Anyone made any fun or interesting lists Im quite fond of this Limited insertion one pros -fast + fast specialists -very durable link with clockmaker support -can abuse super jump -robust hacking defence and coverage -ok anti camo with the sensor bot -perseus and problems can do pretty well against non visor enemies -works as a nice counter to the normal LI meta of HI links and TAGS, get pitcher near them and you have 3 hackers in aro cons -obvious LT -usual tunguskan weakness -favours first turn LI hollowmen list ────────────────────────────────────────────────── 10 1 HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31) ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) PERSEUS (Super-Jump) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 34) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) 6 SWC | 297 Points Open in Infinity Army Though on the "first turn weakness" im wondering if it might be worth leaving two hollow men out in, others hiding, but keep them on a tall building, just let them tank getting shot and fix themwith zond bot next turn
I don't really think in limited insertion the 1st turn weakness to rambo troops and warbands is nearly the consideration it otherwise is (one of the upside to LI as a format!)
I've really been loving the Hollowmen, and in particular Tunguska's flexibility of Fireteams. You can get some lists where nearly every model is in a Fireteam of some type which is pretty fun :) One thing you will have to watch out for in that list is if you lose a single Hollowman, the link is broken as 3+Stempler is invalid. And you will have to reform it as 3 man only. This is a reason why I am playing more of 5 man Hollowman links instead of the one with the Stempler since I find when you do the Hollowman link you want to play them aggressively and get work done, but having to reform after a single loss makes them feel rather fragile. And fragility shouldn't be the feeling when you do a 5 man HI link :P I could still be wrong on this assessment but I figured I would share my experience with that ^.^ PS Edit: I have been corrected on the above paragraph, please disregard. Another note is you have no purpose of taking the Fireteam: Haris option. Since you don't have anything else that could make a Fireteam: Core in this list even a 3 man would still form up as a Core. It only saves you a single point over the regular Tinbot profile but good to keep in mind for future lists. Since you have an Interventor who can give Fairy Dust, you could use the 3 points you have spare and upgrade him to the Multi-Rifle + Pitcher option which is absolutely bonkers when paired with Mary + Interventor.
Only invalid to form, not invalid to maintain. The only way to cancel a linkteam is to trigger one of the cancelation clause. That said, when you lose the fireteam leader and the link breaks cause of that, you cannot reform with the stempler which is unfortunate.
You are incorrect on the first part. If you down past the requirements but the team has not been broken yet, it will continue to work. It just makes it impossible to reform.
You are indeed correct. My mistake. I did misread that. And as I am feeling sick I don't feel like trying to figure out where I came up with that in the first place.
Back on topic, here is my current Hollowmen list. I really like the combo of Puppetbots+ Hollowmen, and really feel it gets a lot of value out of a Clockmaker. If more than 10 orders is your thing, you can easily replace the Puppetbots with Hecklers and a Transductor. Rocketjumpin──────────────────────────────────────────────────10 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) HECKLER Boarding Shotgun, E/Marat / Pistol, Knife. (0 | 19) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14) 5.5 SWC | 299 PointsOpen in Infinity Army
I ran this list last night and was happy with it even if my dice hated me to the point of crying. Hollow this work ────────────────────────────────────────────────── 10 HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) PERSEUS (Super-Jump) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 34) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) 5 SWC | 299 Points Open in Infinity Army
Does this count as a hollow men list??? Here is my fantasy league Tunguska: Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 KRIZA BORAC (360º Visor) Mk12, Submachine Gun / Heavy Pistol, CC Weapon. (0 | 63) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) SECURITATE Feuerbach / Pistol, Knife. (1 | 22) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE HMG / Pistol, Knife. (1 | 21) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) 6 SWC | 300 Points Open in Infinity Army This is simple but I don't know how it could be bad. Grind fools into space dust
I've been really diggin a little fireteam trio of Perseus, Repeater Securitate, and Grenzer FO/Sensor. That little team is the bane of Ariadna, with smoke and white noise to block LOS, Breaker ammo, sensor, and a direct template weapon. The Grenzer is hardy with ARM3 and BTS6, and Perseus is no slouch either with ODD and NWI. I've been having a lot of fun making lists with that little fireteam. Speaking of fireteams, I've been having a hard time justifying a full 5-man core, except for maybe a defensive Securitate/grenzer link, especially as I've mainly been building lists for LI. 3-man teams feel so efficient and allow you to conserve points and SWC to spend on other toys like the incredible Zondnautica and the basically must-take Mary Problems. A slight variation on the list has me swapping out Spector for a FD Sputnik with Spitfire, for that extra firepower, repeater coverage, and another order on the table. Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 9 1 1 PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37) HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) ZONDNAUT Spitfire / Pistol, Knife. (1 | 32) ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33) 5 SWC | 300 Points Open in Infinity Army
My current Tunguska regular list looks like this; Jurisdictional Command of Tunguska ────────────────────────────────────────────────── GROUP 1 10 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33) GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39) PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12) HECKLER Red Fury / Pistol, Knife. (1 | 24) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) GROUP 2 3 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) 6 SWC | 300 Points Open in Infinity Army Offensive hacking, camo, core team, light but with plenty of firepower and mods. Would like to get Raoul in there somehow mind!
I have grenzer pointman on my flex lists, I think best way to set up tunguska is 1 elite list like a hollow men core with hacking back up and 1 list to deal with poor match ups (ariadna or spammy lists), I think its rare for Tunguska to not have enough toys for any mission objectives or classifieds so focus is better spent on dealing with weak match ups. so id run this vs Ariadna, spam or lists with mass TO and ODD that my initial hollow core cant deal with, id likely have the securitate/grenzer link as a defensive link using ML for ARO, or swap it for the spitfire to be a little more aggressive,but borac hollow duo should do most of the offensive work. But for aggressive securitate Cores I prefer to just take grenzero FO and spear head link with securitate HMG and Perseus Defense ────────────────────────────────────────────────── GROUP 1 10 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) REAKTION ZOND HMG / Electric Pulse. (1 | 26) GROUP 2 1 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) 4.5 SWC | 300 Points Open in Infinity Army Puppet masters make for good anti warband unit as alot of times they wont be able to assassinate her as simply if kept near securitate link. Though dont use her vs haqq
I like some to the ideas I am seeing here. I have been pulling my hair out trying to get 2 lists together for Arizona Armageddon 3 and the 5 missions they have.
Superior IMO. You get a shorter close and long effective range, which is both better and worse, but the higher BS, MSV1 and ARM 3 are direct and appreciable improvements. I'd try both but for me, the Spitfire is preferable anyway and on a superior platform its definitely worth the investment.
I will have to try it out then! On that note has anyone tried a Grenzer Haris or Core? On a whole different note, what are peoples lists against Ariadna/Haqq?
grenzer haris I think can work, it can be an interesting haris to hold an interventor LT in a hollow men core force, but generally I think grenzers are better as "securitate upgrades" Haqq and shasvastii can be interesting, we have biometric visor to hunt down impersonation, but actually tunguska has a big strength when it comes to assassin lists in that securitate dont give a fuck, so a basic core of just securitate gives you a link that will function through LoL anyway. So a Borac-securitate core is pretty robust to those sorts of alpha strikes, Securitate cores can also just hunt down ghazi with very little threat to them. so id likely just go pure securitate core, interventor (white noise to remove djanbazan), borac+hollow man, zondnaut and fill in other toys. Something like below would prevent hassans doing anything of real importancs to you, 3 possible LT picks, and most of army doesnt care if you do it anyway. Go away haqq ────────────────────────────────────────────────── GROUP 1 10 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) SECURITATE HMG / Pistol, Knife. (1 | 21) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) SECURITATE Feuerbach / Pistol, Knife. (1 | 22) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) GROUP 2 2 1 ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31) ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) 5 SWC | 298 Points Open in Infinity Army Ariadna is tricky, its mainly an issue if its warband spam, camo arianda can be dealt with by a grenzer pointman, Perseus and Mary can fight them pretty well, or just use borac to bully your way through. grenzer and stempler sensor bots can help you clear midfield camo fairly effectively. Id be tempted to leave hollow man and TR bot out in the open with clockmaker nearby to just ARO if its more warband spam instead of mass camo. Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) PERSEUS (Super-Jump) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 34) 6 SWC | 298 Points Open in Infinity Army Puppet masters are a little tricker for ariadna to go after without using drop troops, lack of visors make fighting perseus and mary a problem, though you could maybe drop mary for other stuff if you wanted, like sticking a grenzer Missile launcher in the link as an ARO piece
I agree with this assessment about the Grenzer Haris. With the Hollowmen lists I've been running, having the Haris gives some much needed defensive options while still providing the only MSV you can get in the sectorial. Plus it keeps your Interventor a little more safe as you will have a flamethrower/B2 combi to help keep rambos away since more often then not the Interventor will be the LT. Most of the time my Hollowmen team will be doing the button pushing with the specialist operative, but they do make an alright backup if things go horribly wrong while not completely overspending on value. Although such a list will almost guaranteed be Limited Insertion. In most other sectorials, I think the Grenzer Haris wouldn't see the light of day. But in Tunguska it does seem to have quite a bit of value if you're making Hollowmen the core with how focused Hollowmen are. But if your core is Securitates, then I don't think there will be much reason to run this, you'll just shove your Grenzers into the Securitate team :)