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2 list ideas

Discussion in 'Ariadna' started by DAE, Aug 17, 2018.

  1. DAE

    DAE Member

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    Been debating about which sectoral within our faction I should go with. Both look like they would be alot of fun to play...but which one is the main question. After seeing what was on this forum and asking on FB, I have been playing around with several list ideas. Both are meant to be played aggressively while still trying to accomplish the objectives.
    So here are a couple of lists...1 for CHA and 1 for US.

    Caledonia

    [​IMG] Cal 1
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    [​IMG] VOLUNTEER Rifle / Pistol, Knife. (0 | 8)
    [​IMG] VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
    [​IMG] VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    [​IMG] VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    [​IMG] HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
    [​IMG] CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
    [​IMG] VOLUNTEER Rifle / Pistol, Knife. (0 | 8)
    [​IMG] VOLUNTEER Rifle / Pistol, Knife. (0 | 8)
    [​IMG] HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    [​IMG] S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]1
    [​IMG] CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)
    [​IMG] CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
    [​IMG] HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (0 | 33)
    [​IMG] HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    [​IMG] CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
    [​IMG] UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)

    6 SWC | 300 Points

    Open in Infinity Army

    USAriadna (trying to use most from the army pack)

    [​IMG] US 1
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    [​IMG] GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
    [​IMG] GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
    [​IMG] GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
    [​IMG] GRUNT HMG / Pistol, Knife. (1 | 21)
    [​IMG] ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    [​IMG] GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    [​IMG] GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)
    [​IMG] MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    [​IMG] MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
    [​IMG] MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22)
    [​IMG] MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
    [​IMG] BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)

    5.5 SWC | 300 Points

    Open in Infinity Army


    Some food for thought would be appreciated.

    Doug
     
  2. Golem2God

    Golem2God Just a Kooky Kumotail serving others.

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    Either or of these lists look good to build into. What is exactly giving you trouble on choosing a sectorial between these two? Do you like one sectorial's models or lore over the other?
     
    Káosz Brigodéros and Maksimas like this.
  3. geo67

    geo67 Well-Known Member

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    So forgive my ignorance, but what is your alpha strike piece? Is it just a swarm situation?
     
  4. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Both lists look good to me! The fireteams are all rock solid, you have a couple of solo killers and an ample amount of specialists!
     
    Golem2God likes this.
  5. DAE

    DAE Member

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    I actually like both factions. CHA seems to be more hard hitting that US, lots of cool troops and being able to have a FTC that is low on points but packs a punch. Mormaers, 3rd Grey's, SAS are all good. I put in 2 Caterans as my opponents don't like my snipers for one, plus they've taken out their share in points. In one such battle, the only Cateran I had did take out 2 Butai in one turn of shooting...rolling 2 crits does that.
    US I like for the military look. I do come from a historical gaming background, so they appeal to me on that part. When looking at how to run them, I was looking at how I ran my WWII troops (both British, German, US) in games and went that way with the Grunts, then having something like in the CHA list, having a Haris FT of heavier troops to back them up or move along the flanks. Plus the Blackjack is just awesome. I have the T2 Sniper version and watching my opponent spend orders trying to take it out was hilarious...it went down eventually, but not before it went down fighting.

    Eventually, I will have both...plus the TAK that's coming out as well. It was a toss between both and figured I'd share both lists. But as of now, I've decided to go with USAriadna. Then TAK or CHA...whichever one I decide on. Possibly TAK as over 50% of what I own for Ariadna are Kazaks...and lots of them...pups, Spetz, LK, VK, Scouts...

    In the CHA list, the Volunteer/3rd Grey is the Alpha Strike team. The Mormaer Haris is meant to protect a flank/objective. I have another list where it's a Wulver Haris...without Wallace...oh the shame of it right? LOL. I do see the benefit of Wallace, but feel as though he'd be targeted right away.
    For the US, it's the Grunts that are the main team. Move them up and put on Suppressing Fire...if it works that is. They'll be supported by the Marauder Haris and the Blackjack. I did look at using the Devil Dog for smoke and maneuver, but felt that the Blackjack would be better suited for the role that I was looking for. The Minuteman, same idea as the Grunts...Suppressing Fire. I've used that trick with my Vet Kazak w/ Xvisor...works quite well. As long as everything works...lol. I also have another list where it's a Marauder FTC with no Haris teams at all, just troops to move and support.
     
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  6. Golem2God

    Golem2God Just a Kooky Kumotail serving others.

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    I too love the Antipodes. Great models and useful once you get the hang of them.
    Focus on buying the new sculpts for TAK & CHA when you do get around to buying them. This will lower the amount of items you can/will buy. One old sculpt CHA unit, the Scots Guard, still looks good and the unit is useful in list building. So I would place it as an exemption of the "no old sculpts" rule.
    However, USA doesn't have this problem as they are a complete new sectorial.
    Ariadna is the faction for you. The planet Dawn and the forces of Dawn are like taking a step back in time in the future of Infinity. Not only in tech but in looks as well. Plus certain things like hacking or being hacked are non or nearly non-existant. This is not a major downside as Ariadna is capable of overcoming it. Overall I think you made a good choice for your faction considering your gaming background. Looking forward to seeing you remind the other Infinity powers that low-tech or backwater forces can hit just as hard & secure as many objectives as they can. Perhaps even more.
     
    Káosz Brigodéros likes this.
  7. anrian

    anrian Member

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    Small Detail for US lists: move someone, for example the foxtrot, to the second group so you only have 9 orders in the bigger group. They'll expect Van Zant or the Airborne at least and probably open a flank.
     
  8. geo67

    geo67 Well-Known Member

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    Thanks for detailing this out. I appreciate it. I just started dabbling in Ariadna, playing Vanilla A, and have been using big scary stuff like Mirage 5, Ratnik, and Van Zant as my killers. Just wanted to understand how you were getting work done!
     
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  9. LankyOgreBP

    LankyOgreBP Well-Known Member

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    In addition, remember that models need to be in the same combat group to use a coordinated order. If you think you will want to lay a mine, recamo, or go into suppression fire with a coordinated order, make sure to start this models in the same group.
     
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  10. mightymuffin

    mightymuffin Well-Known Member

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    Being a CHA at heart, a few ideas for your first list based on my experience;
    -> Move both Galwegians into the same group, so you can co-ordinate them to minimise AROs.
    -> Move the 2 Caterans into the same group, so you can co-ordinate them, as no-one likes eating unopposed T2 shots!
    -> I prefer the Wulver Haris as a flanking force; Climbing Plus means they're more likely to get into the best position quickly. Use one of each profile and IMHO they can handle just about anything at any distance.
    -> Get more Galwegians - from my experience, 2 aren't enough to worry an opponent, but 4 start becoming a proper annoyance.
    -> Get a non-specialist SAS - being able to 'lose' one of them with an alpha-strike assassination is really useful.


    Must admit that I agree that Wallace as your Lt puts a massive target on his head, but you should be able to protect him well enough; most opponents will be trying to kill all of your aggressive pieces & won't care about taking him out.
    There may be the occasional opponent who expends the time for an assassination, so if that does happen then the repercussions will be huge.
     
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  11. Randomcallsign

    Randomcallsign Well-Known Member

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    US is what got me in to Infinity in the first place so my bias could be showing but I'd go that direction every time. Your US list looks solid but I second what anrian mentioned about leaving nine orders in the main pool. The mind games you can play without even taking Van Zant are amazing.
    Couple comments on the Ariadna list:
    Personally I've never been a fan of the boarding shotgun loadout on the Maverick, I get trying to use her WYSIWYG out of the starter box but I think the light rocket launcher and SMG profile accomplishes a similar hard hitting weapon in the close range band with some more versatility while you're closing the gap.
    The models are good but I think some of the organization of the combat groups could use some tweaking. Without changing any models, just weapon loadouts and groups here's a slight tweak I might try-
    [​IMG] USAriadna Ranger Force
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    [​IMG] ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    [​IMG] GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
    [​IMG] GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
    [​IMG] GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
    [​IMG] GRUNT HMG / Pistol, Knife. (1 | 21)
    [​IMG] MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
    [​IMG] MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    [​IMG] BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    GROUP 2[​IMG] [​IMG] [​IMG]7
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    [​IMG] GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    [​IMG] GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    [​IMG] MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
    [​IMG] MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
    [​IMG] MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22)

    6 SWC | 298 Points

    Open in Infinity Army


    * if adding models is an option I would drop one of the infiltrating grunts for an assault pistol Desperado, that would give you another smoke model to cover advances and an impetuous order to get up field and disrupt.*

    Rosie rolls in the fire team giving you a specialist heavy core that can accomplish almost any classified objective and park in centerfield to be a nuisance.
    Minute man markmen is a decent ARO piece and can pick off models from somewhat decent range thanks to the X visor.
    I moved the Blackjack in to the main pool because you'll want to give this guy orders that your Grunt team generates but may not need. I've found blackjacks at their best when they move around in my deployment zone a bit to fire off shots through multiple fire lanes. Don't be afraid to move him out of position briefly to take advantage of the DEP if an enemy is in your bad HMG range band.
    Maverick rushes up field covering grunts with smoke and is a great midfield defender for anyone who gets too close before you're in position.
    In group two the grunt infiltrators can single-handedly ruin your opponents deployment and first turn. If they fail their roll you have a great defense piece guarding your DZ and generating orders.
    Mauraders can still advance and support. You have several scoring units in the Grunt Link but if you wanted more for any reason you can drop one of the FO grunts to a base trooper and swap the shotgun Marauder for a Paramedic giving you two very order efficient and mobile scoring teams.
    In not so specialist needed missions you've got two points to spare that could easily be spent upgrading the Foxtrots to boarding shotguns. Nothings better than catching your opponent's link team off guard with a STR 14 template in their face.

    Hope some of this helps make up your mind and joins the finest US fighting force Dawn has ever seen!
     
    #11 Randomcallsign, Aug 23, 2018
    Last edited: Aug 24, 2018
  12. DAE

    DAE Member

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    That's a good idea. I will look at that.

    Picked the Army Pack, Minuteman, Marauders and Dire Foes w/ Rosie.
    Unfortunately, finding the Blackjack AP HMG is coming up short. May have to look at CB directly.
    Will also probably look for Marauders and Minutemen in order to run them the way I'm looking at it.
     
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