage. Of course, that leaves Vedic's only Haris option as either a pure Deva link or an Asura and two Devas, either using the Haris Spitfire Asura or the Haris Sensor Deva, which gives you either the Asura or Deva with a Spitfire as your B4 option, the BSG AHD Deva as a close-range gunner/specialist, a number of other options for specialists, and anyone with a Multi Rifle as your ARO option, including an Asura with a HD+. The problem being, of course, that Devas are not particularly optimised profiles either.
Basic question is if I can achieve same/better thing for less points. Im struggling with few combinations of Rudra in harris myself btw, but those point costs are kind of deal breaker for me. Mobile repeater is cool, unless You want to shoot something and surprise hacker appears nuking Your Lt;)) It has potential to generate very bad FtF situations for harris and makes it easy to break. As for harris options - I cant see what Asura gains in deva harris. MSV/specialist? She is walking MSV specialist. Sensor is nice, but... MSV3 again. I think rather about deva trio or Yadu nco hmg/Yadu harris/Asura. 1st option fits 16+ orders list with good toolset. Second fits only limited insertion list, but it has nice order pool (12). Wont work with spec ops;( I really want have rudra or Asura in some kind of harris, but they dont fit together IMO. I need to try yadu harris/rudra/deva sensor option. Seems very legit with lots of mines and good firepower. I miss any specialist;(
What Asura gains from an Haris is defense. The B2 in reactive really change a lot, especially with a MULTI rifle. Plus having two buddies close. I see the Asura Haris as a disposable fireteam. It can save some orders bringing all of them in the middle - since they are all short to mid ranged, and will help them survive the first enemy turn. After that, they can all split and do their own duties.
So maybe another deva, to break Asura free and make legit deva harris? Or some CSU...? Lots of testing, lots of games to play. Love OSS toolset and options.
yadu harris brings more tools, and I dont risk breaking harris/loosing Shakti from enemy hacker thankful that I bring him linked repeater;P
That's what I was after earlier, though Yadu Haris brings more mines and isn't a hacker - so no surprise hacking. edit: ninja'd ;) Actually both options are viable, with Shakti for taking on armies without TO hackers.
Fair enough. Shakti is cool. I've tried the Harris a few times (Shakti + Rudra + (Asura or Deva)), and was not impressed. Too much points, too little effectiveness. Replacing Shakti with Yadu would've made it worse in my opinion. Pity Rudras can't link with 2 Devas. Or Rudra + 2 Dakinis.
The first is what I find myself really wanting when I'm list building right now. Rudra, Spitfire Deva, and Sensor or AHD Deva depending on mission
Personally, i'll avoid coupling Shakti with Rudras beyond Duo, too expensive indeed. Having only both of them are more usefull. Personally, after some games thinkering with Yadu Haris+Rudras, i have more success on doing 2Yadus+Rudras rather than complicated mix of Yadus-Rudras-Asuras/Devas like that (i always never let more than 2 types of unit in one link, 3 types in one is unnecessarily complicated). Blocking my opponent from midfield was fun by throwing Mines around :b.
I'm going to say I disagree here. I think in Infinity breadth of tactical options is the most powerful thing there is. You broaden your offensive capabilities to the point where your opponent cannot defend against all of your possible forms of attack and their perimeter collapses.
That's not what I said. The "a bit" part is really important. There's some great multipurpose/all-rounder units in Infinity. Yadus try to be one, but they simply not effective enough for their cost. The fact they can do different things is nice, but problem is, they can't do these things reliably or efficiently enough.
Really? Haven't noticed. But that's okay, they are free to disagree - there are no laws (yet) saying they are not allowed to be wrong.
Obviously not. However, you are making a mistake that I need to try a unit to know it will not perform well.
Very Greek philosopher of you. Perhaps you could consider trying them. What have you got to lose, except a friendly game?