1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Objective Rooms...

Discussion in 'ITS' started by Blakhart, Oct 8, 2018.

  1. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    150
    Likes Received:
    80
    With the Objective Rooms coming back (and hopefully staying), I wanted to get a solid answer about their set-ups.

    I've always played it the way the map has it and I have never thought it had to be played that way, but I did it cause the community plays it that way.

    The thing is that the missions says "an area of 8x8in" it never says that it has to be parallel to the edges. There are no maps nor Mission descriptions that give measurements for where the room should be on the map, yet all over items in the missions have pre-determined measurement on the map AND the mission itself.
    Also, CB has said, follow the Mission description and not the map if there are differences. In that case, all the missions ever say is "an area of 8x8in..."

    The community as a whole has chosen to do what the map says, but technically, there is no set way to put the room other than in the center of the table.

    Am I crazy or do I have a case here?
     
  2. Leviathan

    Leviathan Hungry Caliban

    Joined:
    Feb 6, 2018
    Messages:
    939
    Likes Received:
    937
    For the OCD among us, it'd be cool if we could angle the room to match the angle of the surrounding buildings.
     
  3. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,420
    Likes Received:
    5,380
    Depending on the surrounding buildings, we've been placing them in a vairety of angles, always respecting the center of the room being placed in the center of the table.
     
    Melchior and Blakhart like this.
  4. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    150
    Likes Received:
    80
    To me, I don't see what the big deal is if it's at an angle. I guess it gives "safer" entry to the room but not having to go to the side doors where the opponent can see you?!

    No one has come in to this thread and said other wise so I'm gonna start doing it that way if the terrain layout dictates it.
     
    xagroth likes this.
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,420
    Likes Received:
    5,380
    Depends on the angle, it's not the same thing to have an HMG in line with the door and when an enemy opens the door and wants in, eats Suppresive Fire (the room is of 20cm side, that is 8 inches or so. The HMG is deployed about 30cm to the center, which is 12 inches. That means anything entering through the front door eats 4 shoots at +0, suffering a -6 to returning fire...). By placing the doors in angle, you go from a line in the center of the table (side to side) to a diagonal from one side to the other, thus favouring more sniper use to clean the other side of the door.

    That's why hackers are useful there with their lockpick program. Or Antimaterial shooting against the door.
     
    chromedog likes this.
  6. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    150
    Likes Received:
    80
    Well, we don't play "through the building." We play you can shoot into and out of but not through.
    Also, I think the door doesn't count as open till the end of the Activation Order. I mean, I get what you are saying but I don't think that's a huge deal...
     
  7. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,420
    Likes Received:
    5,380
    We shoot through the 2 open doors, it's a time honored tradition of "you better use smoke before going in, or else...", not through the building! XD

    The deal is the Suppresive Fire Dakini HMG in cover (-9!!!) versus a more common sniper or missile/rocket... :p
     
  8. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    this gets tough if someone is hanging out in the doorway and the only way to shoot him is to enter the building and forfeit cover. We make a special exception in that case.

    on another note: do you guys put cover in the building itself or do you just leave it empty? I always thought it HAD to be empty, but upon further inspection I couldn't find anything in the rules stating this
     
  9. Leviathan

    Leviathan Hungry Caliban

    Joined:
    Feb 6, 2018
    Messages:
    939
    Likes Received:
    937
    That's why they made the interior of the room a saturation zone. So shooting through it is less powerful.
     
  10. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    Only in engineering deck, the Armoury doesn't have the saturation zone.

    Though you can use a hacker to only open one Armoury door if you want to.
     
  11. Leviathan

    Leviathan Hungry Caliban

    Joined:
    Feb 6, 2018
    Messages:
    939
    Likes Received:
    937
    Guess they removed that when they brought it back. The old version had it.
     
  12. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    Nope, I just checked the Season 8 version, no saturation zone.
     
  13. Daniel Darko

    Daniel Darko Well-Known Member
    Warcor

    Joined:
    Feb 17, 2018
    Messages:
    334
    Likes Received:
    371
    Some objective rooms I have encountered had some stuff inside.
    I like it - it is not boring and sterile, but a nice place to defend.
     
    MikeTheScrivener likes this.
  14. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,555
    Likes Received:
    2,618
    I always go for terrain in the Room. We try to block shoot-through in at least one direction, although it's pretty fun to leave it on the "horizontal" direction if possible (through the two doors that open towards the board sides, not the DZs). Having interior furniture for this is pretty sweet.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation