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New to NCA: Need advice on Rems

Discussion in 'PanOceania' started by Phillimon, Oct 6, 2018.

  1. Phillimon

    Phillimon Kazak Diplomatic Operative

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    I've recently switched over to NCA from Ariadna, so I lack experience with Hackers and Rems. I noticed that you can give Rems like the Bulleteer Marksmanship lvl 2, and that EVO hackers have Overclock, for B2 Fugazis.

    Now before I go crazy buying Rem boxes, what are the pros and cons of a Rem heavy list? My local meta is small and they don't play Rem heavy. Since I've only played Ariadna I didn't pay much attention to other metas, but I don't really see EVO hackers or Bulleteer in NCA lists.
     
  2. Stiopa

    Stiopa Trust The Fuckhead

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    Long story short - Remotes are definitely worth it. They're cheap and bring a lot of utility and firepower.

    Main problem of a Remote-heavy list is that they can't be Lt's, so if they're your only troops after LoL, then you're stuck in it. Being unable to go prone and poor dodging also hurts from time to time.

    Pros: they bring speed, firepower and utility on the cheap. Pathfinder+max AVA Fugazi are great anti-camo tool. You can advance them using Coordinated Orders, drop Sniffers, and use Pathfinder to Discover a large part of midfield on 19 or less. It's also great Repeater net for your hackers, like Hexa KHD. Bulleteer is a top of the line assault unit. You can advance him up the flank, drop into Suppressive Fire, and watch your opponent trying to deal with it. Peacemaker is very good, both as an alpha strike unit, or as a speed bump (It's worth noting that Overclock also works on the Auxbot). Sierra is a TR bot, 'nuff said. Clipper pairs well with Pathfinder and EVO.

    Speaking of EVO, for me it's pretty much mandatory when going Remote-heavy, both for Overclock and for its passive bonuses, especially negating Sat-Lock mod and Combat Jump assist.
     
  3. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Welcome to the hyper power!

    If an interest in remotes is what brought you here, then you're in luck! I'm just going to give you a heads up right here: I love remotes, they're certainly some of my favorite units in the game, and I'll go over why!

    Pros:
    • these guys are seriously cheap
    • improved MOV values
    • Discounted SWC options
    • often come with repeaters to maximize hacking range
    • Two levels of unconscious enables you to fail more saves and still pick them back up with an engineer
    • You get re-rolls to pick these guys up because of G:remote presence
    • They all have V:Courage to increase ARO/survivability potential
    • Upgrade programs
    Cons
    • Often very fragile – little to no ARM
    • Vulnerable to hacking programs
    • No LT. options
    • Requires you to bring a hacker (and often .5 SWC) along for the ride
    • While loaded up with equipment, they often have little to no special skills
    • Terrible at dodging and very weak to templates
    • often little to no specialist options
    PanO has hands down the best remotes in the game, coupled with the best AVA on them. Other factions gush at the thought of bringing three 8 point regular mimetism flash pulse repeaters to the table. This is often something only PanO can do. I will admit, Fugazi can be a little deceiving at first. but trust me when I say these guys are awesome. as a 6-6 mobile repeater, these guys allow you to quickly extend your Hexa KHD range to where he needs to be. They also can make decent ARO pieces with a spitfire range band exotic ammo weapon. it won't kill, but it will stop an opponent if it hits. 8 points is also the cheapest you can get an order in NCA. with Fusilers AVA 5, these guys allow you to fluff out your order pools for little cost.

    AVA 2 TR bots will be sure to annoy the living shit out of most opponents. coupled with marksmanship from a hacking device these guys are throwing 4 dice on 14s with shock on your OPPONENT's turn. they'll shred pretty much anything that isn't camo/TO. Be sure to stick a Fugazi next to them to stack AROs and increase your hackers range.

    The pathfinder is a great little specialist. improved MOV of 6-4 allows him to reach mid-board while saving on orders. combo that with WIP 13, you'll find he's better at pushing buttons than most of PanO. Him being a forward observer allows you to score relevant cards, throw marksmanship on this guy and he's almost always spotting on 13s. Not to mention sensor – this guy combos with Fugazi really well. they can discover camo/TO together rather reliably.

    The clipper is your standard Guided missile bot, if you played Ariadna, i'm sure you're familiar with Guided missiles! albeit this guy shoots a little bit better

    Time for my favorite: The Bulleteer. This guy is serious trouble for your opponent. Clocking in at a mere 21 points 1 SWC with a spitfire, this guy is a bargain and a half for a straight up killer. Comboed with a repeater so he can get marksmanship on the go and wow, we have a winner. Armed with ODD, this guy can harass and kill most ARO pieces with ease. giving this guy marksmanship allows you to throw 4 dice on the active on 15s while a visorless opponent is usually hitting on 5-7s BEFORE range/cover mods. Improved movement means the bulleteer is swift and capable. Dropping suppressive with this guy while he has marksmanship is sure to ruin an opponents day. talk about an easy -12. Be careful, he has a large footprint and is tough to hide should things get sticky for him.

    The mulebots are pretty standard. From an 8 point minesweeper to a 20 point TR combi and finally the EVO hacker. The EVO hacker is probably the most notable. He's not bad, and he combos with other remotes pretty well. he gives you access to all the upgrade programs and then some. Overclock is very good if you're running maximum Fugazi and plan on using them as turn 1 ARO. this also combos with the Peacemaker. He's very fragile though, and he have other hackers in the army, so don't feel bad if you don't take this guy every time. Although he can help out a particular remote, which ill get into in a bit....

    Peacemaker! This guy isn't the best, but he's certainly not the worst. He has mech deploy and brings a little remote friend along with him. Taking a HSG or a spitfire, this guy can start in the middle of the board and get right to work! Like many other remotes, he is very fragile. war band and other mid board infiltrators will take this guy down really easily. Range is your friend with remotes, templates and other CQB weapons eat them alive. Although, there is a reason I do take this guy some times, him having a repeater, he combos really well with.....

    The Garuda! A fantastic unit choice for any list. An AD Remote! this guy can walk in on the side, which is advisable as he has reduced PHY. Bringing anything from a BSG to an HMG, this guy is trouble for your opponent should you catch him off guard. The peacemaker I mentioned earlier can be used as a forward deployed Repeater to give this guy marksmanship when he does walk in on the board. 6-4 allows him to get where he needs to be rather quickly as well as retreat or find a hiding spot easily, mimetism for stacking the mods in his favor, and a BS 15 shock spitfire/HMG to clean up. You thought Tiger soldiers were good? PFFT. you haven't met my fully upgraded Garuda. only downside is he has no specialist options – he's a killer and he's rather good at it.

    Because you will be bringing a hacker – I suggest you bring the KHD hexa. hiding behind firewall mods he can reliably kill any other non KHD hacker. he can go into and out of marker state as needed, to ensure he survives. As far as regular hackers go – still the hexa is a great pick. A fully linked Fusiler isn't terrible, SSLV2 is decent on him. the EVO is good as its buffs your remotes in a number of ways and finally the Deva hacker isn't a bad pick either although a little pricey.

    Final thoughts: Take an engineer with 2 pal bots if you're running a remote heavy list. This will let you easily pick your guys back up or ensure that your opponent will be spending orders on already unconscious remotes to knock them to dead. range is your friend. a happy remote is a remote that is taking advantage of range. Seriously, unless it's limited insertion, I never write a PanO list without bringing 3 Fugazi. it's just the way I roll.
     
    #3 MikeTheScrivener, Oct 7, 2018
    Last edited: Oct 7, 2018
  4. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Remotes are amazing.

    Three Fugazi and a Pathfinder (or two) is the starting point for basically any NCA list. The Sensor, Sniffer, Sat-Lock and Triangulated Fire options are essential.

    It's also a good core of orders and solid ARO defence (thanks to Flash Pulse).

    The Bulleteer is one of the best offensive units in the game, the Peacemaker is an excellent Alpha Strike option (or midfield defense) and the EVO Hacker helps to enhance all of the above.

    NCA isn't the best PanOceanian Sectoral for a Remote dedicated list, but it can still do a really good one.

    I would argue that the remotes are some of the most important first units for any NCA player to pick up and paint.
     
  5. Sangarn

    Sangarn TRIUMcorp CEO
    Warcor

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    Fugazis are the best base unit of the game you should always have them in any PanO lists and you have AVA 3 in NCA !
    Spitfire bulleteer is a good cheap assault unit, a good plan B when your squalo or suiss HMG is dead
    Peacemaker shotgun is a good defender unit
    and if you don't have another HMG the sierra can be good (for deployment zone def you have auxilias)
    always get a cheap fusilliers hacker for the buffs
    NCA is the best sectorials for a REM list and they work well with TAG
     
    #5 Sangarn, Oct 7, 2018
    Last edited: Oct 7, 2018
  6. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    This is great advice,

    But Fugazi are 6-6 ;-)
     
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  7. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    you're right! Edited!
     
  8. Phillimon

    Phillimon Kazak Diplomatic Operative

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    Cool, I like that Rems are as good as I thought. Thanks for the advice.

    I was thinking of something like this, I'd fine tune it for the mission it just something to get feed back on.
    [​IMG] Neoterran Capitaline Army
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
    [​IMG] FUSILIER HMG / Pistol, Knife. (1 | 18)
    [​IMG] FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] SWISS GUARD HMG / Pistol, AP CCW. (2 | 68)
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    [​IMG] HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
    [​IMG] MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)

    6 SWC | 300 Points

    Open in Infinity Army

    Rems and TO camo were the two things I really wanted to have, so I went NCA over SAA for the TO.

    However is SAA the better Rem sectorial? I'm gonna guess MO isn't a good rem army.
     
  9. Stiopa

    Stiopa Trust The Fuckhead

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    The list is solid. I'd jsut move stuff around a bit, to make Fusiliers a defensive fireteam. 1 HMG and 2 Spitfires should be enough active turn firepower, especially since one of the HMGs is Swiss:

    There's also no need for Fusilier hacker, since EVO performs the same functions.

    [​IMG] Neoterran Capitaline Army
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] SWISS GUARD HMG / Pistol, AP CCW. (2 | 68)
    [​IMG] FUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15)
    [​IMG] FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]1
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
    [​IMG] MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    [​IMG] MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)

    6 SWC | 300 Points

    Open in Infinity Army

    ASA is better not when it comes to Remotes, but when it comes to hacking. It has access to some of the most creative hackers in PanO, in large part thanks to inclusion of Aleph auxiliaries. Remote-wise it's on par with NCA.

    MO is lagging behind both in hackers and Remotes, but we're expecting some tweaks to PanO in November, so this might change.
     
  10. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    I would run one Spitfire Bulleteer and one Heavy Shotgun Peacemaker along with an EVO Hacker.

    And then use the SWC to go for a Missile Launcher instead of the HMG in the Fusilier Fireteam.

    But, this is nit picking. The list is solid, run it for some games!
     
  11. Phillimon

    Phillimon Kazak Diplomatic Operative

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    I didn't see that the EVO had all the gadgets. Definitely dropping that fusilier hacker.

    I think I got guys. Thanks for the advice. Now to sale a kidney for the cost of all the Rems lol.
     
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  12. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    I'm actually a strong advocate for running the Fusilier Hacker in the Fireteam anyway.

    I've found that the Sixth Sense is actually very valuable for catching troopers with Stealth off guard when they try to bypass your Repeaters.

    But it's certainly not essential!
     
  13. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Welcome to the Hyperpower, you filthy traitor!
    If you want to play all the shiny toys Ariadna has no access to, you are at the right place. (I started with Ariadna and Neoterra was my fourth army.)
    REMs <drumroll> are - Wait for it! - hackable.
    Remember those good old days of past you not giving a damn for repeaters and hackers? Time to kiss them Good bye! Keep a very close eye on hackers, repeaters, and their zone of control (No line of sight needed!!!) and be prepared for camo hackers to pop up, because they will just ruin your day.
    REMs are awesome. Period. But are themselves pretty vulnerable. Huge base, negative mods for dodging, inability go go prone and no cautious movement means they will be tanking damage instead of avoiding them. No smart playing just hitting hard. Think of yourself, your army and these troopers as sledgehammers instead of scalpels. (Hey, that's the reason why you came here in the first place, right?)
    I suggest you to take a normal and a KHD hacker. When a trooper with repeater enters the zone of control of one of your repeaters (Almost all your REMs have repeaters, just NOT all of them!) you play Blackout! with the normal hacker (ARO for moving with the repeater). Now if you fail, you can use the KHD to deal with the enemy hacker (ARO for the hacking attempt). This one-two punch is very useful to kepp the REMs up and running.
    Neoterra is awesome! Good luck playing them!
     
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  14. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Every hacker can maintain one GADGET program at a time. Therefore, if you want 2 remotes buffed, you will need a second hacker.
     
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  15. Section9

    Section9 Well-Known Member

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    Yep, it's not like Fairy Dust, where the program affects all the HI on the table.
     
  16. Riquende

    Riquende Well-Known Member

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    Physically building REMs can be a pain. I got as far as one Bulleteer, one Peacemaker, one Sierra and one Pathfinder/Fugazi. Never worked up the enthusiasm for any more.
     
  17. Section9

    Section9 Well-Known Member

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    It does help when you spread them out over time. And buy them from other people already built!

    I have 10 basic YJ Yaokongs, I can actually field full AVA (or more!) of everything simultaneously. I bought 8 of them myself, picked up two more from someone getting out of YJ. That's 3x TRbots, 3x Combi+FO, 2x SMLs, and 2x fast repeaters. Plus baggagebots and combatbots.

    I will admit that you can probably get away with only buying 4x basic REMs (2 boxes) if you magnetize them. Baggagebots you will want one box, and combat bots you will want whatever the max AVA is.
     
  18. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    You might not want to pick up two Peacemakers, at least not 'till after you give one a really good run.

    They don't suit everyone, I've found.
     
  19. Cratesbane

    Cratesbane Well-Known Member

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    Secondary benefits to PanO remotes? They're in Druze and Ikari.
    I think the current PanO design will be around a while, but I strongly suspect YJ REMs will be getting a makeover soon.
     
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