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A Return - New to Aleph

Discussion in 'ALEPH' started by sirsagrell, Oct 3, 2018.

  1. sirsagrell

    sirsagrell Varuna Diving Instructor

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    Good Morning Digital Community!

    I am making a "return" to Infinity after not really looking at the game for a few years - though I have been purchasing models like it's going out of style. When I first got into Infinity, it was mainly for the models, though I did love the rule set. I only played a few times, and mainly just the missions from the Icestorm box.

    Recently my friend and I split the Operation: Cold Front, and I've taken the Aleph half - I've spent a lot of time looking at PanO and Nomads from my first affair with Infinity, but I am a little in the dark when it comes to Aleph. I know I will end up developing my own style of play as I move forward, but I wanted to run a few profiles I like by you all, see if I'm near the mark, and have a few suggestions thrown out to look at working up to an LI 300 list - it's just a small meta I would be playing with.

    Not sure if it's worth pulling away from a vanilla list to work on an LI army, but I do like some of the Vedic models and the option of a linked Dakini link (depending on points needed).

    - Soon to be released:
    [​IMG] ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum)
    MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)

    0.5 SWC | 78 Points

    I really like the new model that is coming out - and it's a solid profile, albeit a chunk of points. Is it worth it to spend the extra on the L2 LT? The MSV3 is nice, MULTI brings in some mid range hunting (at BS14) and the hacking (REDRUM upgrade) at WIP15 BTS6 is awesome... though am I expecting too much from a small base single model?

    - In love with this profile:
    [​IMG] DASYU (Forward Observer)
    Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife. (0 | 36)

    0 SWC | 36 Points

    36 points for an Infiltrating, TO CAMO specialist with NWI and AP mines...

    - Then there's this guy:
    [​IMG] SHUKRA (Chain of Command)
    Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25)

    0 SWC | 25 Points

    I know that mainly he is used as a CoC in lists with a Marut or Achilles - is he worth tossing into a list with an Asura L2 LT?

    - Spent a boat load of money on the exclusive model, so this one's going in:
    [​IMG] DART
    Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34)

    0 SWC | 34 Points

    Aside from being a model that I really like, I think she has a really interesting profile. I think he wide array of spec skills can make her a valuable asset. Has anyone played her in smaller games (150/200) - does she fit well in a limited format?

    There are other models, even from the box that I really like, but not too sure about. I love the new Naga MULTI sniper that comes in the box - should I be looking at her instead of a Dasyus or other long range support because of the multiterrain? Is running a special fireteam with a Yadu + combo working for some of you? Should I run the 5 man (specialists + 2 hmg) Dakini link to then run a bunch of CAMO models?

    I'd also love some recommendations on some scenarios to play at the 150-200 point range to get my bearings again, and to play with 1 or 2 guys who will have just finished playing the start box missions.

    Thanks All!
     
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  2. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Welcome to your friendly neighbourhood AI community. :)

    I'll just give you a few quick thoughts, but in the end, best if you try things out for yourself. :)

    In my opinion, it is not worth NOT spending the extra for Lt2. This is the model which really shines with Lt2 option.

    Yup. A bit expensive though. Hard to fit in the list with rest of the stuff you mentioned.

    Useful, but not critical. However, taking Asura and Shukra means you are running out of points fast.

    Same as for Dasyu - useful, but hard to fit in with the rest. Still, definitively a model to have fun with.

    Just skip both Naga and Dasyu MULTI Snipers. Unfortunately, MULTI Sniper on Camo Infiltrators are simply too expensive to be worth (in pretty much all factions).

    If you love the model so much, I recommend that you take it as a Proxy for Proxy Mk.II once you start experimenting with Posthumans.

    No. I'm sure Stiopa will chime in with suggestion. But in short, don't bother.

    Sure. But then no Asura. You have several possible playstyle options here, and they're all good in their own way. :)

    It'll be hard stuffing Asura in those lists. Not to mention Camo/TO Camo will be a lot of rules to cover.

    For missions, I recommend Supplies, Frontlines, Quadrant Control as starters. You can skip Classifieds for the first few games too. :)
     
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  3. sirsagrell

    sirsagrell Varuna Diving Instructor

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    Amazing - thanks!

    If you were building a 150 or 200 point list (knowing what I have), how would you start? I know that for most it comes down to preference, but are there community staples that I should be keeping an eye on and trying?

    If I wanted to grow an LI 300pt (Vanilla or Vedic) list including the Asura L2 LT:
    - what support options would you recommend I look at for her to try along the way?
    - should I be looking at a Dak link?
     
  4. Wyrmnax

    Wyrmnax Well-Known Member

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    Withouth L2, the Asura is crap. She is *way* overpriced for what she does.

    With L2 she is usable. Good enough because of the 2 extra lt orders, even if she still pays too much for her profile.

    TO specialist is always fun. TO specialist that is great on a firefight is even better. Dasyu have several good profiles - Sniper, FO specialist, hackers, boarding shotgun.... It is one of the most versatily TOs in the game, have almost no bloat anywhere and NWI is fantastic on a model that is this expensive as a base.

    I use him on pretty much *every* list now. CoC is great when you have lts that like using their order, and virtually every ALEPH lt is good enough to be spending his lt order. Counterintelligence is also a great skill to have - getting less crippled by command token in case you go first is fantastic. Frankly, the worst part of his kit is the biovisor, and thats just because it is so situational.

    Dart gets my vote for the best infiltrator in the game. Virtually 2 wounds, great at killing enemy skirmishers, and a very real threat to anything in the game. Don't use the AP mines, use the EM grenades. She has enough to handle light infantary on her bow / smg, EM makes her really threathening against stuff that her standard weaponry has trouble dealing with.
     
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  5. sirsagrell

    sirsagrell Varuna Diving Instructor

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    What LTs would you recommend I look at - both for smaller and full sized lists?
     
  6. Wyrmnax

    Wyrmnax Well-Known Member

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    Machaon is the go-to lt. Arguably the most effective active lt in the game, between beibg resilient, a great gunfighter, smoke and specialist.

    Yadus and shakti are less stacked, but also very useful.

    Achilles is the lt for using that lt order on killing stuff. Probably the best in the game for doing so. Eudoros fill the same boat, but is much less reailient ( and expensive ).

    Maruts are maruts. TAGs can be fantastic, but have several limitations. But if you bring her then she will be your lt. Strategos 3 is simply too good for the tiny extra price ( and you wont be able to afford another lt )

    Asura l2 is decent enough because of the extra order.

    Those would be my recomendations. All our lt choices are expensive, so you might as well pick the ones that can use that extra order. Wich is why the shukra is so good.
     
  7. Ben Kenobi

    Ben Kenobi Well-Known Member

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    What do you have? Only red from the Coldfront half but perhaps I missed something
     
  8. sirsagrell

    sirsagrell Varuna Diving Instructor

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    I have Cold Front, Dart, Limited Achilles, and some random things - though I am looking at using Cold Front as at least a start. Don't have to use everything in it, just as a starting point to get some ideas.

    I appreciate you throwing in!
     
  9. Ben Kenobi

    Ben Kenobi Well-Known Member

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    I do, but I'm a greenhorn with Aleph too.
    This list I would give a new player for the first games.

    [​IMG] Operations Subsection of the S.S.S.
    ──────────────────────────────────────────────────
    [​IMG]6
    [​IMG] SHUKRA (Chain of Command) Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25)
    [​IMG] YADU Lieutenant MULTI Rifle, E/Marat, Drop Bears (Throwing Weapon) / Heavy Pistol, Knife. (0 | 36)
    [​IMG] DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)

    0.5 SWC | 150 Points
    Open in Infinity Army

    The only proxy you have to use is Naga Sniper for normal Naga.
    Atm it's a Vedic list, but you can expand it to vanilla too.
     
  10. sirsagrell

    sirsagrell Varuna Diving Instructor

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    @Ben Kenobi @Wyrmnax @Nemo No Name

    How do you all feel about the Deva hacker? I'll be using him in my open games to be on the level, but I don't know how I feel about him as a whole. It looks like he's worth his points and better than a line hacker... but I feel like Aleph has access to models that are more (expensive... yes... but) role fitting.

    That being said... I am of course not the best gauge
     
  11. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    First, I'm assuming you won't be using links at lower points. Here is a brief, basic checklist for building lists early on. You don't need to fulfil every point from the list, but consider them and try checking off as many as possible:
    • specialists if the mission needs them
      • example: Quadrant Control you don't need them, Supplies you do
    • skirmisher (forward deploying unit, ideally specialist if the mission uses specialists)
      • shotguns on these units are extremely good
      • AD: Combat Jump is good alternative to infiltrating troops
      • MINES IF POSSIBLE!
    • one to two Burst 4 or higher weapons
      • example: HMG Dakini is amazing yet cheap
    • two to three weapons with positive rangebands past 40cm
      • exampleSpitfire, HMG, Snipers
      • you can take less if you have Smoke or more than one Camo Infiltrator
    • one extreme range weapon : in Aleph this means a MULTI Sniper
    • try for at least 7 regular Orders in 150 points; 200+ points try at least 9 regular Orders
    • don't count Lt Orders in this
    • ideally you want a full combat group (10 regular Orders). With OS, I wouldn't bother trying for more than that below 300 points
    • check for synergies in the list:
      • if you bring a lot of units with STR, try to fit in an Engineer
        • if you bring an Engineer, Yudbot is your friend
      • check how many units with Wounds that do not have NWI or Dogged
        • you don't need to bring a Doctor if most of your units are STR or Wounds+NWI or Dogged
        • Paramedics are just expensive specialists. Do not try and use Medikit in Aleph unless you are desperate, and even then, don't do it :D
      • if you are bringing SWC-costing REMs, is there a Hacker? You need at least one Hacking Device, but regular / HD+ Hacker is a good idea for Supportware
      • if you bring a fighty Lt (Asura Lt2 Spitfire, Achilles, etc), try for Chain of Command
    • think about how you would deal with a few common problems:
      • midfield Heavy Infantry in cover and suppression
        • good solutions are cheap warbands (none in OS), TO Camo troopers (cover, TO Camo gives -9 to hit, 0 range band for Suppression), AHD, HD, HD+ (though they need a way inside 20cm)
      • TO Camo Sniper
        • MSV with high burst weapon is obvious choice, but an Infiltrated marker state unit like Dasyu or Naga can engage from close range or lay a mine nearby. Always remember, Mines have MSV level 5!
      • Total Reaction HMG in cover, with Marksmanship L2 activated
        • TO Camo Sniper of your own at extreme range, but again, infiltrated marker state unit or an AD unit dropping in extreme short range is a very good way
      • if you are bringing a lot of Hackable units (Asura, Dakini, hackers), how will you deal with enemy Hackers, and especially if they have good repeater net
        • KHDs of your own, or non-hackable assault pieces. Once again, infiltrated marker state is awesome!
      • what to do if you see a TAG
        • AHD/HD/HD+ is actually quite good if you can get within 20cm
        • MULTI Snipers can be quite effective - don't be fooled with AP, use DA for anything except Avatar or Jotum in cover
        • Boarding Shotguns are also surprisingly amazing due to AP/template ammo, although remember most TAGs have direct template weapons (Heavy Flamethrowers usually) so you want to engage them from the back
        • Breaker ammo on CSU can be surprisingly good since most TAGs have lower BTS than ARM, and Breaker further halves the BTS value.
    Now, the exact list building process will depend on many things. For myself, I will choose a few units I really want to play, or a theme for the list (camo list! REM-heavy! Asura delivery system! etc) and build around it. I'll add the units I want, and then look to a) do the mission and b) support the units I want to shine.

    Dakini link is awesome by itself. You can mix in a Deva (I love using the AHD+Lighting Deva), a CSU (gives them either Breaker ammo for cheap anti-armour, or Nanopulser in the link). This gives you a stable 5 orders to build from, plus a target for Supportware programs from Asura.
    Likewise, I'd take some infiltrators. Ideally you want a KHD, although the AHD Deva (which you may have already included in previous step :) ) can substitute because of the Lighting program she gets.
    Finally, get some repeaters. Probably a Lamedh or Daleth, maybe a Rudra. Lamedh or Daleth are fast and can stay near the Dakinis to provide coverage for laying down Supportware.

    And finally, eventually you'll want to start using Posthumans. Give it a few games until you're comfortable with normal rules. Posthuman breaks a lot of basic rules, so its best to keep them for later. It'll make learning basic rules simpler and you'll understand exactly how Posthumans are different.
     
    #11 Nemo No Name, Oct 3, 2018
    Last edited: Oct 4, 2018
  12. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Regular Deva HD... I guess you can squint on one eye in early games and pretend he's a lightweight Asura HD. But honestly, don't bother.

    Deva AHD + Lighting on the other hand is freakin' awesomeness in a bottle.
     
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  13. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Here a 200 Point list I would play for Vedic.

    [​IMG] Operations Subsection of the S.S.S.
    ──────────────────────────────────────────────────
    [​IMG]10
    [​IMG] DEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    [​IMG] CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11)
    [​IMG] PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    [​IMG] PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21)
    [​IMG] PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
    [​IMG] SHUKRA (Chain of Command) Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25)
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] NETROD . (0 | 4)
    3.5 SWC | 200 Points

    Open in Infinity Army

    The Dakini Sniper is the Aro peace. If you go second, in the link team which is reformed without him in your active turn.
    But I think that is to much information/tactic for the beginning
     
  14. Wyrmnax

    Wyrmnax Well-Known Member

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    Will echo this.

    Regular HD deva - bring a HD+ Danavas instead. The only case I see the use for a HD Deva is in a Dakini link to provide buffs without a repeater, and even then it is questionable as you will be activating the whole link at once. The AHD is perfect for a link thats gonna walk up field.
     
  15. Wyrmnax

    Wyrmnax Well-Known Member

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    Duplicated post
     
  16. eciu

    eciu Easter worshiper

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    Wrong.

    MSR camo (especially HD) are amazing. Infiltration allows you free reign on where exactly you will deploy your sniper.

    Actually OSS has a boon of options for camo/HD MSR Posthuman MK.2 being most popular duento stellar stats and lowest cost (criminal 24 pts for TO MSR).
     
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  17. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Problem with MSR camo is that it's a one-shot wonder that'll get killed afterwards. Just take a Combi Rifle or Boarding Shotgun, place him close to central point and you get an even better piece for significantly less points. Naga MSR costs the same as Dasyu Boarding Shotgun (and a whopping 1,5SWC less). You get a template weapon, deployed close to or already in good range, with better defences, full NWI and Mines as a sweetener.

    That's the problem. It isn't that MSR camo is bad, it's that it is too expensive for the opportunity cost it provides. In some games it'll slaughter most of enemies army. But in most games, it'll do little if anything before getting killed, simply due to low burst and ability for enemies to counter it in so many ways (MSV, templates, mines, getting close).

    And yeah, Posthuman Proxy Mk.II is a major exception to this (there's a few others in other factions too). But that's mainly because it is cheap enough. And as I mentioned, I didn't discuss Posthumans as I think it's better to get used to the normal game rules before you start learning Posthuman ruleset.
     
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  18. UnderDarkLord

    UnderDarkLord Member

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    I would pass on a suggestion that I've received from a few places, that starting to play with 200 points lists is a good place once you're past tutorial/introductory type games. 200 pts is a legit form of ITS, so you can learn ITS, but at a smaller pts level so your units (selection and use of) really matter, and you can get to know them a bit more easily.

    That said, for Operations Subsection I'd try something like this:

    [​IMG] 200 pt OSS options
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    [​IMG] DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34)
    [​IMG] NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27)
    [​IMG] DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)

    3 SWC | 200 Points

    Open in Infinity Army

    It has an optional link (4 Dakinis + Deva), if you want to try out links, but otherwise can be used without linkage. There are a few easy modifications if you want to try out different toys, like swap the Deva out for a Garuda Spitfire, and the Dakini HMG for a Zayin TR Bot HMG. It also includes Dart, the Shukra, and some Dakinis, to use up a chunk of Coldfront stuff.

    For Vanilla I might try something like this:

    [​IMG] Tastes like Vanilla 200pts
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] NAGA MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
    [​IMG] DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    [​IMG] ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] DACTYL Doctor (MediKit) Combi Rifle, Adhesive-Launcher, Nimbus Grenades / 2 Breaker Pistols, Knife. (0 | 23)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
    [​IMG] YADU Lieutenant MULTI Rifle, E/Marat, Drop Bears (Throwing Weapon) / Heavy Pistol, Knife. (0 | 36)
    [​IMG] THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12)

    3 SWC | 200 Points

    Open in Infinity Army

    Gives you a lot of specialists, to experiment, and also for various objectives. Has smoke/drop bears/adhesive launcher, and a few other gadgets to play around with. I put the Naga sniper and Yadu LT in there to use your models, but you could swap them out for some stuff, like a MSV2/3 visor on a gunfighter (Deva say, or take them both out for an Asura, and the Zayin for some cheap LT, tho not sure that's the easiest, I didn't explore other options when making the example list).

    Both lists are made from the perspective of models (the second less so), and stuff to play around with. Not to be highly competitive. If I were going for that I'd probably try to fit in an Asura Spitfire, Achilles, or something else that's super destructive (and maybe a bit cheaper), as well as a chunk of cheap order filler. Wiping out half the OpFor when you're working with 200 points, and neither force is high in orders, can be pretty solid.
     
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  19. sirsagrell

    sirsagrell Varuna Diving Instructor

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    I'm quite overwhelmed with how awesome and informative everyone has been. Thanks! Such a better community than other tabletop gaming forums I've been on.

    As a point of reference - can people explain a little more how Posthuman Proxies work? Or is there a thread you can link me to? It seems like multiple proxies will only generate 1 order (min purchase is 2 with a max of 3). Will something like this hurt in an LI list (as I'm cutting down on the number of orders generated)?
     
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  20. Stiopa

    Stiopa Trust The Fuckhead

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    Thanks, we strive to be so ;)

    Well, the best place to start would be to go through the rules:

    Long story short, you can indeed take either two or three Proxies - a separate models that are treated as a single one; they're deployed at the same time, can be held in reserve together, provide you with a single order combined, etc. Only one Proxy ("Active Proxy") can act normally at any given time, and it's the only one that can use full range of AROs. Inactive Proxies have a very short ARO list. In practice it's rarely a drawback, since you can decide which one is Active any time you activate one of them and any time you decide to ARO with one of them.
     
    #20 Stiopa, Oct 4, 2018
    Last edited: Oct 4, 2018
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