1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

NFB, optional and leveled skills

Discussion in '[Archived]: N3 Rules' started by dlfleetw, Aug 13, 2018.

  1. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Not meaning to dogpile - just trying to clarify: by "free" I meant "without spending a skill or order". Move-move is the only skill combo I can think of that you might want to use to exit camo that won't; if I'm overlooking something else I'm happy to be corrected.
     
  2. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    It also has significant effects on Hacking.

    Previously you could reveal that you're a Hacker on the first order giving Hidden Deployed / Marker state KHDs an ARO. Whereas now they won't get an ARO until after the second Short Skill.

    You can no longer reliably draw out marker state KHDs .
     
    Zewrath and toadchild like this.
  3. fkaos

    fkaos Active Member

    Joined:
    Dec 7, 2017
    Messages:
    42
    Likes Received:
    44
    Can’t I just move as a camo marker without stealth and their KHD that are in range have to declare delay ARO or lose it?
     
  4. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,080
    Sure, but then they're able to delay their ARO.

    You used to, with most people's understanding of the rules, be able to drop your marker state, move, see what AROs came up, and then declare your second skill in response, whilst still benefiting from surprise shot. This is no longer possible.
     
  5. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Camo vs. camo is always a really weird set of interactions. I still think I'm probably ok with this, although I can definitely see how it significantly alters mid-field camo shenanigans. Between marker states and stealth you still have a lot of control as the active player, and I've never really been happy with the practice of dropping camo to force AROs but then still claiming surprise shot.
     
    Robock, ijw and colbrook like this.
  6. dlfleetw

    dlfleetw Well-Known Member

    Joined:
    Mar 23, 2017
    Messages:
    305
    Likes Received:
    326
    This may all be a moot point if Season 10 has less or no objectives a model needs to be a model and not a marker to claim.

    Do that bit and a lot of this goes away.
     
    toadchild likes this.
  7. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    It's true; that's a very scenario-dependent interaction. That being said, I think it's a good rule overall. Anything with a -6 to hit modifier is already hard to dislodge from an objective, and if you have to discover it first, it's even more order intensive for the opponent to deal with.
     
    colbrook likes this.
  8. locksmith

    locksmith comlog active

    Joined:
    Feb 21, 2017
    Messages:
    297
    Likes Received:
    874
    It's a cute idea, but it makes no sense to break Camo by 'activating' Mimetism. Mimetism is Automatic, Obligatory and NFB. In fact, in any circumstance where you might be able to use Mimetism, you must use Mimetism.

    For it to be possible to override the Camo or TO skills with Mimetism, it would happen uncontrollably every time you activated a trooper with either skill!

    The NFB on Mimetism is there to make it clear that you don't get to stack the -3s from the different Camo & Hiding skills together as well as to affect its interactions with other skills & equipment.
     
  9. dlfleetw

    dlfleetw Well-Known Member

    Joined:
    Mar 23, 2017
    Messages:
    305
    Likes Received:
    326
    This was originally proposed by other rules folks as a possibility to drop the camo state vs using the undefined optional label and ultimately I am still curious where that idea went.

    Not being "cute"... regardless of your opinion of my intent.
     
  10. locksmith

    locksmith comlog active

    Joined:
    Feb 21, 2017
    Messages:
    297
    Likes Received:
    874
    By 'cute' I mean that it's a reading of the current rules that seems to want to create a new function for automatic skills without changing any text. From where I sit, I assumed you knew that would cause a lot of unintended consequences and that you were asking about it with your tongue in your cheek.

    If that's not the case, my apologies.
     
  11. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    Assuming you cannot chose which level you want, because they are not optional, then you can not benefit from -6 TO because you already are benefiting from -3 Camo. As if you apply the skill in the order they are written, first you apply the mimetism benefit because you have that skill. I mean, there is nothing in the rule that says when two non-optional NFB contradict each other you have to go with the highest level first or last. So the only way to play it is that the player can chose which level he wants to be in effect. It makes it similar to another case we already know that works like that. A REM cannot benefit from multiple support and if there are multiple support that exist you can pick which one to use.

    It was believed (by some, including me) that the 1st bullet effect of CH:2 is you can deploy in camo state and that the second bullet effect is that you can exist in camo state during the game, and 3rd bullet is the -3 MOD. But from this FAQ we now know that "is allowed to be in camo state" is actually unnecessary as anyone in camo state are always "allowed to be in camo state" even if they lose access to the CH:2 skill. So the 2nd bullet effect more likely meant "During the game, you are allowed to use this skill to reacquire the camo state."

    The cute trick was that infinity is a permissive ruleset, CH:2 "allows you to be in camo state" therefore if you only have CH:1 then you are not allowed anymore to be in that state. So even if you didn't trigger the cancellation clause, the ruleset doesn't allow you to be in camo state hence it is effectively forbidding you to be in camo state. Which means reverting to being in normal state.

    for reference :
    EFFECTS
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation