Roughly working it out (a couple of assumptions here and there), she's about the same cost as a Tikbalang ~85 points. No B4 weapon makes her *Literally Unplayable* though.
Remember to upgrade her hacking device to Hacker Device Plus. Don't forget to add some Upgrades, for the lulz
Honestly I don't think those stats are really accurate. A SMG equipped HD+ Asura with TO Camo instead of MSV3 and maaaaaybe CC 19-20 with MA1 or 2 would be reasonable.
Unlikely they would be a Fireteam unless you make a specific list or want to shoot yourself in the foot. They form a Fireteam: Core if you bring 2. This prevents the formation of other Fireteam: Core. The player have no choice in this. So take 2 and there goes the Securitate or Hollow Men Fireteam: Core of 5 which is a lot more dangerous. There is no FAQ that says otherwise. Under G: Marionette it says they form a Fireteam: Core and under Fireteam: Core it states that you can only have one at a time. So really saying that Puppetbots are awesome is flat out wrong as they come with major drawback. They force you to use your Fireteam: Core slot if you bring even 2 (the difference between "will" and "may"). On top of that they're REMs that are unable to get Supportwares. Sendt fra min VTR-L29 med Tapatalk
http://wiki.infinitythegame.com/en/Ghost_(G)#Ghost:_Marionette The presence of a Troupe of G: Marionette troopers doesn't count towards the player's limit of a single Fireteam: Core on the game table.
What you aren't keeping in mind is that a dead puppetmaster means 3 disconnected puppets. Kill the master, entire unit is gone.
I a have and I did. "The members of a Troupe will apply the rules for a Fireteam: Core of two or three members, depending on their number." It just applies the rules for a Fireteam: Core. One of the rules for a Fireteam: Core is that you can only have one at a time. If it had said" Fireteam: Harris" no problem as you can have unlimited of those. This rule specifically says Core. Sure you can have one in a Vanilla army, howver if you can deal with a Triad in Symbiont Armour you can deal with that. Also the minimun cost for a fully supported Red Fury is 1.5/60. That a lot to pay for semi specialists unable to push buttons. If you want it to be able to push buttons the price goes up to 2/68 and your entire unit is now vulnerable to a Hacking Device. Sendt fra min VTR-L29 med Tapatalk
Wrong; you can have only one active Haris. It's Duos, Triads and Enomotarchos that doesn't have this limit. Last bullet point in the G:Marionette description: The presence of a Troupe of G: Marionette troopers doesn't count towards the player's limit of a single Fireteam: Core on the game table.
Several people have quoted the text pointing out that they don't count towards having a Fireteam: Core on the table...
Ah, I missed that. Still 2/68 for a Red Fury and a proper specialist, that has nothing else and is vulnerable to hacking is expensive. And 1.5/60 for a beatstick can be done cheaper. And do note that I seperate them from a normal Fireteam where the specialist acts and the rest just look at the pretty colours on the wall. Here it's said specifically mentioned they have to do the same skill even though the controller Idle, since the controller acts trough them. The ARO bulletin that they have seperate ARO are largely voided by the follow up and it's rather comical to imagine the controller frantically Resetting and doing nothing. If I've read it correct. Against anyone with a Pitcher on their side, having them participating, is a massive double edged sword. If I read correct then I'm decidedly unimpressed with them, since they're a giant point sink and an obvious target, with a befinefit that useless 50% of the time. At least the Puppetactica can hit things hard as well, if you make it hideously expensive. Sendt fra min VTR-L29 med Tapatalk
Any details on the limits of it? How many times a turn they can do it? The range they can do it at? Bringing Dakinis from BS11 up to BS13 could be WELL worth it if you can do multiple a turn, and Garudas and Rudras from BS12 to 13, while less of a jump in absolute terms, is still big given how important the difference between 12 and 13 is.
I'm hoping somebody gives more information, I only saw a low quality streaming of the seminar and I couldn't understand much And the render is great.