Minesweeper and D-Charges

Discussion in '[Archived]: N3 Rules' started by TheDiceAbide, Jan 10, 2018.

  1. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

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    Hello there, something came up in a conversation with a friend.

    Can you use minesweeper against D-Charges?

    They seem to lack a profile, but they are deployable. If you were to minesweep them, where what you target?
     
  2. macfergusson

    macfergusson Van Zant is my spirit animal.

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    D-Charges being Deployable would indicate that they should be placed as a marker, similar to a Mine. I can't say I've ever seen anyone play this, but yeah it fits all the requirements for Minesweeper to work... Maybe people need to start dropping markers for their D-Charges!
     
  3. Todd

    Todd Well-Known Member

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    I asked this on the old forum not too long after Human Sphere dropped. Never got an answer.

    An alternative to markers could be to simply consider the entire scenery item a valid target for the purposes of minesweeper. It's a bit odd, but I think it makes a bit more sense mechanically to treat it as a marked state change for the scenery item, rather than actual deployable. Mainly because you can't place the d-charge on the item's vertical surface (deployable rule), and the model deploying it is in the base to base position where you'd realistically mark the location of the deployed charge (meaning they would occupy the same spot, which isn't allowed). I guess you could place the marker in base to base contact with both the model and the scenery item, but that seems weird to me too.
     
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  4. Mahtamori

    Mahtamori Well-Known Member

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    I seem to recall there having been a topic similar to it that got answers on the old forums, though that could have been about blowing holes in buildings using D-charges.

    D-Charges (in deployable mode) fulfil all requirements for Minesweeper. If put on a model or objective marker, just target that model/marker. I don't think there ever were a proper answer regarding buildings, though. The rules just doesn't handle that well since they assume that any damage effects to scenery items would be immediate.
     
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