Are you sure the sniper isn't discounted? I can't agree that Bao are overcosted for how powerful they are but the costs don't look like they're accurate to me either. I don't think they should be discounted, if they're changed they should have the price offset, like when Geckos were overhauled.
Govads trade +3 on 16-24 rangeband (and quite different type of combat 0-8 range, hard to tell what's better) for better specialists, options to link with HMG)who does most of the 16+ fighting anyways) and number 2 profiles in the fireteam. And veteran skill on top of that. I get that point wise they might not be considered as optimal as Briscards, but Govads seems to be quite superior fireteam to Briscards on a quick glance. I have no expierence with Haqqislam whatsoever.
I think he just means to find the price discrepancy. I don't think anyone could reasonable complain about old man Mero, any advantage they have they deserve.
PanO Crabbot: Why is this lawnmower trying to operate consoles. If it has to be awful, give it chest mines or something. KotHS: There, I said it. Hand the goddamn equestrian knight a motorcycle. Riding remote. Anything. Father Knight: why can't we have our buddy cop drama between a priest who breaks all the rules and a by the book Order Sarge? Mixed links, please!
Govads are really good. Honestly, Hassassins are one of the most nicely designed Sectorals out there. Sometimes I try to think of a new Hassassin troop type and it's hard to find a battlefield role they don't already have covered except for stuff that makes no sense for them (TAGs, basically, S5 HI too)
Warcors: I just hate them because I like themed armies in games :). For 3 points they are very useful, almost a must have, especially in armies with Inspriing. However, for fluff reasons I disagree with their use. A journalist is a non-combatant. They shouldn't be trying to stun people and other players shouldn't be shooting at them really unless they are aliens. Meanwhile, everyone does the same thing, leaves them on top of buildings as a throw away to add a free stun ARO to eat orders. Haq: Ghaz- There jerks need a nerf. Drop dogged or smoke Ariadna: Devil Dog: They are the worst dog by far. They are far to expensive for what they bring. DD lose most of their ranged fighting ability to gain a CC buff and Sensor, yet the CC buff isn't large enough to make them worth fighting any real CC units. Anyone with MA L1 will beat them or at least meet them even with the dog buddy joining in. Sensor is a cool ability, but hard to use on a model that is extremely impetuous, They result is an extremely pricey model that is not fire and forget like other dogs, worse at killing, and not great at its specialist role. Make the shotgun a solo profile without puppy then make the dog and his puppy separate units in a fire team duo. If I could take a triad of a CR dog, Shotgun Dog, and puppy that would be the dream. Minutemen: Everyone agrees on these guys, they are pretty much worthless. Marauders are better in every way and that was before the buff. They need NWI or something. Mormaers - Has one of the best models in the game and not much reason to exist because of Greys CA: Suryat: These guys need something to make them interesting. Or at least maybe a combined fire team with their better brothers. Another great model would never use dude.
Yup, sniper checks out very nicely against any units I can compare them to, especially if you consider that MSV2 has a small variation in price (see Devas and Order Sergeants). IJW did explain a few rather bonkers prices that I've missed, meaning the discrepancies are smaller and fewer. My experience with Bao is that any list with them ends up feeling like I wasn't informed the match was 325 points (so to speak). The concept works and is fine, but when push comes to shove I'm missing orders in lists where 100 points are spent on 3 wounds that's got 4 ARM to split. In other words, premium-one-wounder-problems.
I sense a joke in this post somewhere. Get it? Sense as in Sensor. Because TAK is full of camo as well. I'll show myself out.
Wut? Do you really consider the Igao a "modest fighter"? It applies a fucking -12 in Close Combat (-3 from MA, -6 from Surprise Attack, -3 from i-Kohl), while hiting with at +6! There is no other unit in the game that can do that! Also, it doesn't loose Camo after the first attack, it looses it at the begining of your next turn if it has wounded something. And if you wound something (or kill several things) in your turn and the enemy fails to kill the Igao during its turn, that's better because now you have a free Order to continue the killing.
Zhayedan - While good, they are priced too high and have Automedinjector? why? This seems like something tacked on to give a higher point total. The HMG needs MMl2, and price needs to drop across the board by a few points. Ghazi - I agree they need a few points increase. I think 8 points base would be more reasonable. Ikadrons - Why are these buggers only 9 points??? A smaller profile, twin flame throwers and a flashpulse apparently is a 1 point package?
@Abrilete Calm your farm mate, when your bitching about so many units some shorthand is going to be used - even redefining first attack is longer than the Igao's blurb! When you consider all aspects of the unit and not just the optimal situation biggest numbers, I consider the Igao very middling at its job. It has an ok delivery system but not fantastic with vanilla camo and vanilla infiltration, which is not sustained over several turns, and it's highly telegraphed without many other camo options (TO or mine). It doesn't push buttons or toss smoke or fill much in the way of other niches (one loadout has nanopulsar, stun grenades are mediocre). It doesn't have the EXP or monosword to efficiently take down TAGs. It will often need Surprise attack to take on strong targets, making an expensive strategy more expensive and also losing that capability on the second run, along with the ability to supplement mimetism with surprise shot to win F2F shootouts. Yeah, it can do some cool things, but thats a lot of negatives to contend with. When I pay what I pay for an Igao I want the CC it has and something more, particularly since its points put it in competition with the Clipsos for a lot of roles.
Gecko seem to need something but adding more firepower would make them very similar to taskmasters/Krizas. Double blitzen/panzerfaust on the other hand would make them stand out. Moiras are just another victims of paying for middling=useless CC. Removing it and getting couple points would go some way.
If there's something wrong with Igao there's a difference from Bandits making it so, and it's not specialist.